NiKr wrote: » I think I've found a reason for, at least my own, misunderstanding with Dygz' pov. I want new sources for content, while Dygz wants new pointers towards content. Battlepasses never add new content, they simply point you towards already-existing pieces of content and tell you to do them. For Dygz that seems to be enough to satisfy his everquesting, while for me (and seemingly quite a few others) that is not enough and I want new sources with new reasonings behind the content.
NiKr wrote: » Dygz likes to bring up his high exploratory bartle score, but I feel like that quiz should also separate the explorers into physical and mental ones. A physical explorer is interested in going to different places and seeing different stuff, which can serve as purely its own content and source of reward. A mental explorer would want and seek out new experiences, which would then be their own reward.
NiKr wrote: » Dygz has stated that he wants rewards for doing things that he doesn't usually do. To me this implies that he's not much of a mental explorer, because to him doing those new things aren't enough of a reward on their own.
NiKr wrote: » And because of that, when a BP can point Dygz towards something that he hasn't considered trying and says "this is your new content and I'll give you a reward for doing it" - that's true and is in fact perceived as new content.
NiKr wrote: » But to someone like me, I would've already tried that content, if I was done with all the stuff that I had a higher interest in. So BP telling me "hey, I got new content for you" would be an utter lie, because I would've already known about (and probably experienced) that piece of content, so I would see the BP reward as "something that I gotta do chore repetitive content for" rather than a cool reward for new content.
NiKr wrote: » As an example of this, throughout my years of playing L2 I played every single class to the best of my ability and to the absolute extent of the knowledge of that class. I obviously had "mains" and preferences, but I still tried out every other source of content variant in the game. So if L2 had a theoretical BP that would tell me "to go play this other class" it'd just be a repeat of something that I've already done.
NiKr wrote: » I also think this is the core difference in overall BP attitude among players. All the BP lovers don't really enjoy fully mentally exploring the games they play, so when the BP gives them a direct incentive to do something new (to them) - they're happy with that. But BP dislikers are probably the people that have enjoyed the game to its absolute fullest already and now want something new, while the devs give them a BP and say "here's a pointer towards the content you like, go enjoy it", but these players have an intrinsic liking of content, rather than a desire for external reward structures, so they obviously dislike this BP and see it as lazy gamedesign.
Saabynator wrote: » I really dislike daily quests. Especially if they give some stuff that you need that is important. I play to have fun, daily quests are a chore - basically work. A battlepass is optional. Its not something you need to progress. Its for players who want something cosmetic, and thats a whole different ballgame. Some people like to chase that, and more power to them, as long as I dont have to.
Noaani wrote: » NiKr wrote: » But to someone like me, I would've already tried that content, if I was done with all the stuff that I had a higher interest in. So BP telling me "hey, I got new content for you" would be an utter lie, because I would've already known about (and probably experienced) that piece of content, so I would see the BP reward as "something that I gotta do chore repetitive content for" rather than a cool reward for new content. Same. This is why I consider something like this to be akin to daily quests. It is literally just asking me to do something I've already done, something boring and monotonous. And yeah, people like Dygz do indeed just want text on their screen telling them what to do. It isn't about content at all - as Battlepass type systems generally don't add any. Dygz is the only person that fits in to this group that I have come across that is against daily quests - this is normally the bread and butter of such players, as they are literally given directions every day.
Dygz wrote: » Ashes is also going to have a Cosmetic Market. And they already used a Battlepass for APOC. And Battlepasses are trending as a feature for modern MMOs, so I expect Battlepass will be the formin which the Cosmetic Market is implemented.
Dygz wrote: » So your claim that "Battlepasses never add new content, they simply point you towards already-existing pieces of content and tell you to do them." is patently false. Cosmetics can act as new content. They typically come in Seasons that have a bit of associated story that also acts as new content rather than already-existing pieces of content. But, sure, the Tasks of a Battlepass are similar to grinding already-existing Dungeons and Raids. They just point you to other activites in addition to pointing you to already-existing Dungeons and Raids.
Dygz wrote: » And, yes, it's quicker and easier to present the Tasks as lists, rather than having to wait extra time for the devs to craft Quest dialogue for each Task. Which is a primary goal of Battlepasses - to offer activities (and rewards) for players to pursue more frequently than is possible to do with expansions. More activities than just the BiS Gear Endgame loop.
Dygz wrote: » She will never change into Treant Form because she is a Cat; not a fucking tree! But... a Battlepass Task might be able to motivate me to have my Cat hide in a closet and shift to Treant Form a couple of times. And individual Quest could not do that. I would just ignore that Quest. I might even try to compensate for that xp by farming flowers. The structure of rewards on a Battlepass are more likely to motivate me to try stuff I would not normally do.
Dygz wrote: » But, in Nightingale, I wanted my Druid outfit to be green. And the only way for me to get Green was to kill some Grendels for their Grendel Thread. Having a green Druid outfit superseded my typical Carebear nature. Which is a fun form of mental exploration - what can push me out of my typical playstyle?? ... I replied, "Yeah. I typically don't either, but... I head-canon/RP that I acquired it some other way."
Dygz wrote: » So.. doesn't feel like a chore at all. Where likely what would feel like a chore for me is prepping for a Dungeon/Raid.
Dygz wrote: » I'm definitely not going to want to play every single class available or every single Race available or every single Artisan Profession available. Probably because I'm not going to try to craft so many distinct personalities. Your perspective seems to have more to do with you being a completionist rather than merely a mental explorer. There is overlap. You can be both.
Dygz wrote: » Again, I think what you're trying to say here is that BP players are not completionists who are going to try every single Class, Sub-Class, Race, Artisan Profession, Faction (and in Ashes... Social Org and Religion). The vast majority of RPG players are not going to do that. I think you will find there are relatively few who MMORPG gamers and players who exhaust all combos of gameplay. I'd conjecture that most of the gamers who are against Battlepasses are already satisfied with running Dungeons/Raids for BiS gear at Endgame.
patrick68794 wrote: » Honestly if Intrepid implemented passes just like that but instead of adding the optional daily/weekly stuff, they set it up to where every x amount of general XP you gain you get BP currency, what would be so bad about that?
Saabynator wrote: » Noaani wrote: » NiKr wrote: » But to someone like me, I would've already tried that content, if I was done with all the stuff that I had a higher interest in. So BP telling me "hey, I got new content for you" would be an utter lie, because I would've already known about (and probably experienced) that piece of content, so I would see the BP reward as "something that I gotta do chore repetitive content for" rather than a cool reward for new content. Same. This is why I consider something like this to be akin to daily quests. It is literally just asking me to do something I've already done, something boring and monotonous. And yeah, people like Dygz do indeed just want text on their screen telling them what to do. It isn't about content at all - as Battlepass type systems generally don't add any. Dygz is the only person that fits in to this group that I have come across that is against daily quests - this is normally the bread and butter of such players, as they are literally given directions every day. I really dislike daily quests. Especially if they give some stuff that you need that is important. I play to have fun, daily quests are a chore - basically work. A battlepass is optional. Its not something you need to progress. Its for players who want something cosmetic, and thats a whole different ballgame. Som e people likes to chase that, and more power to them, as long as I dont have to.
Mag7spy wrote: » The more you fight methods to monetize that aren't p2w the closer you get to p2w as the option, or the game shutting down.
NiKr wrote: » Mag7spy wrote: » The more you fight methods to monetize that aren't p2w the closer you get to p2w as the option, or the game shutting down. If the game is shit enough to not attract enough subs/cosmetic buyers - p2w won't matter, for the game will be considered dead. I'd rather have a varying cost on cosmetics than a BP. Mostly because cosmetics are just cosmetics. And being able to buy them outright is also simple and direct. Having a BP usually means having a free part and a paid one. If both sides require their own cosmetic rewards (with the paid part having "better" cosmetics) - that's not only double the work for the devs, but also double the corpo feeling of the game. Everyone knows that BPs exist purely to keep the players playing the game. It's just a carrot on a stick. Intrepid have been promoting themselves as a "we don't have shareholders to appease" company, so having a corporate tool like BP would go against that promotion. Simply selling cosmetics directly, but with varying costs, would come off as much more consumer-friendly, more confident in the game's quality and way less corporate.
Mag7spy wrote: » NiKr wrote: » ] Mag7spy wrote: » The more you fight methods to monetize that aren't p2w the closer you get to p2w as the option, or the game shutting down. If the game is shit enough to not attract enough subs/cosmetic buyers - p2w won't matter, for the game will be considered dead. I'd rather have a varying cost on cosmetics than a BP. Mostly because cosmetics are just cosmetics. And being able to buy them outright is also simple and direct. Having a BP usually means having a free part and a paid one. If both sides require their own cosmetic rewards (with the paid part having "better" cosmetics) - that's not only double the work for the devs, but also double the corpo feeling of the game. Everyone knows that BPs exist purely to keep the players playing the game. It's just a carrot on a stick. Intrepid have been promoting themselves as a "we don't have shareholders to appease" company, so having a corporate tool like BP would go against that promotion. Simply selling cosmetics directly, but with varying costs, would come off as much more consumer-friendly, more confident in the game's quality and way less corporate. Its this kind of attitude about something that has 0 effect on you, which can actually self destruct the game if a ton of people start to hate train it.
NiKr wrote: » ] Mag7spy wrote: » The more you fight methods to monetize that aren't p2w the closer you get to p2w as the option, or the game shutting down. If the game is shit enough to not attract enough subs/cosmetic buyers - p2w won't matter, for the game will be considered dead. I'd rather have a varying cost on cosmetics than a BP. Mostly because cosmetics are just cosmetics. And being able to buy them outright is also simple and direct. Having a BP usually means having a free part and a paid one. If both sides require their own cosmetic rewards (with the paid part having "better" cosmetics) - that's not only double the work for the devs, but also double the corpo feeling of the game. Everyone knows that BPs exist purely to keep the players playing the game. It's just a carrot on a stick. Intrepid have been promoting themselves as a "we don't have shareholders to appease" company, so having a corporate tool like BP would go against that promotion. Simply selling cosmetics directly, but with varying costs, would come off as much more consumer-friendly, more confident in the game's quality and way less corporate.
Mag7spy wrote: Whatever they feel they need to do, they should do as long as they stick to not dipping into p2w.
NiKr wrote: » patrick68794 wrote: » Honestly if Intrepid implemented passes just like that but instead of adding the optional daily/weekly stuff, they set it up to where every x amount of general XP you gain you get BP currency, what would be so bad about that? But what would be the point of their existence then? Helldivers can use them because it's not an mmorpg with a huge quest structure and a ton of npcs or other gameplay activities. Why do we need BPs in mmos that do have all that structure? Simply move the rewards away from the BP to literally any other system in the game.
patrick68794 wrote: » Because implemented that way they could also still be an additional revenue stream for people that want to pay money for the BP content. The game is already going to have a real money cosmetic shop. If they went the route that Helldivers 2 did maybe they could offer players a way to get at least some of those cosmetics without paying.
Laetitian wrote: » Mag7spy wrote: » NiKr wrote: » ] Mag7spy wrote: » The more you fight methods to monetize that aren't p2w the closer you get to p2w as the option, or the game shutting down. If the game is shit enough to not attract enough subs/cosmetic buyers - p2w won't matter, for the game will be considered dead. I'd rather have a varying cost on cosmetics than a BP. Mostly because cosmetics are just cosmetics. And being able to buy them outright is also simple and direct. Having a BP usually means having a free part and a paid one. If both sides require their own cosmetic rewards (with the paid part having "better" cosmetics) - that's not only double the work for the devs, but also double the corpo feeling of the game. Everyone knows that BPs exist purely to keep the players playing the game. It's just a carrot on a stick. Intrepid have been promoting themselves as a "we don't have shareholders to appease" company, so having a corporate tool like BP would go against that promotion. Simply selling cosmetics directly, but with varying costs, would come off as much more consumer-friendly, more confident in the game's quality and way less corporate. Its this kind of attitude about something that has 0 effect on you, which can actually self destruct the game if a ton of people start to hate train it. I offered a whole list of counterarguments to this claim in my last comment. Are you going to engage with the criticism to your positions, or will you keep clinging on to your phobia of loss of playerbase until it turns you into a spineless marketing mascot? There are ways you could make them have no effect on people who don't use the battlepasses. But it's certainly not the default. That has been part of the reason for this discussion. As well as the idea that even if some such alternatives might exist, and the potential slippery slope effect of the battlepass on the development ethos might be prevented, the better solution might still be not to have to rely on them in the first place. Mag7spy wrote: Whatever they feel they need to do, they should do as long as they stick to not dipping into p2w. What's the point of this argument? If you want Intrepid to do whatever they think is best to keep the game's marketing successful, regardless of what anyone thinks about it, what's the point of being on the forums?
What's the point of this argument? If you want Intrepid to do whatever they think is best to keep the game's marketing successful, regardless of what anyone thinks about it, what's the point of being on the forums?
NiKr wrote: » patrick68794 wrote: » Because implemented that way they could also still be an additional revenue stream for people that want to pay money for the BP content. The game is already going to have a real money cosmetic shop. If they went the route that Helldivers 2 did maybe they could offer players a way to get at least some of those cosmetics without paying. Again, how is this, in any way shape or form, different from simply moving those rewards to other systems? Sellable cosmetics will already be selling. And earnable cosmetics will be earnable through several different means. Why add a BP to that? BP adds nothing to the game that any other system couldn't add. So far the only reason I've seen for adding a BP feature has been "well others do it, so why should Intrepid". Next thing Intrepid should do is go jump off a bridge, cause all the others are also doing that, I guess.
Mag7spy wrote: » NiKr serious question how many subs do you think AoC will have 2-3 months into launch if you were to guest based ont he pvp elements and not being a full pve game and having a monthly fee.
Mag7spy wrote: » Money, its a really obvious answer.
NiKr wrote: » APOC was a BR, which have a much more ingrained tendency for having BPs, mainly because BRs are built on cosmetics as the main source of income. Ashes is built on subs and direct cosmetic purchases (through token, but the action itself is still direct). Expecting it to have a BP just cause it's trendy would be the same as Mag's expectation that AoC's combat will be way more actiony because that is "modern".
NiKr wrote: » I was talking about what the BP makes you do, not the BP reward, which is why I said that BPs don't provide any new content.
NiKr wrote: » Yes, cosmetics can be content, but that's a post-action reward, rather than the action itself.
NiKr wrote: » You're still stuck on the gear acquisition actions, even though several people have already said that it is not the only thing you do even in non-rpg games, let alone mmorpgs.
NiKr wrote: » Making BP-like tasks should be as difficult as making bulletin board tasks in Ashes, at least code-wise. Both are just "interact with this menu that spits out a random action - do action - get reward". This is one of the reasons I don't want a BP. We already have a feature that functions nearly identically.
Dygz wrote: » And those boards could be node-type-dependent and you'd get your wide variety of actions, from military nodes asking to kill people to divine nodes asking you to talk to different npcs. And players would be free to choose which tasks they want to get.
Dygz wrote: » As for speed of content release. If 3d modelers and animation riggers can create several cosmetics per 3 months, I sure as hell expect some people to be able to write a few lines of dialogue and the coders to put that dialogue into a few npcs in those 3 months.
Dygz wrote: » This completely blew my mind tbh. Do you have an internal logic for this and could you explain it to me? Because I simply cannot understand how you're ok with doing smth because the BP asks you to do it, but would ignore a quest purely on the basis of it asking you to do the same thing. What's your reasoning behind this distinction?
NiKr wrote: » Did that Grendel Thread come from a BP task? Cause to me this sounds as if a quest made you do something that you denied wanting to do in the quote above. And if it was in fact a quest, then what's the difference between you going against your own nature, to the point of having to head-canon yourself out of the situation, while a WoW quest of "turn into a tree for a few minutes" would make you completely ignore it (supposedly due to a reason of "that's not my rp")?
NiKr wrote: » It would feel like a chore because it something that people tend to repeat a lot, right? Though afaik big raids are usually a "once a week" thing.
NiKr wrote: » But in the context of longer play sessions, where BP is providing people with reasons to keep playing the game (this assumes that they already did what they themselves wanted to do) - the BP tasks would be a chore to those who already do a variety of things in the game. This is why I brought up the mental explorers.
NiKr wrote: » A person who's interested in trying out a ton of different stuff will try out that stuff on their own, because they're interested in that. And if BP brings up an action that this person had absolute 0 interest in - the action would be a chore (except its seconds meaning)
NiKr wrote: » This obviously goes against your reasoning for liking BPs even though they might ask you to do smth that you have negative interest in, which is why I asked about said reasoning, because I can't quite comprehend what kind of difference your mind sees between a BP task and a quest-related task.
NiKr wrote: » Is it just the reward type? Cause that can be easily fixed by having more quests with cosmetic rewards or, as I said before, adding a cosmetics currency to bulletin board tasks.
NiKr wrote: » To me "achiever" thing is more about "I overcame this struggle/hardship" rather than simply a "I got everything" thing.
NiKr wrote: » The acquisition of knowledge itself is more important to me than any given reward. And according to the wiki page about the bartle taxonomy - that seems to fall under the explorer archetype.
NiKr wrote: » Also, the funniest quote from that page, given the context of this discussion However, Explorers will often become bored with any particular MMORPG when they have experienced its content. They will tire quicker than other gamer types, and feel the game has become a chore to play.
NiKr wrote: » And to me, playing all characters with all professions and different builds is simply a part of exploring the game, just as a person might want to explore the entire map. I also always come up with a special name for my characters, related to their class/race/profession (usually just one of those) and could easily come up with rp backstories for them, but never needed to do that because I don't play in RPing circles.
NiKr wrote: » It's more like I'd say that they're not mental explorers at all, or at the very least have very low score on that type.
NiKr wrote: » But I'd also conjecture that majority of players only care about the BP rewards rather than the "it keeps me playing the game" part of BPs. Which is why I say that we don't need a BP and simply need to use that reward structure in an already-existing feature of the game.
NiKr wrote: » Those who want to get those rewards can do that at any time, while people with shorter playtime hours won't have a BP timer looming above their head reminding them to go play the game more. You say that modern BPs have a ton of time to finish them, but this then implies that they can be finished very very quickly by someone who aims to do that. This would then mean that BP would not add enough content for the exact people that it's meant to keep playing the game - the hardcore timers.
NiKr wrote: » So for a part of the gaming population a BP doesn't serve the purpose you claim it serves, for another part of the population it doesn't matter at all (cause they create their own interest or are drowned in overall content) and for another part it's a doomclock constantly ticking ahead and saying "you will miss this cool cosmetic if you're not done with the BP by the end of its period".
NiKr wrote: » As I see it, all of those players could be easily satisfied by simply having a better reward structure in the game, unrelated to any BP-like mechanics.
NiKr wrote: » patrick68794 wrote: » Because implemented that way they could also still be an additional revenue stream for people that want to pay money for the BP content. The game is already going to have a real money cosmetic shop. If they went the route that Helldivers 2 did maybe they could offer players a way to get at least some of those cosmetics without paying. Again, how is this, in any way shape or form, different from simply moving those rewards to other systems? Sellable cosmetics will already be selling. And earnable cosmetics will be earnable through several different means.
patrick68794 wrote: » Noaani wrote: » NiKr wrote: » But to someone like me, I would've already tried that content, if I was done with all the stuff that I had a higher interest in. So BP telling me "hey, I got new content for you" would be an utter lie, because I would've already known about (and probably experienced) that piece of content, so I would see the BP reward as "something that I gotta do chore repetitive content for" rather than a cool reward for new content. Same. This is why I consider something like this to be akin to daily quests. It is literally just asking me to do something I've already done, something boring and monotonous. And yeah, people like Dygz do indeed just want text on their screen telling them what to do. It isn't about content at all - as Battlepass type systems generally don't add any. Dygz is the only person that fits in to this group that I have come across that is against daily quests - this is normally the bread and butter of such players, as they are literally given directions every day. Daily quests and a battle pass aren't the same thing. Battle passes are a concept with numerous, varied ways of implementing them.