HybridSR wrote: » Everytime you PvP, the scene is different, the terrain is different and it often favours different classes depending on the location, the enemies may change, the strategy is different, randoms may join the fight or not, hell, even the time of the day changes things, too.
Noaani wrote: » Like or loathe that idea, you can't deny that this kind of thing existing means that PvP has literally nothing on PvE in terms of variation in actual practice.
blat wrote: » Noaani wrote: » Like or loathe that idea, you can't deny that this kind of thing existing means that PvP has literally nothing on PvE in terms of variation in actual practice. I'm amazed and kind've impressed anyone would even attempt to make this argument.
Dygz wrote: » I mean... long story short... I've been here since the Kickstarter. The game design has changed significantly - especially with the addition of The Open Seas in 2022. (Which was also several months after the original Lead Game Designer left and Steven took over as Acting Lead Game Designer for 18+ months, before hiring Bill Trost.) While Jeffrey Bard was Lead Game Designer, the spin seemed to appeal to a broader set of playstyles. So... no. The current vision is not the same vision it has been from the start. And has changed in a manner that I'm no longer interested in playing. I am still very interested in testing several of the systems. So... I will be testing the Alphas and Betas. (Steven will tell you that Ashes is not a PvP MMO; rather it is a PvX MMO.)
Noaani wrote: » In my years of playing Archeage (5 years in total, including time on NA/EU, RU, KR and private servers), mass PvP only ever happened in 5 locations (Halcy, Red Dragon, Mistmerrow, Diamond Shores, open ocean). Didnt matter what server or region, if PvP started somewhere else and started to get big, it moved to Diamond Shores anyway.
HybridSR wrote: » I just want to remind you that saying PvE is more varied than PvP when PvE by nature, is literally doing the exact same thing in the exact same place, over and over and over is probably one of the dumbest things I've ever read. I understand you like PvE. That's fine, you can prefer PvE over PvP all you want, but stating it's more varied just makes you look delusional.
Azherae wrote: » Do you have any opinion on the Ashes of Creation design goal to have highly dynamic PvE encounters with random ability use, timers, and possibly configurations of adds/skills on different appearances of the same mob?
HybridSR wrote: » Noaani wrote: » In my years of playing Archeage (5 years in total, including time on NA/EU, RU, KR and private servers), mass PvP only ever happened in 5 locations (Halcy, Red Dragon, Mistmerrow, Diamond Shores, open ocean). Didnt matter what server or region, if PvP started somewhere else and started to get big, it moved to Diamond Shores anyway. Yah, that's cause AA PvP just wasn't very good.
In L2 you PvPed all over the map. Literally. You had sieges and people chased you from the castle to a town. There were at least 25+ high level Open World Bosses relevant in the late game that could give you juicy drops, and all of them were contested. That's without counting Epic Raids like Valakas, Antharas, Core, Frintezza, Zaken, Queen Ant, Baium, etc. You had to contest every single one of them. That alone already gave you like 30+ different fighting zones, then the castles, then mass PvP popping randomly, etc. Add different times of the day, different enemies, and it literally was never the same. The stakes are also different depending on what you're contesting.
I just want to remind you that saying PvE is more varied than PvP when PvE by nature, is literally doing the exact same thing in the exact same place, over and over and over is probably one of the dumbest things I've ever read. I understand you like PvE. That's fine, you can prefer PvE over PvP all you want, but stating it's more varied just makes you look delusional.
Noaani wrote: » If someone's PvE experience was L2, Archeage, BDO and/or Albion (or other similar games), I would fully expect them to disagree with the statement, and be sure of themselves right down to the core.
Noaani wrote: » So yeah, to you, PvE would be repetitive and shit, because PvE in L2 is repetitive and shit.
HybridSR wrote: » PvE was a blast in Lineage 2. But if it had been only a PvE game, it would've been dogshit. Those two systems combining PvE and PvP (this is what Steven calls PvX) is what made the game shine and what made PvE fun. Something that you'll never understand unless you played Lineage 2.
HybridSR wrote: » Noaani wrote: » So yeah, to you, PvE would be repetitive and shit, because PvE in L2 is repetitive and shit. Apparently you can't read, try reading my post again.
HybridSR wrote: » Azherae wrote: » Do you have any opinion on the Ashes of Creation design goal to have highly dynamic PvE encounters with random ability use, timers, and possibly configurations of adds/skills on different appearances of the same mob? I'll bet money these encounters will be on the easy side, because every single one of those encounters will be in the Open World (except for Story Bosses that will be instanced and absolutely irrelevant for high level players in terms of loot/gear) and everyone will be able to contest them. So if they try to make a super hard dynamic PvE encounter, then literally nobody will be able to kill the boss cause they'll have 2-4 parties contesting the boss while trying to PK your healer, if the boss has any good loot. It's just a terrible idea overall. Or maybe it's not and they want us to fight 10 hours for each boss, in which case, I'm also down for it (but I doubt it).
NiKr wrote: » PvE itself wasn't good though. You say so yourself. Yes, the pvx overall was nice, but mostly because the pvp was incredible and pve was present, which made it pvx.
HybridSR wrote: » Without the risk of PvP, it just becomes a grind with 0 risk, boring, etc.
NiKr wrote: » Steven remaking L2 in UE5 is boring to me, because, as much as I love L2 - I've already played L2 for 12 damn years. I want a better game, not the same one.
HybridSR wrote: » I mean, L2 social systems were fine, they allowed for a lot of fun, but they were also extremely primitive and AoC is trying for a lot more than L2 did. You also didn't have sea combat in L2, nor caravans, or node sieges, or even 1/10th of the systems AoC is going to introduce. Even professions were super boring and limited in L2, they're going to be a LOT more fun in AoC.
HybridSR wrote: » I mean, I agree that the game changed A BIT with the addition of open seas.. but the game since its inception was entirely PvP focused.
HybridSR wrote: » The moment they told you L2 and AA was the inspiration... it was obvious. Flagging system being exactly like L2 was a dead giveaway this is a PVP game. Steven can say 5000 more times that it's a PvX game, but that just means you get to PvE and PvP at the same time.
HybridSR wrote: » If you had asked any L2 player they would've told you so 5 years ago.