Arya_Yeshe wrote: » People will decide if they want to try to fit in with any of the local groups or be a bit nomadic and decide where they want to live, rinse and repeat
MissionCreep wrote: » It seems like everything is tied to Nodes and geography. Travel times are relatively slow (unless you're part of a large scientific node with Teleport--in which case you're still tied to a Node). Furthermore, Guilds are going to have guild halls and even castles and sieges. Everything comes down to geography. This is all good with me, I'm not complaining. But then what does a server-wide guild look like when the Guild operates logistically in a limited zone? They can say "We're a guild of X (crafters, mages, Dunir, etc)" but ultimately aren't they going have to say "We're all X...in approximately the same location?" How does one join a guild (now recruiting) without knowing where one's node is or is going to be? I guess you just commit to go wherever the Guild ends up? Or commit to ride back and forth a lot. Or sail! The Alliance helps with this somewhat, but that still could mean a lot of travel to aid the allies...unless the Alliance is tied to geography. It's early and we don't have most of the answers, that's why I say I'm just wondering.
Aszkalon wrote: » Arya_Yeshe wrote: » People will decide if they want to try to fit in with any of the local groups or be a bit nomadic and decide where they want to live, rinse and repeat Is it weird when i say, that since Skyrim and ElderScrolls Online, i try to keep out a Look for a huge, "Northerner"-Styled Guild for a colder Biome ?? I wonder if i will get to see a huge Alliance of Groups, maybe/hopefully several, capable Guilds - who decide to let the Viking-Dream come true. Especially also because there will be Piracy in this Game and let's be honest Everyone - > Vikings were like the first original Pirates, before the Name and Term Pirates was even a thing. 😁
Dripyula wrote: » I wonder if there will be a limit to how many node's a single guild can "own"?
oOHadesOo wrote: » Personally, I'm going to choose a node that I like, and then I'm going to join a PvP guild in that node or close to my node with people that I like, who have the goal to own a castle. Then, we are going to go for a castle, and the rest will be improvised. If the castle acts like a node, I will move there. If not, I will either move to a node close to the castle or just stay at my first node if it's close. From that point, I hope to stay and develop my node and castle, not moving to another node every other day.