Mag7spy wrote: » As i said before you are expecting them to know exactly how everything is going to go, it really is not that easy.
Azherae wrote: » If the line on the Wiki that said "Ashes of Creation will have a 30-60 second TTK" had instead, from the beginning, been 'Ashes of Creation will have a TTK that is a bit faster than most MMOs you're probably used to', a LOT of people who are here now would not be here. Would there be different people? Maybe.
NiKr wrote: » Mag7spy wrote: » As i said before you are expecting them to know exactly how everything is going to go, it really is not that easy. The only thing I expect from them is a bell curve of averages. That is, what I assume, Steven gave us. And at the peak of that curve is "10-15s ttk for dps vs dps and ~30s for tank/healer vs tank/healer". I'm interested in high skill players or the ends of the curve. I'm interested in what the peak of the curve implies. Just as you keep mentioning that high skill players will make the ttk way longer - I keep mentioning that the current ttk implies situations where the ttk is 1s. Both are in accordance with the bell curve. And I believe that having that peak at 20-25s would remove the chance of the left side of the curve to hit 1s. And if not remove, then at least HIGHLY decrease the chances of. And this was also the initially presented plan for the game's balance (the 30-60s ttk and all that). And so if the plan could change once, I see no reason why it couldn't change back.
Dygz wrote: » They don't have to know exactly how everything is going to go. But they should be discussing things in the manner NiKr suggests.
Mag7spy wrote: » Again you keep glossing over average being mentioned.
NiKr wrote: » Mag7spy wrote: » Again you keep glossing over average being mentioned. Mag, the only damn thing I've been talking about is averages. "Bell curve" is a near-definition of "average". Where in the hell am I "glossing over it"?
Mag7spy wrote: » Average skill is not the only thing, average gear is what he had directly mentioned.
NiKr wrote: » Mag7spy wrote: » Average skill is not the only thing, average gear is what he had directly mentioned. When I say "average" I mean average. The "70% of players will experience the ttk that Steven mentioned" average. That average includes everything, skill, gear, lvls, whateverthefuckelse.
Mag7spy wrote: » You aren't including everything, else u would have a break down on each element and how it effects ttk liek ive been doing. If you can dodge attack u can extend ttk, if you can GEAR to REDUCE certain dmg types you can extend TTK, Party comp can also Reduce TTK. By this logic a player putting gear on as they level would have a lower TTK than 10 seconds because its otu outfitted against player dmg types.
NiKr wrote: » Mag7spy wrote: » You aren't including everything, else u would have a break down on each element and how it effects ttk liek ive been doing. If you can dodge attack u can extend ttk, if you can GEAR to REDUCE certain dmg types you can extend TTK, Party comp can also Reduce TTK. By this logic a player putting gear on as they level would have a lower TTK than 10 seconds because its otu outfitted against player dmg types. Ah, it's one of those times where you try to go deeper into a topic and tell others that they haven't gone deep enough? Yes, I didn't go deep enough (especially if you completely disregard my post to Depraved). I'm looking at a GAME-WIDE AVERAGE. Literally everything in the game from "lvl1s pvping each other right as they start the game" to "lvl1 char fighting lvl50 fully max char". The average situation across all of those, in the long run, will be "somewhat equally-progressed players fighting each other", which is exactly what Steven gave the example for. The entire point of "average" is to include all the things and then point out what the middle point indicates.
Mag7spy wrote: » So are you of the mind set an average gear player that is lvl 10, an average geared player that is lvl 35 and a averaged gear scored player of lvl 50 have the same TTk or do not based on their progression in the game?
NiKr wrote: » Mag7spy wrote: » So are you of the mind set an average gear player that is lvl 10, an average geared player that is lvl 35 and a averaged gear scored player of lvl 50 have the same TTk or do not based on their progression in the game? I expect the ttk to become faster at higher lvls, so the currently presented ttk (at supposedly "middle lvls") would be even shorter at max lvl. If Intrepid decide to give us way more defensive tools than offensive - cool, I'd be all for that. But from all the game's I've seen - the higher the lvl, the faster you can kill your opponent.
Mag7spy wrote: » Then i guess we will see if it becomes like bdo more extreme dmg scaling over defense or not. Which means people go evasion builds and have higher ttk.
NiKr wrote: » Mag7spy wrote: » Then i guess we will see if it becomes like bdo more extreme dmg scaling over defense or not. Which means people go evasion builds and have higher ttk. Or it could go the way of L2 and only the rogues would have high enough evasion to evade a lot of attacks, though even then only when they're using short-but-strong buffs for evasion. Also, in L2 mages didn't even miss, unless you were attacking someone who was several levels above you. And I'm sure there are other games where evasion wasn't as insane as it seemingly was in BDO. But I would also count such evasion as "a defensive tool", so that's already smth I'd be fine with. I'd just hope that building high into evasion means giving up other stats.
Depraved wrote: » nikr and mag sitting on a tree...
Depraved wrote: » damn every time i look away, there are 15-20 replies on this thread. anyway... nikr and mag sitting on a tree...
Saabynator wrote: » I would say, its hard for Nikr to be taken seriously, when you read his name out loud.