HybridSR wrote: » or do you want me to fucking use MSPaint?
NiKr wrote: » He really isn't He just has a different opinion and is really staunch about it.
Dygz wrote: » And in Sep of 2022, Steven revealed that there was a signifcant change - the addition of a large, permanent area of the map that auto-flags for Corruption-free, free-for-all PvP combat. I now consider Ashes to be a murderbox.
HybridSR wrote: » I said the flagging system is the same as in L2
blat wrote: » This gets thrown around a lot because it's an easy word to hide behind. Strong opinions are fine but we can still be constructive about it, without being deliberately obtuse and pissing on every argument that isn't your own.
blat wrote: » Opinions or not this does seem a bit of an extreme swing.. from a game you were willing to play to "murderbox" status with this one region-locked change? Surely if anything this change just means there'll be less pvp throughout the rest of the world? The worst of it will be contained to a specific area.
NiKr wrote: » blat wrote: » This gets thrown around a lot because it's an easy word to hide behind. Strong opinions are fine but we can still be constructive about it, without being deliberately obtuse and pissing on every argument that isn't your own. Have you been reading these forums? Everyone who's a regular here has their own special opinion and pretty much never goes outside of the limits of that opinion. We're all rams butting heads in every damn thread
NiKr wrote: » Everyone who's a regular here has their own special opinion and pretty much never goes outside of the limits of that opinion. We're all rams butting heads in every damn thread
NiKr wrote: » And there's also the super vague and nebulous reason for seas being pvp of "the content is worth the risk", so in theory an explorer would want to see that kind of content for themselves. And with the entire seas being pvp - ya can't really do that, especially considering the potential costs of water mounts/ships.
CROW3 wrote: » He doesn’t agree with you, and he doesn’t have to agree with you. Doesn’t make him a troll, doesn’t make you a troll.
blat wrote: » it's the deliberately misinterpreting someone's intention that is the most ridiculous. We don't need to agree but let's not deliberately waste each other's time (and ruin threads) by all being as petty as possible.
blat wrote: » I am just assuming here, given that most MMO fans these days will be 35+, that we're all fully capable of having constructive debates whether we agree or not.
HybridSR wrote: » The Flagging system is a combination of Flagging which makes you vulnerable to other players + Corruption which is what you get if you PK a non combatant player. SHOULD BE FUCKING OBVIOUS BY NOW that the reason why I keep bringing up Corruption is because of all the safeguards added by Intrepid TO COUNTER CORRUPTED PLAYERS. Those safeguards are the reason why Steven told you that AoC won't be a murderbox. And he's right, because Lineage 2 wasnt a murderbox and they had 10x less penalties for PKing than in AoC. So obviously AoC will be much more tame.
Mag7spy wrote: » Chill everyone can have their hopes on what they thought the game might be. And be disappointed when it turns it that isn't the case. I agree it was pretty clear if we go off assumptions on what you would generally expect. Though since it is in development its harder for people to have as clear of a vision what the game will be like with less information out there. It leaves more to ones imagination to fill in the blanks. Though as more of the game is developed it paints a much more clear picture without as much guess work.
blat wrote: » I come from always-on PvP, but am intrigued by the corruption system and the genuine attempt to unify player types in a PvX system. And I'm very willing to meet in the middle and give it the benefit of the doubt. But some people here are so quick to shut down anything that isn't tailor-made for themselves.
blat wrote: » Opinions or not this does seem a bit of an extreme swing.. from a game you were willing to play to "murderbox" status with this one region-locked change?
blat wrote: » Yes yes I know your Bartle score.. you want to explore. But as pointed out previously, the map is bloody big. There's a whole lot of exploring to be had, and only one portion of the map that you may not fancy.
Dygz wrote: » Mag7spy wrote: » Chill everyone can have their hopes on what they thought the game might be. And be disappointed when it turns it that isn't the case. I agree it was pretty clear if we go off assumptions on what you would generally expect. Though since it is in development its harder for people to have as clear of a vision what the game will be like with less information out there. It leaves more to ones imagination to fill in the blanks. Though as more of the game is developed it paints a much more clear picture without as much guess work. It's not about what my hopes were, though. I didn't hope for anything... I asked Steven to describe the Ashes PvP system so I could ascertain if it's an MMORPG with PvP that I would enjoy playing or if it's too PvP-centric for me. Steven answered one way in 2018 that I accepted. And then added a feature which contradicts that answer in 2022. I didn't leave anything to my imagination and there was not "less information". I asked Steven directly. He answered. And then added a significant change to the design in 2022 that pushed me out of the target audience. I'm not at all disappointed by that. I think it's a great addition for PvPers. It's just a ruleset that I don't like to play. But, I didn't leave anything to guess work. I asked Steven specific questions. And the answer to a key question changed significantly in 2022. Everything is subject to change.
Dygz wrote: » And the Open Seas is not a tiny portion of the map, like 5%... rather, it's a large portion of the map - more than 20%.
Mag7spy wrote: » When i mean guess work knowing that AoC has pvp in it, it is fair to think like most games with pvp there will be other avenues to pvp they had not discussed yet or finalized yet. Meaning while things can change they still need to finish the game and more things could be added. IE open seas in this case, we still lack understanding of node / guild war decs (OWpvp without corruption), potential open dungeon pvp, the pvp they added to nodes when it is destroyed not controlled by corruption. So, even though corruption has a significant impact on general PvP, based on my observations with AoC over time, I believe there are still numerous ways to engage in PvP without it significantly hindering someone due to corruption. That is why also when they said you could go out of your way to avoid pvp, my understanding was you would really have to go out of your way. Be it leaving a node + guild if it is dec'd, avoiding areas set as open pvp (be it dungeons, node destruction, open seas), etc. Unless you are prepared to do some pvp and want it.
Mag7spy wrote: » I'll agree with you on AoC being more centric pvp, that is why I'm interested in the game and look forward to see how they make it feel like PvX. I get why people don't like that title though cause really there isn't a pvx mmorpg. Most have just had garbage pve and the focus was pvp.
Dygz wrote: » Mag7spy wrote: » When i mean guess work knowing that AoC has pvp in it, it is fair to think like most games with pvp there will be other avenues to pvp they had not discussed yet or finalized yet. Meaning while things can change they still need to finish the game and more things could be added. IE open seas in this case, we still lack understanding of node / guild war decs (OWpvp without corruption), potential open dungeon pvp, the pvp they added to nodes when it is destroyed not controlled by corruption. So, even though corruption has a significant impact on general PvP, based on my observations with AoC over time, I believe there are still numerous ways to engage in PvP without it significantly hindering someone due to corruption. That is why also when they said you could go out of your way to avoid pvp, my understanding was you would really have to go out of your way. Be it leaving a node + guild if it is dec'd, avoiding areas set as open pvp (be it dungeons, node destruction, open seas), etc. Unless you are prepared to do some pvp and want it. It's still not "guess work" when Steven answers specific questions and then years later adds a change that contradicts his original answer. Steven: I'm baking chocolate chip cookies, I'd like for you to try them. Dygz: Oh! OK. Will they have nuts in them? Because I don't eat cookies with nuts in them. Steven: No. The cookies will just have chocolate chips in them. Dygz: OK. Great! Steven: Oh. By the way. I did decide to add nuts to the chocolate chip cookies. Dygz: Oh. Oops. Sorry. No thanks. I don't eat cookies with nuts. blat: That seems like an extreme swing!! The cookies stil have chocolate chips in them!! HybridSR: The moment Steven said there were chocolate chips, you should have known the cookies would include nuts. Dygz: But... I asked him if there would be nuts and he answered no. And, then, when he added nuts, I was no longer interested in eating the cookies because I don't eat cookies with nuts in them. There's no guess work involved in that. I asked if there would be nuts because I don't eat cookies that have nuts. The original answer was no nuts. When the answer changed to include nuts, I was no longer interested in eating the cookies. Mag7spy wrote: » I'll agree with you on AoC being more centric pvp, that is why I'm interested in the game and look forward to see how they make it feel like PvX. I get why people don't like that title though cause really there isn't a pvx mmorpg. Most have just had garbage pve and the focus was pvp. Yep. I think of it as being great that there will be an MMORPG that caters to PvP fans. Especially players who enjoyed playing L2, EvE and ArcheAge.
NiKr wrote: » Open seas change was a fairly controversial one. And with Dygz being quite far on the anti-forced-pvp scale (pretty much at the extreme end of it tbh) - to him that change was even worse than for others.
NiKr wrote: » We also don't know how hard it'll be to cross the seas w/o dying. And with Dygz also being an avid RPer, I'd imagine he'd prefer to explore on his main character, rather than make 2 dudes on 2 continents (and this doesn't even count the island exploration).
NiKr wrote: » And there's also the super vague and nebulous reason for seas being pvp of "the content is worth the risk", so in theory an explorer would want to see that kind of content for themselves. And with the entire seas being pvp - ya can't really do that, especially considering the potential costs of water mounts/ships. And as such, when you look at the game overall (because you're interested in exploring all of it) - the game has turned into a murderbox. And you say it yourself, the seas could theoretically draw a lot of the pvpers unto themselves, which would then make those seas even more of an "instakilled" location.
Dygz wrote: »