NiKr wrote: » And people say L2 is dead
Depraved wrote: » private server
Noaani wrote: » This is why people say L2 is dead.
NiKr wrote: » Btw, one of the members (green icon in the party) of this party is of a lower lvl (or at the very least lower progress lvl) and has a weapon that's several grades below top. But it's a mana/buff support that's nearly irreplaceable in a mage party (which this is, with a Necromancer being the MC of the video). Just goes to show that when Steven says "lower lvl players will still have an impact in the siege", he speaks from experience and not just from the point of "they'll have a siege weapon to sit in".
NiKr wrote: » Noaani wrote: » This is why people say L2 is dead. We're not all lucky to have a company that can support a low pop game w/o changing it into an empty shell of its former self that's filled with a cash monster
Noaani wrote: » even if your game generates a good amount of nostalgia, attempting to increase your target market will still alienate your existing playerbase.
NiKr wrote: » Noaani wrote: » even if your game generates a good amount of nostalgia, attempting to increase your target market will still alienate your existing playerbase. How would devs know this w/o being in the future though? It's usually a lose-lose situation. You either keep doing the same thing and people call the game stagnant and boring (and you keep losing players) or you try to change things and you lose people who dislike change.
Noaani wrote: » From the perspective of a PvE game, there is always going to be a desire to have progression servers after a few years of your game being live. This isn't necessarily due to any changes to the game (although in some cases it is), it is because PvE obsoletes content to the point where it isn't viable to go back and run it - not even on a new character. The only way to run the content is to be at the appropriate level, and unable to level further.
NiKr wrote: » I'd say that in recent years Genshin seemingly succeeded at "increasing the sub cost". They started of with $10/5 battlepass/monthly sub and have shifted up to $12/6.
Noaani wrote: » Does Genshin consider itself to be an MMORPG? Honest question, as I have no idea at all about the game as it is as far away from anything I would consider playing as is possible to be.
Noaani wrote: » While this may seem like semantics, it is an important point. Games-as-a-service have had no issue in raising subscriptions, just as companies like Netflix and YouTube have had no issues raising subscription prices. It's just MMORPG's that seem to be stuck.
Noaani wrote: » As to how to go about a price increase - what you have said is kind of on point. The timing I don't think matters, what does matter is giving players plenty of advanced warning.
NiKr wrote: » Noaani wrote: » Does Genshin consider itself to be an MMORPG? Honest question, as I have no idea at all about the game as it is as far away from anything I would consider playing as is possible to be. Nah, it was mistakenly called one back at the start, but it's a single player with possibility of limited 4-player coop.
Noaani wrote: » So, the correct monthly fee it should be charging is $0... Even more of a reason to not play it.
Noaani wrote: » NiKr wrote: » Noaani wrote: » This is why people say L2 is dead. We're not all lucky to have a company that can support a low pop game w/o changing it into an empty shell of its former self that's filled with a cash monster Yeah, instead the developers of L2 have sat and watched it die as an empty shell of it's former self. Honestly, L2 being more popular on private servers than official servers should serve as a warning to developers - even if your game generates a good amount of nostalgia, attempting to increase your target market will still alienate your existing playerbase.
Depraved wrote: » now when is the game dead, when it has a million players and doesn't generate a lot of money per year, or when it has 10,000 players but generates a billion per year? just a question, how do you consider a game dead, revenue or amount of players?
Jam21 wrote: » For players revenue doesn't matter. Game is dead when there are not enough people to fill it.
Noaani wrote: » In a PvP game, if you lose 75% of the population, you lose 75% of your content. The game feels dead, feels boring.