Aszkalon wrote: » The Arrogance " seems " real in this Topic ... ... ... I am curious what the Reaction will be when the Gameplay is like the EXACT OPPOSITE of what "certain" Folks here cheekily demand it is ... .. ...
Azherae wrote: » They'll just go 'oh I don't like this' and not play. That's how it works, right?
OceanSunwind wrote: » Hey! I loved just about everything that the team has done with the fighter archetype but one thing. Since when has the mmo community agreed that fighters are also vampires? Why is it that blood heals a fighter/warrior/beserker? Solution 1: Instead of healing with blood (vampirism) how about incorporating "Adrenaline". Adrenaline could be the ability to replace the vampiric ability. Instead of healing for a smaller portion, the fighter could mitigate damage (pain) for a short period of time and that mitigation could be equal to the healing of the vampiric ability. Solution 2: Why not just increase the HP pool size of a fighter so that it doesn’t affect the class fantasy? Is a fighter healing really a good choice? Again, just make their HP pool bigger equivalent to the guesstimated amount of healing done from vampiric blood drinking or whatever. So if the fighter were to heal for 400hp, why not just increase the fighter's hp by around that much? The fighter wouldn't be a tank, it would still be a fighter but slightly more beefy. Thanks for reading this. The animations look smooth and sick. The leap a bit cheesy, but cool. The exert ability and stances are amazing concepts. Love just about everything except what was mentioned above.
k3mra wrote: » I think op has a point. What do you guys think about that idea: Insead of healing you gain a overhealth "shield" like in overwatch or the warriors irgnore pain from wow. So with every hit instead of healing you gain a a cirtain amount of heal on seperate healthbar that has to be damaged first before you take real health dmg again. Possible talenttree options could be: You can have a higher max amount of overhealth. Or your skills cost aditional momentum while blood fusion is activ. Or you gain a lower amount of overhealth but with every hit while activ your other abilitys cooldown for X amount.
Depraved wrote: » shields and damage reductions would be broken, remember you have a healer healing you..and on top of that you take even less damage? stop looking at warriors as vampires, look at their heal as a battle frenzy or blood lust or something. the thrill of the fight keeps them going (gives them health). kind of like tryndamere ulti, he gets so angry he cant die XD
k3mra wrote: » Depraved wrote: » shields and damage reductions would be broken, remember you have a healer healing you..and on top of that you take even less damage? stop looking at warriors as vampires, look at their heal as a battle frenzy or blood lust or something. the thrill of the fight keeps them going (gives them health). kind of like tryndamere ulti, he gets so angry he cant die XD I dont think as them being vempires and more like them pushing thru the pain. But that why i also think a overhealth shield would be good. It doesnt have to Stay on them forever. maybe it is fast diminishing (like shield in Last Epoch) and you can extend that amount in your skilltree. I just though of something that doent let you regret if you poushed the button for mana purposes. Also i know AoC will not be balanced on the 1v1 persepctiv. But i think fighters beat roughes, roughes beat caster, caster beat fighters. With that in mind, lets say you have 50% health and reach a mage if you press "Blood Fusion" and get some heavy hitting skills of you are now at 100% again the mage CC´s you and the fight is essentialy reset for you. With my Idea you now sit at 50% + 30%(or what ever amount the max be) health, you get CC´d and the mage waits the few Seconds till the Overhealthshield is gone.
Mag7spy wrote: » Why are we saying to remove abilities and not having an idea to add another ability? Like these aren't all the skills a fighter is going to have....there will be more as you level up.
k3mra wrote: » Mag7spy wrote: » Why are we saying to remove abilities and not having an idea to add another ability? Like these aren't all the skills a fighter is going to have....there will be more as you level up. I dont want the ability to be removed. Its 70% likely i will play a fighter and im ok with "Blood Fusion" to heal me. But fantasy whise i would pefer it to not heal but give a different effekt. My example what i would prefer was overhealthshield.
Endowed wrote: » They are certainly "death knights" from WOW. strangest design concept ive seen yet in AoC. When watching I thought it was absolutely out of context and in bad mmo form for a base warrior.
nanfoodle wrote: » Endowed wrote: » They are certainly "death knights" from WOW. strangest design concept ive seen yet in AoC. When watching I thought it was absolutely out of context and in bad mmo form for a base warrior. Death Knight would be more tame then the warrior blood spec. Seeing shadowy effects again would be a step up from seeing that much blood that pairs with the sound effects of the wet sloshing of blood being pooled. Again, I'm fine with blood effects but the ones shown are over the top. No one has that much blood in their body. They would be dead on a single tick. Remove or tame it down pls.
Dripyula wrote: » A solution would be to make it similar as to how WoW did it in classic. Warriors could use bandages and well... the ever healing food that is universally agreed upon as a scource of healing in games. That or a healing potion. I agree that a physical class should not possess a strange lifeheal that befits a supernatural creature and not an average species without vampiric abilities.
NiKr wrote: » Mag7spy wrote: » Its amazing when people don't look at things in context, even more amazing when you think talking about systems and such is equal to talking about a single skill and trying to call it meta or saying that is the same as asking a question. It's amazing when people don't look at skills in context, even more amazing when you think talking about skill balancing and such is equal to being ignorant and trying to call it only a single skill or saying that it's the same as some insignificant system. A fighter having direct self-sustain means higher survivability of the archetype, which means that other archetypes now either need tools to address that or need enough power to counter that. The suggestions from the OP would've changed that requirement and, in turn, lead to a slightly different skill balance on other archetypes. Mag you love saying that everyone else but you "doesn't see the big picture" or "doesn't look deep enough into the topic", but time after time you fail to consider all the implications and consequences of the things being discussed. Though I think you do see them, but choose to deny them because it doesn't work with the argumentation strategy that you keep picking. Or, well, at least I hope you do, cause otherwise I'd just assume that you don't see the depth in other mechanics that you claim to see the depth in. The metaness of the ability is just the symptom of the underlying design direction. It's surface-lvl stuff, that you've clung onto, because saying "meta doesn't matter cause it's not even A2 yet" is the only argument you could come up with. I've already asked you to get a better, more in-depth, argument, but you seem to have refused that advice. So you do you. I've already tried exiting this convo (which is why I liked your comment), but now I will fully.
Mag7spy wrote: » Its amazing when people don't look at things in context, even more amazing when you think talking about systems and such is equal to talking about a single skill and trying to call it meta or saying that is the same as asking a question.