Dygz wrote: » It’s not PKing because Caravan Defense/Attack is Purple/Combatant. Half-Normal Death penalties. Which incentivizes PvP combat.
Krakhun wrote: » Otr wrote: » Krakhun wrote: » Choice is not the issue, its a matter of risk vs reward. The pirate does not even risk corruption. Pirates who have citizenship will have enemy nodes and they will fight each-other. AoC's philosophy is to have resource scarcity. When food is scarce, even piranhas turn on each other and eat their own kind. Now if you ask why Steven does not put his developers to make it more PvE friendly, I cannot give one single good answer. The game is about the economy players create and having two continents separated by a dangerous area feels more interesting than having a peaceful straight connection between them. Better stay near the coast, where the water is not that deep and you will also help your node. But if money is important... don't go alone. Going alone into the ocean to fight sea monsters is not what Steven wants to offer. As far as the first part goes, that is true of all nodes. and for the rest of there is no need to make more pve friendly, that's what I'm trying to get across. The corruption system does not stop anyone from pvping anywhere in the world. It only adds a bit of risk for killing players that don't fight back, and killing them is no fun anyway. (but you can still do it)
Otr wrote: » Krakhun wrote: » Choice is not the issue, its a matter of risk vs reward. The pirate does not even risk corruption. Pirates who have citizenship will have enemy nodes and they will fight each-other. AoC's philosophy is to have resource scarcity. When food is scarce, even piranhas turn on each other and eat their own kind. Now if you ask why Steven does not put his developers to make it more PvE friendly, I cannot give one single good answer. The game is about the economy players create and having two continents separated by a dangerous area feels more interesting than having a peaceful straight connection between them. Better stay near the coast, where the water is not that deep and you will also help your node. But if money is important... don't go alone. Going alone into the ocean to fight sea monsters is not what Steven wants to offer.
Krakhun wrote: » Choice is not the issue, its a matter of risk vs reward. The pirate does not even risk corruption.
Krakhun wrote: » Why is it so important that the sea be exempt from corruption? Do just want to able to kill the scarred player that's running away with no consequences? no risk of turning red?
Dripyula wrote: » My point was/is that... if the caravan people do not fight back... this makes it just "manslaughter" again. Yeah we know the caravan is most likely going to fight back but what if they wouldn't? Or what if there are not even guards at all and just the driver?
Dripyula wrote: » Will the attackers even get corrupted if they kill him and take all the loot? Cuz if this doesn't happen then there is a very immersion and lore breaking contradiction going on here. Which is really all I was about. ^_^
Dygz wrote: » Krakhun wrote: » Why is it so important that the sea be exempt from corruption? Do just want to able to kill the scarred player that's running away with no consequences? no risk of turning red? Because Steven loves the "Risk" of PvP combat, so he created a large area of the map where gamers can PvP without being concerned about Corruption at all. He also wants large areas of the map that are not always free-for-all PvP combat, so, there is Corruption to tone down the frequency of PvP combat - and where players can focus more on objective-based PvP combat.
Krakhun wrote: » Thank you, I think you are the first person to just answer my question, and not accuse me of trying to change a core tenant of the game. haha
Krakhun wrote: » Dygz wrote: » Krakhun wrote: » Why is it so important that the sea be exempt from corruption? Do just want to able to kill the scarred player that's running away with no consequences? no risk of turning red? Because Steven loves the "Risk" of PvP combat, so he created a large area of the map where gamers can PvP without being concerned about Corruption at all. He also wants large areas of the map that are not always free-for-all PvP combat, so, there is Corruption to tone down the frequency of PvP combat - and where players can focus more on objective-based PvP combat. Thank you, I think you are the first person to just answer my question, and not accuse me of trying to change a core tenant of the game. haha
Krakhun wrote: » Let me try to explain myself better. The way I see it, we are going to have 3/4 of the world with little to no pvp, due to the corruption system, which is going to be much less exciting. Then we are going to have 1/4 of the world (the sea), were everyone who wants to pvp will go. Making that area a much bigger pain in the ass to do anything else in the area. I think we would be better off with no corruption system than a partial one. Then the pvp is spread out more evenly, and no one area is swamped with pvper's. I think It needs to be all or nothing as far as the corruption system is concerned, this partial stuff is a bad idea. IMO
Krakhun wrote: » I'm going to kick this think again. You can pvp anywhere...Why is it so important that the sea be exempt from corruption? Do just want to able to kill the scarred player that's running away with no consequences? no risk of turning red?
Krakhun wrote: » I'm going to kick this think again. You can pvp anywhere in the world, any dungeon, any zone, and the sea, if the player fights back, there is, no corruption. The only time corruption is an issue, is if the attacked player does not fight back and just stands there and takes it, or tries to run away. (and there are some valid reasons to kill that player, you know he has materials you are willing to go red for, he is giving you the figure as he is running away haha, etc.) but in most cases that is no fun for anyone. Why is it so important that the sea be exempt from corruption? Do just want to able to kill the scarred player that's running away with no consequences? no risk of turning red?
Azherae wrote: » Krakhun wrote: » I'm going to kick this think again. You can pvp anywhere in the world, any dungeon, any zone, and the sea, if the player fights back, there is, no corruption. The only time corruption is an issue, is if the attacked player does not fight back and just stands there and takes it, or tries to run away. (and there are some valid reasons to kill that player, you know he has materials you are willing to go red for, he is giving you the figure as he is running away haha, etc.) but in most cases that is no fun for anyone. Why is it so important that the sea be exempt from corruption? Do just want to able to kill the scarred player that's running away with no consequences? no risk of turning red? I don't think I have any data on anyone who 'prefers not to randomly attack people', or thinks of themselves as 'honor PK' (or any similar term) who also cares about there being No corruption on the Seas. Perhaps someone who does hold that view can clarify (I don't like no-Corruption seas, but don't consider myself 'honor PK' either). Most of my negative experiences with other PvP players across all games are of 'people who need to feel dominant more than they need to actually fight'. So the Open Seas offers those players (that specific type) a space where they can, even when losing, still feel dominant or superior to people who disprefer the experience, while suffering no penalties when they wish to actively assert that dominance against any mismatched target. There are some benefits to having a space like that, in the world, in a PvP-heavy game.
Dygz wrote: » I think Krakhun is asking questions and trying to understand the vision of the game design. It's easier for those of us who have been in the Forums for years to jump to a quick opinion regarding whether Krakhun is in the Target Audience.
Azherae wrote: » I don't think I have any data on anyone who 'prefers not to randomly attack people', or thinks of themselves as 'honor PK' (or any similar term) who also cares about there being No corruption on the Seas. Perhaps someone who does hold that view can clarify (I don't like no-Corruption seas, but don't consider myself 'honor PK' either).