CROW3 wrote: » Certain story arcs become available (or disappear) as a node progresses through stages…https://ashesofcreation.wiki/Story_arc_quests
Xeeg wrote: » CROW3 wrote: » Certain story arcs become available (or disappear) as a node progresses through stages…https://ashesofcreation.wiki/Story_arc_quests So do we get new story arcs when the nodes get destroyed and rebuilt?
Xeeg wrote: » I guess what I'm asking is, does each Node get their own batch of potential Story Arcs? Or is the Story Arc system something that occurs with multiple Nodes? If the latter, it would seem difficult to reset or redo a Story Arc.
skotty wrote: » Azherae wrote: » When you get a chance/it's okay to say, letting us know if different nodes can spawn 'equivalent' or 'the same' events, or even influence something in a different part of the world for some reason, would probably clear up a lot of people's concerns about it. Most story arcs have multiple ways to unlock them. The Blood Still Due arc in the livestream requires any Riverlands node at level 3, for example, which means there are a lot of options that can enable the arc. It'll also be limited by the number of major arcs happening in the Riverlands, and even if conditions are right for it, it may need to "wait its turn" to start. There are some exceptions for things that are intentionally rare or special.
Azherae wrote: » When you get a chance/it's okay to say, letting us know if different nodes can spawn 'equivalent' or 'the same' events, or even influence something in a different part of the world for some reason, would probably clear up a lot of people's concerns about it.
Azherae wrote: » If there are enough individual story arcs, one wouldn't need to reset or redo a particular one, the same way as it works for things like PvE sieges/large battles or certain 'boss' content or curated ingame events.
Xeeg wrote: » Azherae wrote: » If there are enough individual story arcs, one wouldn't need to reset or redo a particular one, the same way as it works for things like PvE sieges/large battles or certain 'boss' content or curated ingame events. So then the game will release with X number of story arcs, and once they are done, they can't be redone by new players. So new players entering the game like 6 months down the road or a year after launch could basically be left out of the story arc system altogether and just get to do commissions and side quests? It's just a mechanic for people who play near launch then?
Azherae wrote: » Xeeg wrote: » Azherae wrote: » If there are enough individual story arcs, one wouldn't need to reset or redo a particular one, the same way as it works for things like PvE sieges/large battles or certain 'boss' content or curated ingame events. So then the game will release with X number of story arcs, and once they are done, they can't be redone by new players. So new players entering the game like 6 months down the road or a year after launch could basically be left out of the story arc system altogether and just get to do commissions and side quests? It's just a mechanic for people who play near launch then? No, it shouldn't work like that at all. Skott's explanation is telling us that the Blood Still Due can trigger fairly often based on a Riverlands Node being in the right state. That means those players should be able to experience that one. But a bigger more complex one might be seasonal or entirely unique. So for certain veterans, there will be a point where 'they've seen the Blood Still Due happen many times and don't pay attention to it', because the requirements aren't very restrictive. But they'd only have seen "The Lantern on the Last Shore" (my example, not a known Story Arc) happen once, because it, for whatever reason, could only happen once. So those new players can't experience that content, but there is more content, and probably new content.
Xeeg wrote: » Azherae wrote: » Xeeg wrote: » Azherae wrote: » If there are enough individual story arcs, one wouldn't need to reset or redo a particular one, the same way as it works for things like PvE sieges/large battles or certain 'boss' content or curated ingame events. So then the game will release with X number of story arcs, and once they are done, they can't be redone by new players. So new players entering the game like 6 months down the road or a year after launch could basically be left out of the story arc system altogether and just get to do commissions and side quests? It's just a mechanic for people who play near launch then? No, it shouldn't work like that at all. Skott's explanation is telling us that the Blood Still Due can trigger fairly often based on a Riverlands Node being in the right state. That means those players should be able to experience that one. But a bigger more complex one might be seasonal or entirely unique. So for certain veterans, there will be a point where 'they've seen the Blood Still Due happen many times and don't pay attention to it', because the requirements aren't very restrictive. But they'd only have seen "The Lantern on the Last Shore" (my example, not a known Story Arc) happen once, because it, for whatever reason, could only happen once. So those new players can't experience that content, but there is more content, and probably new content. OK, I think I understand. They CAN be redone and repeated, but it's not on an individual Node level. It's more like a biome or group of nodes that can activate a story arc within their grouping. I assume that we have to wait for some time after it is completed before the conditions can allow the Story Arc to be triggered again?