Percimes wrote: » Side question... Will you guys loot the random ash piles you come across? Or leave them for their dead owner to claim them back?
Azherae wrote: » The cascading effects on the systems would be minimal if players did not drop items on death. It would require a rebalance of the economy, but so does 'changing Corruption in any way'. I'd argue that any change to Corruption would require a larger economy rebalance than that, except that we have no solid information on the economy to begin with, at this time. We simply don't know what work has been done to the systems so far, that would be affected if this was changed. There are models in which this would instantly break the whole thing, and models in which it would require a few number tweaks. I say this to point out that if you're talking to a person that doesn't follow Ashes, explaining the effects won't always 'land', since any logical bases you use to explain it, will just be speculation, to them.
CROW3 wrote: » Dropping stuff on death is an important aspect of risk. The more you gather, the further you are from home, the more risk you take on - but the more confident you’ll grow in how to navigate the world. It just adds that much more meaning to almost every activity outside your doorstep.
Dygz wrote: » Azherae wrote: » The cascading effects on the systems would be minimal if players did not drop items on death. It would require a rebalance of the economy, but so does 'changing Corruption in any way'. I'd argue that any change to Corruption would require a larger economy rebalance than that, except that we have no solid information on the economy to begin with, at this time. We simply don't know what work has been done to the systems so far, that would be affected if this was changed. There are models in which this would instantly break the whole thing, and models in which it would require a few number tweaks. I say this to point out that if you're talking to a person that doesn't follow Ashes, explaining the effects won't always 'land', since any logical bases you use to explain it, will just be speculation, to them. I think Nerror is including no looting Caravans?
Dygz wrote: » Because people won't PK you if they think you have nothing to loot? I will certainly be testing that hypothesis. Definitely there is less risk of losing stuff since there is then no risk of losing stuff. In Ashes, Risk actually means Risk of PvP combat. For me, it's more about reduced consequences.... for DEATH. In a game that already has no permadeath. Death should have significant consequences - otherwise death is meaningless.
CROW3 wrote: » Remember, even if I’m purple I’ll lose 100% of the drop rate if I’m killed by a mob.
NiKr wrote: » CROW3 wrote: » Remember, even if I’m purple I’ll lose 100% of the drop rate if I’m killed by a mob. Could you give a link to where this idea came from? Cause I don't remember ever hearing this.
Previously it was stated that death penalties do not differ between PvP and PvE.[30]