CROW3 wrote: » I like finishers - e.g. kill shot when tgt is below x%. Not a fan of chained ultimate skills ala mortal kombat.
Leonerdo wrote: » They would be kinda stupid to not include any ultimate abilities or big finishers. There are way too many games/players that lean into that playstyle of building up a meter or combo or something to get a super big attack. And I have to agree that it's very satisfying. I'd say it's basically a staple in action-oriented RPGs and for good reason. The real question is how they want to implement them. Just long-cooldowns or some other requirements? Probably depends on the class. Of course those kinds of abilities are usually saved for high-/max-level capstone abilities. So we might not see any at the start of Alpha 2 (only up to level 30 will be available).