akabear wrote: » In many Massively Multiplayer Online Role-Playing Games (MMORPGs) and RPGs in general, intricately designed spaces often serve primarily as visual elements, contributing to the overall aesthetic of the game world exterior setting only and largely omit rather offering significant internal relevance and/or gameplay meaning with the interiors as well.
akabear wrote: » The question arises: how and should and in what was could this disparity for interiors be addressed?