Otr wrote: » SirChancelot wrote: » I've wondered how many people will want to push scientific nodes to max for the better fast travel options. I wonder if their democratic vote style will prove superior compared to the other ones.
SirChancelot wrote: » I've wondered how many people will want to push scientific nodes to max for the better fast travel options.
Songcaller wrote: » The lack of fast travel won't stop zergs, what the lack of fast travel will do is stop an appropriate fast response to a zerg.
Dygz wrote: » Depraved wrote: » since ashes is mostly a PvP game, don't you think most people who will play it will be mostly killers or socializers? players will most likely be explorers third or last...so its entirely possible that many players will be frustrated by the travel time (or as xeeg's said, not the travel time itself but how you travel) and only some players will not be frustrated by it? seems to me that most people who will play ashes wont be the explorer type, they will be the killer type. so if the logic behind removing players frustrations is based on majority of players, something about boring traveling should be done in ashes, according to your logic. Again... depends on what the other interests of each individual player are - primarily first and last; rather than whether Explorer is third. It really matters who has an Explorer rating close to 0%. Which is likely going to be comparitively few. Also... again... the Bartle Score does not really factor in Gathering - and Gathering will be a major component of Ashes gameplay... Caravans are also a major component of Ashes gameplay... The Open Seas is also a major PvP zone... So, the majority of Ashes players will be OK with lots of travel. It's not like you can't travel and Gather or you can't travel and PvP or can't travel and PvE.
Depraved wrote: » since ashes is mostly a PvP game, don't you think most people who will play it will be mostly killers or socializers? players will most likely be explorers third or last...so its entirely possible that many players will be frustrated by the travel time (or as xeeg's said, not the travel time itself but how you travel) and only some players will not be frustrated by it? seems to me that most people who will play ashes wont be the explorer type, they will be the killer type. so if the logic behind removing players frustrations is based on majority of players, something about boring traveling should be done in ashes, according to your logic.
Depraved wrote: » Dygz wrote: » Depraved wrote: » since ashes is mostly a PvP game, don't you think most people who will play it will be mostly killers or socializers? players will most likely be explorers third or last...so its entirely possible that many players will be frustrated by the travel time (or as xeeg's said, not the travel time itself but how you travel) and only some players will not be frustrated by it? seems to me that most people who will play ashes wont be the explorer type, they will be the killer type. so if the logic behind removing players frustrations is based on majority of players, something about boring traveling should be done in ashes, according to your logic. Again... depends on what the other interests of each individual player are - primarily first and last; rather than whether Explorer is third. It really matters who has an Explorer rating close to 0%. Which is likely going to be comparitively few. Also... again... the Bartle Score does not really factor in Gathering - and Gathering will be a major component of Ashes gameplay... Caravans are also a major component of Ashes gameplay... The Open Seas is also a major PvP zone... So, the majority of Ashes players will be OK with lots of travel. It's not like you can't travel and Gather or you can't travel and PvP or can't travel and PvE. true but that wasn't what xeeg was talking about. he means if you are just walking from a to b, no gathering, no pvp, no events, how to make that traveling more interesting ( I also get distracted with gathering which annoys me cuz I just wanna get to my destination ahahahha) although those are things to make traveling interesting. but he is asking for a way to make holding w from a to b more interesting than just holding w, without the additional activities of gathering, PVP, etc.
blat wrote: » Otr wrote: » SirChancelot wrote: » I've wondered how many people will want to push scientific nodes to max for the better fast travel options. I wonder if their democratic vote style will prove superior compared to the other ones. Interestingly I wonder if Military nodes will end up reasonably democratic, at least more so than Economic (blind bid) and Divine (rep).
CROW3 wrote: » I’m curious what % of players become citizens to nodes close to their starting location v. far from their starting location. Eventually, wherever I do settle somewhere very far away I hope I hear “Where’d that dwarf come from?’
Otr wrote: » blat wrote: » Otr wrote: » SirChancelot wrote: » I've wondered how many people will want to push scientific nodes to max for the better fast travel options. I wonder if their democratic vote style will prove superior compared to the other ones. Interestingly I wonder if Military nodes will end up reasonably democratic, at least more so than Economic (blind bid) and Divine (rep). A zerg vs zerg vote seems democratic enough We may also see external interference into the election process...
Apok wrote: » I like there to be decent travel times, makes for a decent economy. If things are to easy to obtain then prices will crash on alot of items then you'll be left with one of those market places where half the items are dirt cheap and the other half are overly expensive
blat wrote: » Same. Tbh also just to keep the world big. It's an obvious point but also amazes me how often it's overlooked; "let's build a huge world.. and then zip around it at 100mph making it small again". Pointless.
CROW3 wrote: » 100%. Alan Watts makes almost the exact point with air travel (back in the 60s), but it could be said for today as well. When can arrive at foreign lands in almost no time, it has a reductive impact on the world's scale and wonder.
Dygz wrote: » CROW3 wrote: » 100%. Alan Watts makes almost the exact point with air travel (back in the 60s), but it could be said for today as well. When can arrive at foreign lands in almost no time, it has a reductive impact on the world's scale and wonder. This is not true for me. Likely for the same reasons that Steven's concept of Risk v Reward is not a factor of my worldview.
CROW3 wrote: » blat wrote: » Same. Tbh also just to keep the world big. It's an obvious point but also amazes me how often it's overlooked; "let's build a huge world.. and then zip around it at 100mph making it small again". Pointless. 100%. Alan Watts makes almost the exact point with air travel (back in the 60s), but it could be said for today as well. When can arrive at foreign lands in almost no time, it has a reductive impact on the world's scale and wonder.
Dygz wrote: » It would not feel smaller and I would still retain my sense of wonder regarding the scale and impact. Indeed, I would appreciate it more because I actually get to experience more of the world, rather than being stuck in the same locale. This is especially true with a dynamic world, rather than a static world. And even more true if it has the beauty of UE5 environments.
CROW3 wrote: » Yep. Flying and portals destroyed the 'wow' of WoW for me. Even in DF I tend to use my horse than my dragon. This is one of those design principles where I am damn near 100% on w/Intrepid: the world needs to feel big - in every sense - and wonderous and dangerous like Bilbo stepping out of the Shire. Dygz wrote: » It would not feel smaller and I would still retain my sense of wonder regarding the scale and impact. Indeed, I would appreciate it more because I actually get to experience more of the world, rather than being stuck in the same locale. This is especially true with a dynamic world, rather than a static world. And even more true if it has the beauty of UE5 environments. My gut tells me I'd appreciate it less and feel like it's much closer to me if I could just teleport there, chill for 10 min, then teleport to Costco to run errands.
Dygz wrote: » I don't have a lack of wonder regarding scale just because I can take an elevator to the top of the Empire State Building, rather than grappling to the top as I build it.
blat wrote: » Totally. I love the variety too as Dygz suggests but there's something in the journey.. and in the vastness itself, somehow. To the extent that I will always look for alternatives to flying if I have the time and an interesting route to explore. I am a bit of a map geek tbh (hence the multiple threads about biomes etc!).