No, that isn't what you said at all. It may be what you meant to say, but it isn't what you said.
You also said people not wanting to requirement of understanding the details of PvP could come from other games to Ashes to run content that doesn't involve that understanding - which we have already established as you believing to be the case at low levels (you have made no claim that you think there will be PvP free aspects of the game anywhere else, just low levels, for some reason).
If your vision of a game where players from other MMO's come to play the first 5 levels turns out to be true (this is what you have said you think could happen), then those lower 5 levels would be a prime target for players to make alts and go off and PvP them. Corruption on a character you intend to delete in a few minutes really doesn't matter, so corruption is a non-factor. Even without this low level haven you speak of, this is what people will do. The lower levels, at least on some servers, will be a bloodbath at launch - because corruption means nothing if you have nothing invested in the character. I also feel it worth pointing out that the biggest issue people have with open PvP in MMORPG's is not being killed, it is being interrupted. Corruption does literally nothing at all to prevent this - and so corruption does nothing at all to prevent the issue most players have with open PvP.
Now, you could backtrack by saying that you think Ashes will have content at all levels that doesn't require PvP, and will be of a quantity and quality enough to encourage people to leave their existing MMO and come here - but I don't even think you would attempt that argument.
Also - if I were going to gank other players - I would do so on my alt(s); not on my main. So stat dampening and gear degradation would be mostly irrelevant. Until the alt gets to a point where it's basically just a decomposing Zombie.
I dunno where you get the idea that PvPers, in general, want to optimize their stats for "late game PvP loops". (Ashes doesn't really have that because we're always doing the Node progression loops the moment we leave Character Creation.
Gankers don't have to throw away their account. It's easy enough to create throw-away alts designated to gain Corruption.
Ace1234 wrote: » I hear you and its a good point you are trying to make, but I still disagree.
Ace1234 wrote: » I agree but this kind of hinges on my point about typical pvp behavior. Most pvpers arent going to waste their time ganking people on alt accounts. Yeah it will be funny and fun for a handful of people but between a small amount of players doing it and the inconvenience factors associated with this is shouldn't be an impactful problem for "my perception of a normal pve player" other than extreme "no non-consensual pvp! No exceptions!" type pve purists.
Ace1234 wrote: » What I mean by late game pvp loops is where you need to be further along in your progression path to be highly competitive in, such as combatant flagged "high reward" areas or highly contested resource locations where its beneficial to go corrupt. Yes, you can do these things at any point but its sub-optimal, hense optimized strategy being to avoid corruption to reach this level of progression and compete/participate.
Ace1234 wrote: » The need to optimize is just a "truthism" about gamers in general. Its not an unpopular opinion that I made up its very common in game design.
Ace1234 wrote: » And, I know im not "representative of all pvpers" but I am on the extreme end of the spectrum of highly competitive pvper, and I have maybe 1% interest in randomly ganking low level players if it hurts my ability to progress optimally toward late game pvp loops (or if I can just hop into the arena), so if im not really interested then who is, other than the random people who continuously log in at level 1 every night just to gank other level 1 players, and not to actually play the game in any meaningful way, that make up like a minute amount of the playerbase.
Ace1234 wrote: » Yes I understand, but the point is that most normal pvpers won't feel the need to do this, and the ones that do plan on it, will only do so at very early stages of progression on alts instead of their main character. And for these players it will only be a handful, and it it will be inconvenient. And if it is "enough of a problem" then the account/alt situation is likely to change post-alpha 2, I would venture to say.
Typical PvPer behavior is irrelevant. PvEer aren't necessarily concerned about what typical PvPers do or what most PvPers will do.
In Ashes, this isn't truly a thing. Expect Ashes to have plenty of gankers who are content with being "sub-optimal" when they are in the mood to gank. Especially with their alts.
I disagree. But, again... the concern isn't really about what the general PvPer will do.
I mean... this discussion is certainly not about what you will do nor what most PvPers playing Ashes will do. But, yeah, if you are on the extreme end of the highly competitive PvPer, that's going to make you biased about your claim that "the need to optimize is just a 'truthism' about gamers in general." Also, I would probaby say while that is likely more true for gamers - it's not necessarily true for players.
Ace1234 wrote: » If the discussion is about pve players being concerned about getting ganked pvpers and corruption's effectiveness as a deterrent, then im not sure how pvp behavior doesn't concern them. Pvp behavior is relevant to the pve experience in this context. Obviouslt not "all pvers" will be accomodated "at all times" by relying on pvp behavior. You, for example, are done with the idea of playing Ashes seriously just at the mere thought of a potential forced pvp scenario and not being able to explore the whole map. But this argument isn't really aimed at your player archetype, but would accomate "less extreme" pve players.
Ace1234 wrote: » I strongly diagree with this because I strongly disagree with this your take on player optimization and on pvp behavior being relevant to the pve experience.
Ace1234 wrote: » I disagree, because I have good reason to think that player optimization will be an important factor in the gameplay.
Ace1234 wrote: » There was a very clear logical progression of reasoning that lead to the discussion of pvp behavior being relevant to the main topic.
Ace1234 wrote: » No, it is not "making me biased" because its not grounded in my own behavior, even though my behavior does happen to align with that idea. But ironically, if any biased was relevant it would be mine by default of me being a pvper and that being a key aspect of this subject and point being made. My perspective would hold more weight than yours for this particular point, if we are at the intersection of "my word vs. yours" for this point in the discussion.
Ace1234 wrote: » Noaani My response to that is the same as to dygz' comment right above yours
Also, you should strive to pay cloaser attention to the details of what I wrote: I didn't say, "PvEers aren't necessarily concerned about PvPer behavior or what PvPers do." I said, "PvEer aren't necessarily concerned about what typical PvPers do or what most PvPers will do."
As I've stated previously... I was on the EQNext Forums discussing parameters that each camp might find acceptable to play on the same servers. And that kind of suggestion by PvPers - "Well just don't go to that area of the map..." is precisely the kind of suggestion that woul get PvEers temporarily banned as they expressed their outrage. That is a PvPer solution that PvEers will generally not accept. It's not just a me thing. It's just easy for me to provide an example of why that is problematic by sharing my Bartle Score.
You are very clearly biased. And it's not by you being a PvPer as fasr as I can tell. It's by being at the extreme end of the spectrum of highly competitive PvPer. I dunno what you mean by having more weight than mine because you are a PvPer. I'm sharing with you not only my own perspective on the topic, but the perspectives of other PvEers who have been discussing this topic for 10+ years. And then... at the end of the day... we see who actually ends up playing Ashes of Creation.
And then... at the end of the day... we see who actually ends up playing Ashes of Creation.
Ace1234 wrote: » Fair point, but im not banking on that sample. I am holding off judgement on this until alpha 2.
Ace1234 wrote: » Thats assuming you are correct in your assessment of the typical player. Thats kind of a small sample size so we will have to wait and see who is right after alpha 2.
The post in question doesn't address anything I am talking about.
You think people will only go corrupt in areas in which it makes sense - this tells me you have never played an MMORPG with open world PvP.
Truth is, players will go corrupt and attack just for entertainment. Not just a few people - most people. Sure, people will have differing points at which they would do this, but everyone has a point at which the entertainment of their action is worth more than the potential loss they may (or may not) face by going corrupt.
Yes, players generally try to optimize things, but different people optimize for different goals. Some people go for maximum profit, some go for maximum power, but most people go for maximum entertainment.
Corruption isn't going to prevent unwanted PvP.
Ace1234 wrote: » Yeah I addressed this.
Dygz wrote: » Otr wrote: » GW2 has a lot of story and you can level up and configure your characters. Why GW2 is not an RPG? And what it is then? AoC seems similar but will have the classes which bring the holy trinity. You mean the possibility to Role Play? I don't remember seeing any role playing in gw2. They all do the PvE and PvP, the jumping puzzles and achievements. What's the flagging system like for GW2? Like - there is only one PvP ruleset for Neverwinter Online - but that is a PvE game with instanced PvP - so I would probably expect those players to be mostly PvEers. I like the PvP ruleset in NWO because it's not OW PvP and I can choose when I PvP rather than other players choosing when I PvP. Same for New World - there is only one PvP ruleset/Server Type - but it's manual flag. And most people would consider the gameplay primarily designed for PvEers, I think. I, of course, have fun playing NW because I can choose when to manual flag - and I have only done that to complete a BattlePass achievement. I haven't played GW2. And it seems as though GW2 PvP rarely comes up in discussions about PvP vs PvE.
Otr wrote: » GW2 has a lot of story and you can level up and configure your characters. Why GW2 is not an RPG? And what it is then? AoC seems similar but will have the classes which bring the holy trinity. You mean the possibility to Role Play? I don't remember seeing any role playing in gw2. They all do the PvE and PvP, the jumping puzzles and achievements.
Ace1234 wrote: » Yeah I addressed this, through my point of this being able to occur, but being heavily mitigated down to a minute sub-set of the player base, and with this only having a (in my perception) generally unimpactful effect on "the average pver" experience. This again is subject to what is an "acceptable amount of non-consensual pvp" from a pve player perspective, which is up for debate until alpha-2 testing, which imo the ability to mitigate non-consensual pvp 99% of the time would be sufficient to draw in a good amount of pvers to the game, even if someone like Dygz would not be one of those players.
if you asked most MMO players if they would rather spend 4 hours progressing or 4 hours having fun, most would take the second option
You are forgetting that fact that this is your perspective, not everyones perspective.
Also, as a note for you, alpha isn't going to be able to test out how players react in game to different situations. If there is one thing Intrepid learned during alpha 1, it is that players do not play a test like they would play the live game. As such, you can use alpha and beta testing to make sure the corruption system works, but you can't use it to see how players will react to that same corruption system.
Ace1234 wrote: » Yup, addressed this- through my point that "someone optimizing for ganking specifically" will be few and far between, due to the overall uniteresting implications of this for most pvpers who will be seeking progresion paths towards endgame pvp loops, or arena pvp, and thus avoiding corruption penalties, which will mitigate these types of "ganker only" players down to only a small handful of the player population, which would be further mitigated through the sheer boredom and inconvenience of using disposable alt characters with no meaningful/fun progression aspects, in order to gank other low level players who have nothing to lose.
Ace1234 wrote: » I further used the example of myself being a hyper competitive pvper on the extreme end of the pvp spectrum, who has like a whopping 1% interest in ganking low level players in this way, so if im not interested that should be a good indicator on how small of a group of people this will be in relative terms (at least in a way that will be impactful enough on "an avwrage pver experience", which again is up for debate, but im not changing my mind on that until I see some alpha 2 data)
Ace1234 wrote: » It will mitigate it to a highly significant degree, else I will admit that I was wrong, post-alpha 2