George_Black wrote: » Mental gymnastics. There are no trash mobs. There are bad mmos /thread
George_Black wrote: » Oh noanni.. I told you, every time you ~trash~ talk L2 (without knowing what the hell you are talking about) you seem like that one kid that didnt get invited to the cool party and ever since you are bitter. Stop...
Noaani wrote: » George_Black wrote: » Oh noanni.. I told you, every time you ~trash~ talk L2 (without knowing what the hell you are talking about) you seem like that one kid that didnt get invited to the cool party and ever since you are bitter. Stop... I'm not sure why you think I am bitter. The description of farming mobs from you, NiKr and many others I've spoken to about L2 over the years paints a fairly clear picture that those mobs would be considered trash mobs in any other game. I mean, mobs that respawn often, have a low percentage chance to drop anything of value and are easy to kill. That is a trash mob.
George_Black wrote: » Examples of bad mobs from other mmos:
Noaani wrote: » George_Black wrote: » Examples of bad mobs from other mmos: We're not talking about bad mobs, we are talking about trash mobs. The list above are indeed all trash mobs, but in ESO (can't speak to FFXIV), mobs that do drop leather and/or are part of a current quest can also be trash mobs.
George_Black wrote: » Talk about what to avoid in AoC.
Azherae wrote: » For the sake of discussion, a 'trash mob' is anything that will usually die without posing any credible threat to a player (let's say solo or duo). If that's not clear enough, think 'anything that can be killed by a bot' (for people who think bots are simplistic, and for anyone else who knows that they aren't, I figure the first definition is enough). Why do games have these? If you prefer that a game has these, please clarify what they are adding to the game experience, for you personally. Every mob can 'become this' if you get high enough level over it, but in at least some games, you also don't get any exp for them. So assume that the game 'intends' for you to kill them. Thanks.
Azherae wrote: » Why do games have these? If you prefer that a game has these, please clarify what they are adding to the game experience, for you personally.
Otr wrote: » Edit: the travel time is also an interesting concept to consider. If we reduce the game just to combat to have interesting fight and get their drops, we don't need travel at all. We can just have a 20s cutscene which shows us traveling to the place. Or a portal. Or we get smaller maps.
NiKr wrote: » Otr wrote: » Edit: the travel time is also an interesting concept to consider. If we reduce the game just to combat to have interesting fight and get their drops, we don't need travel at all. We can just have a 20s cutscene which shows us traveling to the place. Or a portal. Or we get smaller maps. Mob placement solves that though. And with fewer stronger mobs instead of groups of weaker ones you need even less space for those mobs, so you have more space for player movement.
Otr wrote: » from the perspective of players who optimize to speed run to get to some end goal, anything which they avoid is worthless to them. One thing occurred to me is that some players like to RP. Maybe the presence of such trash mobs help them.