Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » See you there. You should go on ahead so we get the Ren'Kai architecture. Btw @Azherae, I think that little corner may just be the new Orc starting portal. <speculation alert> Judging by the old map, with portals marked: The portal is kind've between 3 zones; starting in the north then leading south into either 1) swamps or 2) mountain area. So I'd guess the new map equivalent of that might be our little patch; starting in "Asian" and leading north into the same two zones, swamps & mountains. Yeah, actually, this was predicted, too. So technically, while the biome is nice, there was also a period where we kinda 'decided we wanted to be Empyreans that live with Ren'Kai', and then I just had to 'reverse engineer where the Ren'Kai should live based on the lore and design' and hope that the world designer used the basic conventions. So, barring any 'trying to be different for the sake of it', should be good there. Fingers crossed. I'd somewhat expect the node to be either Military or next to military (with the Military node nearby being at a higher elevation and acting as an outpost against... whatever lives in the mountains/hills). Would be sweet. I'd be happy to settle the nearby Military node. No guild though yet, kinda hoping to just find some good people in-game. Plus I'm a bit of a filthy casual in terms of time I'm able to commit. Btw, do we know roughly what the downsides are to finding yourself in a vassal node? They'll be preventing from levelling ahead of the parent node, and pay taxes etc. But are there reasons to prevent people just packing up and heading to the parent node for citizenship? Its complicated. As an Econ-focused player, I'd actually say with no solid evidence whatsoever... There are not yet any reasons not to pack up and leave. Intrepid hasn't shown us any design of that level of depth yet. It takes quite a lot of work to get there, in my opinion. Right now, Vassal nodes basically have a master-slave relationship.
blat wrote: » Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » See you there. You should go on ahead so we get the Ren'Kai architecture. Btw @Azherae, I think that little corner may just be the new Orc starting portal. <speculation alert> Judging by the old map, with portals marked: The portal is kind've between 3 zones; starting in the north then leading south into either 1) swamps or 2) mountain area. So I'd guess the new map equivalent of that might be our little patch; starting in "Asian" and leading north into the same two zones, swamps & mountains. Yeah, actually, this was predicted, too. So technically, while the biome is nice, there was also a period where we kinda 'decided we wanted to be Empyreans that live with Ren'Kai', and then I just had to 'reverse engineer where the Ren'Kai should live based on the lore and design' and hope that the world designer used the basic conventions. So, barring any 'trying to be different for the sake of it', should be good there. Fingers crossed. I'd somewhat expect the node to be either Military or next to military (with the Military node nearby being at a higher elevation and acting as an outpost against... whatever lives in the mountains/hills). Would be sweet. I'd be happy to settle the nearby Military node. No guild though yet, kinda hoping to just find some good people in-game. Plus I'm a bit of a filthy casual in terms of time I'm able to commit. Btw, do we know roughly what the downsides are to finding yourself in a vassal node? They'll be preventing from levelling ahead of the parent node, and pay taxes etc. But are there reasons to prevent people just packing up and heading to the parent node for citizenship?
Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » See you there. You should go on ahead so we get the Ren'Kai architecture. Btw @Azherae, I think that little corner may just be the new Orc starting portal. <speculation alert> Judging by the old map, with portals marked: The portal is kind've between 3 zones; starting in the north then leading south into either 1) swamps or 2) mountain area. So I'd guess the new map equivalent of that might be our little patch; starting in "Asian" and leading north into the same two zones, swamps & mountains. Yeah, actually, this was predicted, too. So technically, while the biome is nice, there was also a period where we kinda 'decided we wanted to be Empyreans that live with Ren'Kai', and then I just had to 'reverse engineer where the Ren'Kai should live based on the lore and design' and hope that the world designer used the basic conventions. So, barring any 'trying to be different for the sake of it', should be good there. Fingers crossed. I'd somewhat expect the node to be either Military or next to military (with the Military node nearby being at a higher elevation and acting as an outpost against... whatever lives in the mountains/hills).
blat wrote: » Azherae wrote: » blat wrote: » See you there. You should go on ahead so we get the Ren'Kai architecture. Btw @Azherae, I think that little corner may just be the new Orc starting portal. <speculation alert> Judging by the old map, with portals marked: The portal is kind've between 3 zones; starting in the north then leading south into either 1) swamps or 2) mountain area. So I'd guess the new map equivalent of that might be our little patch; starting in "Asian" and leading north into the same two zones, swamps & mountains.
Azherae wrote: » blat wrote: » See you there. You should go on ahead so we get the Ren'Kai architecture.
blat wrote: »
Tahiti02 wrote: » I'm going to have to go with the Red Wood Forest. So far we've only really seen concept art but it looks fantastic! A good blend of mystery, colour, tall trees like in Sequoia (US) and also located on the eastern continent which for some reason appeals to me since it seems isolated. I would also have to go with a Economic node since I want to really dive deep into the crafting aspect of AoC. Lastly one of my favorite zones in classic wow was Azshara and the Red Wood Forest has strong vibes of that aesthetic.
blat wrote: » Yeah I'm keen to get to this place for all the same reasons. Western continent though, isn't it ?
Tahiti02 wrote: » I would also have to go with a Economic node since I want to really dive deep into the crafting aspect of AoC.
lunarsky wrote: » Node: Divine Biome: Forest
Sengarden wrote: » I think an economic coastal node would be up my alley, preferably in someplace like the Riverlands, or a jungle biome. I plan on going pretty hard into crafting systems and seafaring, so yeah, it's a pretty straightforward decision for me on node type and coastal location.
Aszkalon wrote: » lunarsky wrote: » Node: Divine Biome: Forest Hmm so your Character is one of the two Elf Races, isn't it ? ^.^ My own Take would be : Node : Military or Divine Biome : Snowy Woods or Icy Mountains. Did i already write that before ? I don't care. The waiting Time between every Month 15th and the End of the Month is everytime a pain in the butt. ^.^
Diamaht wrote: » Biome: Temperate or Boreal forests.
lunarsky wrote: » Aszkalon wrote: » lunarsky wrote: » Node: Divine Biome: Forest Hmm so your Character is one of the two Elf Races, isn't it ? ^.^ My own Take would be : Node : Military or Divine Biome : Snowy Woods or Icy Mountains. Did i already write that before ? I don't care. The waiting Time between every Month 15th and the End of the Month is everytime a pain in the butt. ^.^ Yes, I'll be making a Py'rai Cleric,Bard, or Summoner for sure as a main. I only really play elves given the choice.