HybridSR wrote: » I never really played a Bard, but I'd love for them to be a strong support class with some AoE CC but MOSTLY just having strong AoE buffs that MAYBE could get even stronger for the party if the bard plays a tune and hits the right keys at the right timing or some shit like that.
HybridSR wrote: » I don't like the idea of Bards doing everything, because quite honestly I dislike the idea of a party NEEDING a Bard to be optimal.
NiKr wrote: » " In the past "one of each archetype" was said to be the direction of the "optimal" design for a party setup.
StewBad wrote: » I like the idea of stacking bard buffs, but in a different way... What if bard songs/buffs (whatever vessel the benefits are delivered) could be applied in a specific order to create an improved "combined" buff?... Heal over time --> Weapon Enchant --> Attack Speed = Heal proc on your party's weapons.
StewBad wrote: » I like the idea of stacking bard buffs, but in a different way. What if bard songs/buffs (whatever vessel the benefits are delivered) could be applied in a specific order to create an improved "combined" buff? There could be different combinations of abilities to create different combined buffs, or even a different order of the same ability to change the combined buff slightly. This would, in my opinion, have to be a minimum of 3 or 4 buffs in a certain order Example: Lets say the bards HoT ability heals a small amount every 6 seconds. Their weapon enchant ability imbues the weapons of their party with a small DD proc. Their attack speed ability buffs the party's attack speed, probably a small amount. But when combined in a certain order, it builds into a different buff. Heal over time --> Weapon Enchant --> Attack Speed = Heal proc on your party's weapons.
nanfoodle wrote: » I have to admit I'm expecting allot when it comes to the Bard. So far IS has done a good job of making classes have an intriguing skill set and a flare that really pushes towards modern play style. Like the Archer and Fighters movement skills that include verticality. I really hope the Bard has that same level of design.
itwashear wrote: » I think support classes should be the best at controlling the overall fight. Tank is busy trying to hold aggro, healers eyes are glued to health bars, and DPS are busy min maxing. supports are the ones that can see the whole fight and what's going wrong/right and needs skills to effect what's going on. for example a patrol is coming? something that reduces aggro range, or run speed to move out of the path, or a mez effect, or a root to hold them. Is the fight going well? then things that help the fight go faster or need less downtime to the next pull. there a tons of things a support can do with the right tools that can drastically increase both kill speed and group safety.
Rand118 wrote: » What if the Bard was the premier "setup" character who specialized in setting up status effects for other classes to "proc?" ... The idea would be that the Bard has little ability to "finish" combos, but has the most varied ways to "setup" most combos for other classes.
MissionCreep wrote: » But I don't want them to design a game around team combo+finishers AT ALL. I've done that in at least one MMORPG and I hated it.
Rand118 wrote: » MissionCreep wrote: » But I don't want them to design a game around team combo+finishers AT ALL. I've done that in at least one MMORPG and I hated it. Am I mistaken or didn't they show team combo's in the healer or tank live stream? Healer had some AoE ability to cause "shaken" then the tank had some ability that would "stun" the "shaken" enemies? I like the idea of group members synergizing their abilities, although I can't think of any MMO's I've played that had a similar mechanic. I've definitely played MOBA's (like League of Legends or Smite) that had a similar mechanic. What MMO did you play that had group-based combo mechanics?