Vargos wrote: » This is the ideal formula that can satisfy everyone. While this is just a concept and there could be many such zones, this approach may indeed offer the best option.
Vargos wrote: » When analyzing successful mechanics in other MMORPGs, it seems to me that the ideal PvX system for Ashes of Creation might follow these guidelines: 1. No Forced PvP 2. No Forced PvE 3. PvX Areas with High Risk and Reward 4. PvX Hard Guilds Areas with High Risk and Reward This is the ideal formula that can satisfy everyone.
NiKr wrote: » Vargos wrote: » This is the ideal formula that can satisfy everyone. While this is just a concept and there could be many such zones, this approach may indeed offer the best option. You've described 3 separate games. In other words - WoW. Completely separate playstyles that lead to completely separate balancing designs and a gymnastics routine of economy designs, where none of those games clash (except afaik WoW failed at that multiple times). Ashes is simply not that kind of game.
Vargos wrote: » NiKr wrote: » Vargos wrote: » This is the ideal formula that can satisfy everyone. While this is just a concept and there could be many such zones, this approach may indeed offer the best option. You've described 3 separate games. In other words - WoW. Completely separate playstyles that lead to completely separate balancing designs and a gymnastics routine of economy designs, where none of those games clash (except afaik WoW failed at that multiple times). Ashes is simply not that kind of game. Isn't freedom of choice what mmorpgs are supposed to be about?
Vargos wrote: » Why Ashes not that kind of game? There will be locations where corruption will work and locations where there won't be corruption, the developers already said about that.
NiKr wrote: » Vargos wrote: » Why Ashes not that kind of game? There will be locations where corruption will work and locations where there won't be corruption, the developers already said about that. All of those things is not something Intrepid wants to have in their game.
Vargos wrote: » So PvE players have protection from PvP, but PvP players have no protection from PvE at all. Is that fair?
Vargos wrote: » NiKr wrote: » Vargos wrote: » Why Ashes not that kind of game? There will be locations where corruption will work and locations where there won't be corruption, the developers already said about that. All of those things is not something Intrepid wants to have in their game. What do they want? For everyone to grind all day and then all go together to PvP?
Nerror wrote: » Vargos wrote: » So PvE players have protection from PvP, but PvP players have no protection from PvE at all. Is that fair? Which is why it can argued that this game is not PvP dominant, but PvE dominant
Vargos wrote: » For instance, PvE players at least have protection against PK through a corruption system
Otr wrote: » Nerror wrote: » Vargos wrote: » So PvE players have protection from PvP, but PvP players have no protection from PvE at all. Is that fair? Which is why it can argued that this game is not PvP dominant, but PvE dominant The correct terminology is "PvE centric"...
Vargos wrote: » Isn't freedom of choice what mmorpgs are supposed to be about? And about content for all players.
Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game.
NiKr wrote: » Vargos wrote: » For instance, PvE players at least have protection against PK through a corruption system He did say there'd be no grinding, but I'm yet to see how that's gonna be realized in the game.
Vargos wrote: » PvP players have no protection from PvE at all. Is that fair?
Vargos wrote: » Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game. Yeah, a PvP game where you can't do anything without PvE, local events that are triggered through PvE, etc. There's a mismatch.
Dygz wrote: » Vargos wrote: » PvP players have no protection from PvE at all. Is that fair? RPGs, foundationally, are cooperative PvE; not competitive PvP. So, yes, fair. And less "fair" to try to cram PvP and e-sports into the genre. Which is why PvP-centric MMORPGs tend to be niche. And also why the L2, ArcheAge and EvE devs have less focus on PvP in the current MMORPGs they are developing.