NiKr wrote: » Dygz wrote: » It’s not PKing because Caravan Defense/Attack is Purple/Combatant. Half-Normal Death penalties. Which incentivizes PvP combat. Cravans are pvp events, not purple pvp, so the only penalty is gear decay (at least for now). Mag7spy wrote: » Saying sea has more pvp but you are going to ignore other elements of pvp and pick on the system meant to reduce chaotic elements of pvp is not really a honest take. The cost of wars is probably magnitudes bigger than a cost of a ship (at least the smallest one). And we don't know if ships are the only way to traverse the seas. And with caravans being quite a small, and also unreliable thing - the sea will most likely have more pvp than land, because the seas will supposedly be valuable enough to draw people into themselves (which is the entire point of them being ffa pvp). PvP events will be comparatively rare, while the seas are permanently pvp.
Dygz wrote: » It’s not PKing because Caravan Defense/Attack is Purple/Combatant. Half-Normal Death penalties. Which incentivizes PvP combat.
Mag7spy wrote: » Saying sea has more pvp but you are going to ignore other elements of pvp and pick on the system meant to reduce chaotic elements of pvp is not really a honest take.
Mag7spy wrote: » I highly doubt that that its going to cost more than a ship in any form of actual context between solo player and a guild / node. There is 0 indication of extreme cost. (unless you can find a qoute where they talk about war decs costing so much you can't dec often at all)
Mag7spy wrote: » I highly doubt AoC is going to have end game loop being ocean, and turn AoC main gameplay into ocean content
Mag7spy wrote: » If there was no cost on sea that you could better argue it is the main pvp zone for people. But do to boats and such, its not realistic to think you are just summoning a boat and repairing all your gear easily and constantly. If you feel rough from 2-3 deaths that is practically no pvp compared to fighting a dec where there is like 100+ deaths between players and the size of fight.
Krakhun wrote: » Mag7spy wrote: » So either this is a bad take and someone is suggesting most content takes place on the sea for wild reasons that don't make sense. So the person acknowledges corruption will stop (corruption style) pvp and also wants pvp on sea around corruption to be reduced down closer to 0. Eventually there comes to a point where if you need to accept AoC has PvP in the game. People keep forgetting corruption is the least amount pvp that will be happening in game and other types of pvp are going to be main points. So there is no reasoning why you will see more pvp on sea than on land unless you are purposely ignoring all other pvp except for corruption. pvp is going to happen all over the world (and rightfully so, its an enjoyable part of the game). The corruption system is in place to just keep it from becoming a toxic element in the game. Which is why I am curious as to why the sea is exempt. NOT why is there pvp.
Mag7spy wrote: » So either this is a bad take and someone is suggesting most content takes place on the sea for wild reasons that don't make sense. So the person acknowledges corruption will stop (corruption style) pvp and also wants pvp on sea around corruption to be reduced down closer to 0. Eventually there comes to a point where if you need to accept AoC has PvP in the game. People keep forgetting corruption is the least amount pvp that will be happening in game and other types of pvp are going to be main points. So there is no reasoning why you will see more pvp on sea than on land unless you are purposely ignoring all other pvp except for corruption.
Krakhun wrote: » Let me try to explain myself better. The way I see it, we are going to have 3/4 of the world with little to no pvp, due to the corruption system, which is going to be much less exciting. Then we are going to have 1/4 of the world (the sea), were everyone who wants to pvp will go. Making that area a much bigger pain in the ass to do anything else in the area. I think we would be better off with no corruption system than a partial one. Then the pvp is spread out more evenly, and no one area is swamped with pvper's. I think It needs to be all or nothing as far as the corruption system is concerned, this partial stuff is a bad idea. IMO
NiKr wrote: » Mag7spy wrote: » I highly doubt that that its going to cost more than a ship in any form of actual context between solo player and a guild / node. There is 0 indication of extreme cost. (unless you can find a qoute where they talk about war decs costing so much you can't dec often at all) It would be great if they were cheap, but I'm not seeing that happening, just as you are not seeing seas being filled with people or valuable content. Mag7spy wrote: » I highly doubt AoC is going to have end game loop being ocean, and turn AoC main gameplay into ocean content And as I keep saying - if the seas have fuck all in terms of content WHY IN THE FUCK ARE THEY FFA PVP. That's the stupidiest design change. You are arguing for my point here. If seas are pointless then there'll be no pvp there, which means there was no damn reason to make them pvp. And if there is tiny pieces of high value content there - how is that any different from ground high value content with guild wars and shit, which still means "there's no point in it being ffa pvp". This would also mean that Steven pretty much lied, because his main reason behind the change was "high reward requires higher risk". And higher risk can only exist if the pvp is near-assured at most times. Mag7spy wrote: » If there was no cost on sea that you could better argue it is the main pvp zone for people. But do to boats and such, its not realistic to think you are just summoning a boat and repairing all your gear easily and constantly. If you feel rough from 2-3 deaths that is practically no pvp compared to fighting a dec where there is like 100+ deaths between players and the size of fight. Like I said multiple times, we don't know if we can traverse seas on mounts and/or our own char. And we haven't seen any water combat (if there is any).
Mag7spy wrote: » Like the ocean is not that deep, its just another form of content for pvpers to enjoy and people that like navel combat. There is a high chance you make much more money on land, doesn't mean people won't enjoy that kind of ocean content. They said in steam you could use a water mount. I doubt its recommended and i have no clue how things will change as they start to develop more of the sea content when they get there next year most likely. I doubt it will exactly be safe, and i also doubt people are just going to let people get away in the water easily.
Krakhun wrote: » haha, I think I kicked a hornet's nets.
NiKr wrote: » Mag7spy wrote: » Like the ocean is not that deep, its just another form of content for pvpers to enjoy and people that like navel combat. There is a high chance you make much more money on land, doesn't mean people won't enjoy that kind of ocean content. They said in steam you could use a water mount. I doubt its recommended and i have no clue how things will change as they start to develop more of the sea content when they get there next year most likely. I doubt it will exactly be safe, and i also doubt people are just going to let people get away in the water easily. So seas will in fact have a ton of pvp then? Which proves Krakhun's point of it having more pvp than ground. Cause if it's dangerous to go out on a mount or super pricey to go out on a boat it means that you have a high chance of getting killed out there, while pvp events are no only opt-in but are also never assured to even be present at any given moment. That is what I'm talking about when I say Steven was lying. The seas are either dangerous enough to balance out the, supposedly, highly valuable content, or they are not dangerous at all (or at least not more dangerous than any other pve content) and its completely pointless to suddenly disable the corruption system on the seas. It's just yet another contradiction in the design. At least until they show us truly valuable pve at sea. Krakhun wrote: » haha, I think I kicked a hornet's nets. Nah, just classic forum back&forth
Krakhun wrote: » Whats going to happen to the bounty hunter system, if most of the open world pvp takes place on the sea? Will bounty hunters have anyone to hunt? Does no corruption on the sea, turn the corruption system into partial corruption system?
Krakhun wrote: » I think It needs to be all or nothing as far as the corruption system is concerned, this partial stuff is a bad idea. IMO
Krakhun wrote: » I'm going to kick this think again. You can pvp anywhere in the world, any dungeon, any zone, and the sea, if the player fights back, there is, no corruption. The only time corruption is an issue, is if the attacked player does not fight back and just stands there and takes it, or tries to run away. (and there are some valid reasons to kill that player, you know he has materials you are willing to go red for, he is giving you the figure as he is running away haha, etc.) but in most cases that is no fun for anyone. Why is it so important that the sea be exempt from corruption? Do just want to able to kill the scarred player that's running away with no consequences? no risk of turning red?
Otr wrote: » Krakhun wrote: » I'm going to kick this think again. You can pvp anywhere in the world, any dungeon, any zone, and the sea, if the player fights back, there is, no corruption. The only time corruption is an issue, is if the attacked player does not fight back and just stands there and takes it, or tries to run away. (and there are some valid reasons to kill that player, you know he has materials you are willing to go red for, he is giving you the figure as he is running away haha, etc.) but in most cases that is no fun for anyone. Why is it so important that the sea be exempt from corruption? Do just want to able to kill the scarred player that's running away with no consequences? no risk of turning red? Because by the time you catch the ship (not player), if that ship ends up not answering your attack to put corruption onto your team, then maybe you would not want to destroy it. Then you would regret not going in a different direction to catch another visible ship on the horizon. So a corruption system on the sea in a naval combat would not work.
Krakhun wrote: » Otr wrote: » Krakhun wrote: » I'm going to kick this think again. You can pvp anywhere in the world, any dungeon, any zone, and the sea, if the player fights back, there is, no corruption. The only time corruption is an issue, is if the attacked player does not fight back and just stands there and takes it, or tries to run away. (and there are some valid reasons to kill that player, you know he has materials you are willing to go red for, he is giving you the figure as he is running away haha, etc.) but in most cases that is no fun for anyone. Why is it so important that the sea be exempt from corruption? Do just want to able to kill the scarred player that's running away with no consequences? no risk of turning red? Because by the time you catch the ship (not player), if that ship ends up not answering your attack to put corruption onto your team, then maybe you would not want to destroy it. Then you would regret not going in a different direction to catch another visible ship on the horizon. So a corruption system on the sea in a naval combat would not work. The player took the risk of sailing out there knowing he could be killed by pirates and incur ship repair costs and all that goes with dieing. Not wanting to sink that ship is a choice, not risking turning red is a choice. Why is there no risk on the pirates side? why are they exempt?
Krakhun wrote: » Choice is not the issue, its a matter of risk vs reward. The pirate does not even risk corruption.
Otr wrote: » Krakhun wrote: » Choice is not the issue, its a matter of risk vs reward. The pirate does not even risk corruption. Pirates who have citizenship will have enemy nodes and they will fight each-other. AoC's philosophy is to have resource scarcity. When food is scarce, even piranhas turn on each other and eat their own kind. Now if you ask why Steven does not put his developers to make it more PvE friendly, I cannot give one single good answer. The game is about the economy players create and having two continents separated by a dangerous area feels more interesting than having a peaceful straight connection between them. Better stay near the coast, where the water is not that deep and you will also help your node. But if money is important... don't go alone. Going alone into the ocean to fight sea monsters is not what Steven wants to offer.
blat wrote: » I think @Dygz is taking PKing to mean killing greens (punishable by corruption). So yeah caravan PvP is not punishable by corruption. The reason? I guess it's "just business" right, rather than the killing of innocents.