https://youtu.be/6uT8wGtB3yQ?si=7k1rSh0R62Fxq5E6&t=1
There is a big difference between the trailers or cinematics that Elden Ring designs from many other videogames.
Elden Ring seems to put more effort into telling a story in their cinematics/trailers so that viewers are wowed than using the cinematics/trailers to try to show what they want to sell.
It's amazing the level of hype Elden Ring can create with a trailer that encompasses an atmosphere where epicness is the core that fuels their way, it's like Elden Ring is saying
“hey you! you're not going to buy/play our game because our cinematics are awesome, OUR GAME IS AWESOME that's why our cinematics are awesome and that's why you're going to buy/play it”.
What an incredible way to do real marketing/cinematics where the epicness of something that is well done sells itself as a product that is well done.
How good it feels to see a video game company create something that encompasses epicness, passion and energy, it feels good to know that there are companies that try to do things right even in their trailers/cinematics, you can feel the cheff's kiss in that trailer.
#EldenRingIsCooking
The great potential of story trailers
It would be interesting to think that future AoC trailers or cinematics could be told as a story instead of just trailers or cinematics.
That the trailers or cinematics stop being just trailers or cinematics and evolve into something more usable, something like a narrative line of a story, like a story or as part of a chant, something more special than just a cinematic or trailer.
Just like the Prologue of LOTR, a story told.
https://www.youtube.com/watch?v=qj139dE7tFI