Dripyula wrote: » I agree that a physical class should not possess a strange lifeheal that befits a supernatural creature and not an average species without vampiric abilities.
OceanSunwind wrote: » Thank you! At least as the players selected archtype! WE the players should have the choice to be a vampire IF WE WANTED to select Necromancer, Cleric, Bard, etc as our secondary. A fighter should be a bare bones fighter/warrior.
NiKr wrote: » Except literally all characters in Ashes ARE magical beings, at least in the way of "wielding magic". Your fighter could be using a magic wand as his main weapon, just as a mage will not be limited to only using magic weapons.
Dripyula wrote: » But selfheal for everyone?
Dripyula wrote: » Welp. Looks like that won't be happening and leveling all by oneself pretty effortlessly, no matter the class choice, will be a thing too.
daveywavey wrote: » Mag7spy wrote: » I'll say it again if u don't like the skill don't invest into it. I think they mean that there are usually meta skills that need to be used in order to be effective within a given class. If you're not using those particular skills, then you're not playing efficiently and are at a disadvantage. If this happens to be one of those, then simply not investing into it isn't really much of an option.
Mag7spy wrote: » I'll say it again if u don't like the skill don't invest into it.
OceanSunwind wrote: » Mag7spy wrote: » OceanSunwind wrote: » Mag7spy wrote: » OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter. Don't spec a skill you don't want??? MMO's don't work like that. We all know this, unless you're new. There will be a required spells and abilities for pve and pvp for a class to function. You are giving me the vibe that you are new, mmorpgs literally work like this you don't' get all skills... Even if we go by the worse mmorpg example being new world you still don't have access to all skills. You complaining about one move isn't really warranted for you to tell them to change the class they are making when you can pick other skills. Not every single part of a class is going to be something you like everyone has their own taste. I still don't know how you can see a skill tree and think you don't have choice in your build. I'll say it again if u don't like the skill don't invest into it. nope. 15+ years of mmorpg experience and a top pvper in many of them. The point of this discussion is to help the developers see other perspectives, to give my opinion on the topic and have a discussion on the topic. My complaints hold value and is "warranted" where your criticism lacks open arms and mind. you provide no solutions or seem to understand that in order for classes to function a spell or ability can't be ignored. As if mitigation, sustain, and defenses can be ignored and that you can take a glass cannon arch-type into pvp without getting blown up by mass AoE. Be better in discussions. Help the game grow.
Mag7spy wrote: » OceanSunwind wrote: » Mag7spy wrote: » OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter. Don't spec a skill you don't want??? MMO's don't work like that. We all know this, unless you're new. There will be a required spells and abilities for pve and pvp for a class to function. You are giving me the vibe that you are new, mmorpgs literally work like this you don't' get all skills... Even if we go by the worse mmorpg example being new world you still don't have access to all skills. You complaining about one move isn't really warranted for you to tell them to change the class they are making when you can pick other skills. Not every single part of a class is going to be something you like everyone has their own taste. I still don't know how you can see a skill tree and think you don't have choice in your build. I'll say it again if u don't like the skill don't invest into it.
OceanSunwind wrote: » Mag7spy wrote: » OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter. Don't spec a skill you don't want??? MMO's don't work like that. We all know this, unless you're new. There will be a required spells and abilities for pve and pvp for a class to function.
Mag7spy wrote: » OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter. Don't spec a skill you don't want???
OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter.
koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp.
OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality.
Mag7spy wrote: » You are free to name the mmorpgs you played though, if any of those mmorpgs do not allow you to use every single skill on the class its going to raise a red flag if you actually played them.
NiKr wrote: » Mag7spy wrote: » You are free to name the mmorpgs you played though, if any of those mmorpgs do not allow you to use every single skill on the class its going to raise a red flag if you actually played them. Mag, it's not about what they've played, it's about player-enforced limitations on builds. If a fighter with a sword does 100dps and a fighter with a wand does 20 - no one will invite you into a party if you have a wand. You're free to use that wand all you want, but you ain't progressing with it, unless you somehow find people who are completely fine with your dps being barely above a wet napkin's.
Mag7spy wrote: » I'm going to make this even more clear Anyone using "meta" in an argument alpha 2 let alone PRE alpha 2 needs to seriously consider the difference between an alpha and a beta. And adjust how they look at the content, and lower their expectation when they are playing it.
NiKr wrote: » Mag7spy wrote: » I'm going to make this even more clear Anyone using "meta" in an argument alpha 2 let alone PRE alpha 2 needs to seriously consider the difference between an alpha and a beta. And adjust how they look at the content, and lower their expectation when they are playing it. Mag, your first response in this thread was "have you thought about not picking that ability?" If Ashes ends up having several abilities that all do the same thing (in this case "+hp through dmg") - that question would be valid. But do you believe that Intrepid will have that kind of design? Because if it's not that kind of design - having an ability that directly provides self-sustain on a dps character would be a near-must in majority of party setups. And that's what the OP meant when they said "mmos don't work like that". So if we take your rift example, do all 3 columns have the exact same effects or do they differ? And if they do differ - is there any kind of meta in Rift, when it comes to picking a build? And if there is meta, do people ask each other "what build do you have?" before inviting someone into a party? If they are all different but Rift still has no meta - awesome, hope Ashes manages to be the same and we'll all live happily ever after. But in majority of games where you gotta make a choice between A and B, and one of those choices is seen as the better thing - that better choice will not be seen as a choice by anyone who's trying to find a strong party to play with. And to return to AoC's vampiric fighter, if there's no other self-sustain abilities (or if everything else is weaker) - Blood Fusion will be a required ability for majority of fighters, because it not only lets you player solo more, but would also decrease the healer strain in your party, which allows your party to perform better. Again, just to be clear here, I disagree with both the core premise of the thread (that fighters shouldn't be vampiric) and the thought process of "if this was an augment instead, it wouldn't be as build-restrictive as it is as a skill". I'm just pointing out that your current argument is pointless and you should've critiqued the OP better In other words, critiquing skill issue, g3T reKd
Mag7spy wrote: » So again I need to make it clear it seems people do not understand how mmorpgs work or just being ignorant.
NiKr wrote: » Mag7spy wrote: » So again I need to make it clear it seems people do not understand how mmorpgs work or just being ignorant. I don't think you answered any of my Rift questions. And if the "souls" stuff was meant to be about Rift - I got 0 damn clue what you were talking about. So I'll just ask again. Is there a meta in rift? Or hell, are there metas in any other mmos? You claim to be the mmo player, while none of us play them, so I'm sure you can tell me if there's metas in mmos. It is also a "yes or no" question. Alpha stageness of Ashes has nothing to do with this particular question.
Mag7spy wrote: » That is as much as I'm going to say on that as you are really trying to avoid the main point of the conversation and bloat it out with multiple paragraphs on something that doesn't matter.
NiKr wrote: » Mag7spy wrote: » That is as much as I'm going to say on that as you are really trying to avoid the main point of the conversation and bloat it out with multiple paragraphs on something that doesn't matter. The entire point of this thread is the fact that we won't be able to choose all abilities, which inevitably creates metas, which "removes choice, as long as you want to be strong". And I already said, if Rift magically didn't have a meta - good for it. If all those abilities in the screenshot were all equally powerful and viable, while also being all completely unique - great. I hope that Ashes manages to achieve the same design. I'm simply saying that your argument of "you could just not pick that skill if you don't like it" doesn't work (as long as the picker is someone who wants to be stronger than others). And your subsequent argument of "it's all alpha and metas don't exist" also doesn't work in this discussion, because we don't know how the abilities will end up and whether vampirism will be a must-have or a "we're not inviting you if you have it" type of ability. OP's problem is with high lvls of self-sustain on a class that they're not used to having it on. Having a self-sustain on melee fighters is a highly valuable effect. I know because I mained a class that provided it to them in L2. Which is why I agree with the core point of "this would most likely be a meta ability for a fighter", but I also disagree with pretty much everything else the OP said. But none of those suggestions are as bad as "you can just not pick the ability" imo, which is why I said that your argument was a bad one.
OceanSunwind wrote: » thank you for contributing nothing of value.
OceanSunwind wrote: » That's ironically what I am getting at. Class fantasy should be chosen BY THE PLAYER. If my vision of the fighter were made true and it was just a bare bones being who mastered the art of physical combat and a medium sized HP pool to compensate for it's lack of defenses. IT WOULD BE UP TO US THE PLAYERS, to select necromancer as secondary to be a vampiric warrior, or select cleric to become a healing paladin warrior, or select bard to swing a sword, play a song, and magically heal in combat. I am saying that the archtypes should be archtypes. I am saying the fighter should be a fighter and not a fighter/vampire/necro down to the classes core.
Mag7spy wrote: » Unless the devs stat that that skill is a main core skill that you need to survive and fight and how the class works. Trying to go off the assumption that you need to skill is not a argument when you don't know the value of skills from 1-50 on top of augmentation.
NiKr wrote: » Mag7spy wrote: » Unless the devs stat that that skill is a main core skill that you need to survive and fight and how the class works. Trying to go off the assumption that you need to skill is not a argument when you don't know the value of skills from 1-50 on top of augmentation. So you acknowledge that this is a possibility. OP did the same and simply said that they'd prefer a different approach. They also gave examples of what they see as a better approach, and then expanded on their preference throughout the discussion. This is the same as Noaani seeing the possibility of dps meter existing and asking for Intrepid to address that; Azherae seeing that the recent economy changes could lead to a shitty design; me seeing that corruption will most likely get tuned even harsher; you seeing that all sieges will have limited participants; dygz seeing that he dislikes fish eyes and that open seas will have a ton of those. All of those are possible directions of the design and we all have different views on how they should be designed. And even if it's, at this point, a classic response - telling people "just don't participate in that part of the game" is ultimately silly. We all have our preferences and if we all told each other "just don't do that" would kill the forum in no time.