Songcaller wrote: » I'm sure you could level in sieges if you assist killing the captains and npc guards (unless these give no experience). Sure, it might take a long time to level that way but participation at any level was a mantra for the sieges last I heard.
Songcaller wrote: » Also, quests are pvp because I'm competing against everyone else to complete the quests first. Especially in a divine node for mayor for example.
Songcaller wrote: » Also, xp gain will be spread amongst a group and possibly more will be divided between those that can use the xp rather than those who do not need the xp.
Songcaller wrote: » Even though some want an endless levelling process the levelling process will end and all that will be left could be sanctioned pvp which has less death penalties thus less pve to replace lost xp.
TheDarkSorcerer wrote: » Like i suggested in main thread. A proper 3v3 or something would be nice. Not too big, or too small, but good size to showcase class in action and in group combat.
Sathrago wrote: » It doesnt have to be pvp for me, but it might help push steven to l2p or get someone who will keybind their spells so theres no standing around trying to click a skill in the middle of combat.
Sathrago wrote: » It doesnt have to be pvp for me, but it might help push Liniker wrote: » Yes, agree, would like if they had the devs make at least like 3 duels, showing both devs PoVs and Steven's outsider PoV on the third fight, shouldnt take more than 10 minutes for this would give a better look at the archetype in action Definitely!
Liniker wrote: » Yes, agree, would like if they had the devs make at least like 3 duels, showing both devs PoVs and Steven's outsider PoV on the third fight, shouldnt take more than 10 minutes for this would give a better look at the archetype in action