An argument for making multiboxing legal in Ashes of Creation
Hear me out. I don't expect the devs to capitulate, but my intention is to discuss multiboxing, what it is, and how it can be done in a way that helps some players enjoy the game without detracting from what others get from it.
Multiboxers are a different breed of gamer, many of them probably neuro-divergent in some way or other, but this notion that they come to the game like a sadistic kid with a magnifying glass and an ant farm needs to go. It's not fair to compare multiboxers to any real-life minority, but there is a degree of unwarranted hate projected at them, and I'd suggest that this sort of rage is what can happen when zealotry doesn't find a religious outlet. (For which, I suppose, I can be thankful?)
Full disclosure: I played WoW from 2010 through 2020, got as high as perhaps US top 50 PvE guilds, and came into multiboxing only around 2018. I was late to the game in collecting, but through my WoW "journey" leveling and economy were some of the most fun I had in the game. A decade before I started playing WoW, I was a mediocre track runner, just didn't have the body for it, but some of my best times were the last season when I said my injured ankle wasn't going to permit more punishment and I managed for high high school team.
If I had it all to do over again, I would have been ten-boxing since 2004, leveling at least ten of everything and perhaps forty Paladins, eighty Druids, forty or more Death Knights and later Demon Hunters. When things like their Time Walking (revamped old dunegons, with gear scaling) took off, I would have jumped on it and smashed through to claim the epic mounts. I would have farmed, leveled, and experimented with ways to push five- and perhaps even ten-man content one to two tiers back (i.e. Bastion of Twilight towards the end of WoW: Cataclysm, can ten Death Knight tanks spec'ed into their party-healing Blood Boil defeat Chimaeron?). I would have managed mats and early-patch crafting / BoEs for a truly great guild like Midwinter. I would have perhaps spent money on WoW tokens to buy a ridiculous Hearthstone deck (that's what my former GM's son did when he found the gold I gave her after I took a hiatus), but I wouldn't have paid for my subs through tokens (this is unethical, because it encourages high school and college kids to spend their time playing, essentially making $2-3 per hour, to fund their habits, which is a terrible waste). I would have collected every mount possible, perhaps even worked on my PvP chops (not multiboxed) to buy off some pros and get myself a season Gladiator title or two. I would have paid various guilds for carries in the interest of donating to good outfits on different servers. When the Legion Artifact Power race went on, I would have leveraged my massive toon farm to funnel rep tokens into a single player, "Maximumcheez" in his own guild "Multibox RepFarm TYBlizz" (yes, that fits within the character limits), then bought a carry for the Argus raid from the guild of the second-highest AP player to assure him that he is the true marvel.
I did not multibox to kill other players or manipulate the economy. I like to farm, but my account was never banned or even received a warning because I would mail GMs whenever I was transferring gold ("this is to my GM, I am doing this to support the guild") or if a situation arose where I could be seen as bullying. I would level professions and hit many markets, so the overall effect was a drop in the bucket, with mats and craftables all getting a little cheaper and gold moving a little faster. I did it because I could log in and experience 90-95% of the current content, collect those last few mounts, without spending most of my time waiting in queues or sitting in old zones waiting for bosses to spawn so I can get one Moonfire off. Raiding had its ups and downs, but farming and collecting were just my thing.
That said, I regard what I did in WoW as more or less ethical, although I would have changed some of my policies if I had it to do again. (I'll also admit to "sniping" single-target world quest spawns with 5x Starfire from time to time, which I should not have if others were also waiting for the NPC.) Now, when I think of Ashes of Creation, I can see the reasoning that the devs have for the multibox policy they've declared: only one client per machine, no key-broadcasting software. This is stronger than the policy that Blizzard eventually settled on (and for a time, even after they put that in place, I was running teams with /follow macros and tabbing between clients). In Ashes, the policy supports:
* Fair competition in node leveling
* Fair competition in the ever-present PvP experience
* A purist sense of the MMO experience
If they would loosen the policy, I would still love to multibox this game, subject even to the following restrictions:
* Increased corruption for accounts that opt into a multi-client feature, otherwise subject to the same circumstances under which corruption is acquired. If I run in and smash some guy with my eight characters, I get corrupted at double or quadruple the rate of a typical account, but if he started it by going ham on me then it's fine.
* Nodes only gain experience for the actions of the player's head account. Players cannot push a node forward at higher rates simply by multiplying themselves into a whole dungeon group.
* Players pay full freight for each of their accounts--there's no reason to expect otherwise, as I think the des have said there will be no play-to-pay token.
* Server-limited legendaries and other scarce items can only drop for the primary account. Rare but otherwise unlimited mats and crafting outcomes will have the same probabilities for sub-accounts.
In the seven years I played WoW without multiboxing, I encountered only a handful of boxers and there were only a couple of times that my experience was to be smashed because they were sadistic. (Although, if I had it to do over, I would have taken ten medium-well geared Fire Mages against that jerk with thirty boosted Frost DKs who was round-robin Death-Gripping players and nuking then with Howling Blast at the Horde beachhead in Tanaan Jungle... every character casts three Living Bombs and then Meteor). If I could multibox AoC, I'm sure I would find my niche.