NiKr wrote: » Noaani wrote: » See, now you're talking about raid bosses. Beating the Lich King is the end of that story (afaik).
Noaani wrote: » See, now you're talking about raid bosses.
Dygz wrote: » Otr wrote: » I guess I start to understand why this change bothers you. By adding the open sea, all those players who would spend most of their time playing there are potentially different from those who spend their time on land. It is like having 2 different audiences. But so far IS didn't placed any nodes into the open sea, to have so called pirate bases and the open sea is still separated from the node ZoI and whatever they do there do not help their nodes. This is consistent with the corrupted players having no way to store items and loot into chests, anywhere. To keep the initial design philosophy, the open sea should not have the best drops from sea monsters or fishing. Then you can say you have no reason to go there at all. If that will happen or not, not even Alpha 2 can show because such things can be added anytime, even after release. So compared to EvE where you can have player made stations in null sector, AoC prevents that. A player spending all his time in the ocean will not help his node and will not get node specific currencies either. It doesn't really "bother" me. It's a large area of the map that is a permanent auto-flag, free-for-all Corruption-free PvP combat zone. And I don't play games that have areas like that. Because I'm going to want to explore that are without being subject to PvP. It's a great addition for Steven's playstyle. It's just a ruleset that I have no interest in playing. I am an Explorer first and foremost. I am not really motivated by Risk or Reward. I explore the entire map because that's what I like to do most. Even if there is no other reward besides uncovering the fog of war. Same with Defending Caravans and/or Sieges. I don't necessarily care about the rewards or the "risks". I like to sometimes Defend objectives, like Towns and Cities, and while I'm doing that, I don't necessarily care whether or not the Attackers are players or mobs. But, that's for about 1/8 of my play session. And... when I'm not in the mood for the 7/8 of my play session - I need to be completely immune from PvP.
Otr wrote: » I guess I start to understand why this change bothers you. By adding the open sea, all those players who would spend most of their time playing there are potentially different from those who spend their time on land. It is like having 2 different audiences. But so far IS didn't placed any nodes into the open sea, to have so called pirate bases and the open sea is still separated from the node ZoI and whatever they do there do not help their nodes. This is consistent with the corrupted players having no way to store items and loot into chests, anywhere. To keep the initial design philosophy, the open sea should not have the best drops from sea monsters or fishing. Then you can say you have no reason to go there at all. If that will happen or not, not even Alpha 2 can show because such things can be added anytime, even after release. So compared to EvE where you can have player made stations in null sector, AoC prevents that. A player spending all his time in the ocean will not help his node and will not get node specific currencies either.
NiKr wrote: » Noaani wrote: » See, now you're talking about raid bosses. Beating the Lich King is the end of that story (afaik). And again, I used Asmon as simply an example. Cata's sub numbers show that they started going down pretty much immediately, meaning that people stopped their subs even before they knew for sure that cata was a bad expansion. I've seen a ton of people say they have no interest for what FF14 will put out in the future, because the current overarching story has ended. I'm sure there are more story-based mmos out there that I simply don't know, but considering that these are the biggest ones, I do think their examples are valid for what I'm trying to say.
Noaani wrote: » This whole line of thinking you have here is incorrect - it is built on a foundation that isn't true, and has lead you to an assumption that isn't true.
NiKr wrote: » Our views on this topic are simply different, as our views usually are
Otr wrote: » People who play MMOs for story, are not reliable customers to pay monthly subscription.
Noaani wrote: » I honestly have no idea how you convinced yourself that you are correct here.
NiKr wrote: » Noaani wrote: » I honestly have no idea how you convinced yourself that you are correct here. Instanced story dungeons If Steven goes back on those - great, the game will be even more open world, which I prefer. But I somehow doubt he will.
Noaani wrote: » There is nothing at all that is "ultimate" about what you are talking about.
NiKr wrote: » I have already said, if there's no one who cares about the story - ok. If there are, and those instanced dungeons contain said story and are easy enough to clear as long as you have a group to do it with (just as wow/ff14's basic dungeons do) - there will be people like me who view that story as the ultimate pve goal in the game.
Noaani wrote: » Again, Asmon says what ever he thinks will increase e gsgement with his content - in regards to factual information you should just ignore everything he says.
Noaani wrote: » The part of what you have said now that you should reconsider is that you are catagorising games based on the parts of the game you apply importance to, rather than to the game as a whole.
NiKr wrote: » unless we talk to hundreds
Noaani wrote: » I mean... I do.
NiKr wrote: » I feel like you missed my clarification on what I meant by "ultimate pve goal". It's story of the game. That's it. People play games for the story. Majority of people play the game for the dev-created purely main quest story. I expect those instanced dungeons to be that story. The entire point of making those dungeons instanced is to let LITERALLY EVERYONE finish them w/o being scared that someone will stop them from doing the base lvl story content.
Aszkalon wrote: » All of You do. I myself am even doing the same thing to a certain Degree. (lol)
NiKr wrote: » Aszkalon wrote: » All of You do. I myself am even doing the same thing to a certain Degree. (lol) I don't The barely a dozen people on this forum are the only gamers I talk to. I wouldn't even know where to find hundreds of people that stopped playing a game over a decade ago.
Noaani wrote: » I don't have a single community where ex-WoW players all hang out (that sounds like Asmon chat to me), I just have many, many people I talk to.