Dygz wrote: » How does a Battlepass negatively impact your gameplay?
Dygz wrote: » You earn points for the stuff you're already doing. You can also earn some points from doing stuff you're weren't originally planning to do (especially if doing a handful takes less than a total of 10-15 minutes).
Dygz wrote: » All of that is win/win. I don't see how any of that has a negative impact on my gameplay - nor how it fucks me over. That enhanced my gameplay.
Hinotori wrote: » I thought most of us didn't want that.
NiKr wrote: » Hinotori wrote: » I thought most of us didn't want that. Most of us still don't. So far it's mostly only Dygz and Mag that are vehemently fighting to get chores in the game. Though they're fighting for that for different reasons
Otr wrote: » They both want to destroy the game.
Otr wrote: » NiKr wrote: » Hinotori wrote: » I thought most of us didn't want that. Most of us still don't. So far it's mostly only Dygz and Mag that are vehemently fighting to get chores in the game. Though they're fighting for that for different reasons They both want to destroy the game.
Mag7spy wrote: » Otr wrote: » NiKr wrote: » Hinotori wrote: » I thought most of us didn't want that. Most of us still don't. So far it's mostly only Dygz and Mag that are vehemently fighting to get chores in the game. Though they're fighting for that for different reasons They both want to destroy the game. Destroy the game lol? Its called being realistic as there is a market place and they clearly need to make lot of mooney to both support the devs and be able to grow the IP.
NiKr wrote: » I've already said. I want to experience the game in its full form. You said it yourself that cosmetics usually represent some part of the story or are even tied to lore. I want to experience that part of the story/lore. Unless the BP is so damn automatic that I don't even need to look at it at all, but it'll still give me rewards - the BP will interrupt my immersion into the game by requiring me to progress it and claim the rewards (especially if it's a launcher/login screen BP).
NiKr wrote: » I watched a video about NW's BP. You need to do a ton of extra steps to progress it and you definitely need to do a ton of shit to progress it optimally. I know that you dislike optimal gamers, cause they're not rpg gamers, but I am what I am, so I want to play the game in the way that's optimal to me.
NiKr wrote: » I always have something to do, but unless the BP covers absolutely every single activity in the game (and is fully automatic, as I said) - I will not magically progress the BP. I'm a grind player, so I can go for weeks doing only one activity on repeat, because that kind of gameplay is optimal for what I'm trying to do. And then this grind most likely results in a different grind that requires me to repeat another activity for a very long time.
NiKr wrote: » I'd bet money, if I had any, that my style of gameplay will not result in me magically progressing the BP to its max lvl. This then means that I'd need to stop my preferred gameplay just to get a piece of lore I want from the BP. And it would also mean that I'd need to study the BP and do all of its task in the optimal way, to get the max lvl asap before the season changes and the cosmetics go away.
NiKr wrote: » All of this goes directly against my style of play, while also gatekeeping me from the content I want to experience.
NiKr wrote: » I'm fine with direct purchase store because its cosmetic acquisition method is inherently separated from the game. I don't need to do anything in the game to get the reward, so in my mind the reward is disconnected from the game.
NiKr wrote: » It enhances YOUR gameplay, not mine. And seemingly not the gameplay of some other posters here.
NiKr wrote: » And to touch upon the cosmetic costs from a post later in the thread. The BP is not cheaper for the player. It's simply what the devs want you to think. They could've easily just sold the cosmetics from the BP at the price that's equally shared across the premium BP items. So if there's 10 cosmetics in the premium BP and the BP costs $10 per season - the cosmetics cost $1 per item.
NiKr wrote: » But then, to trick the players, the BP designers calculate what's the hardest way to make people progress the BP, so that they HAVE TO play the game longer, to boost its metrics. But this is EVEN WORSE in a sub game, because this elongation of the BP means that they're explicitly baiting you into paying for another month of the sub, even if you might've not had any other reason to play the game during that month.
NiKr wrote: » So instead of $1 cosmetics, it's now "$1 + the monthly sub", and that's if you can even get your desired cosmetic that fast. Usually the best stuff is waaay later on into the BP, and quite often the later BP lvls require more XP per lvl. But even if Intrepid tried to seem "fairer" and had same XP for all lvls - that's still a ton of time to level up the BP before you get what you, theoretically, paid for.
NiKr wrote: » And I know that you'll say "oh the BP just progresses with your gameplay and is also quick to lvl up these days", but this speed usually requires you to look at what needs to be cleared to get the lvls faster. And as I said at the beginning of this post - that negatively impacts my gameplay.
NiKr wrote: » And if all of my problems get resolved by Intrepid putting an NPC into the game, removing any immersion-breaking UI, auto-progressing BP from literally any damn activity in the game, auto-rewarding you once the BP auto-progresses, and also only telling you about the premium BP outside of the game - why does all of that need to be a "BP" instead of just being a constant reward from anything you do and then an access to better rewards if you add some embers to that constant reward.
NiKr wrote: » Call it Essence token, reward one token for literally every activity in the game and then balance the cosmetic costs based on that. Except this hugely sounds like an "everyone's a winner" design and afaik Steven dislikes those. Which is also why I don't believe that Ashes will have a BP, because a BP is the same thing at its core - a system for everyone to win, while doing literally nothing to deserve that win.
Hinotori wrote: » Battlepasses that do nothing but offer cosmetic rewards for what you're already doing make no sense. What's the point in that reward being in a battlepass when it could just be directly purchased? You're basically adding a daily log in requirement with a mandatory do X amount of things (dailies) for your carrot. I thought most of us didn't want that.
Noaani wrote: » Battlepass with cosmetics does one of three things. 1, it takes developer time. 2, it takes additional developers, which just results in the above. 3, it uses cosmetics that would have ended up in the store without a battlepass, which again results in the first point. Thus, the only way battlepass in Ashes makes sense is if people would pay more to get the same item via battlepass than via cosmetic shop. I personally don't think enough people are that stupid. I really hope they aren't.
Dygz wrote: » I'm trying to understand where and how you are getting such an insane vision of how BPs actually work. BP Tasks aren't chores.
NiKr wrote: » Our playstyles are too different for us to understand each other. I explained my point as well as I could in that long post. Any other explanation will just result in you saying I don't understand how things work or you saying that you play in a different way, except I watched videos explaining how BPs work (and based my point around their mechanic) and I already said multiple times that to me BPs are immersion-breaking and have a negative impact on how I want to play, just as forced pvp has a negative impact on your playstyle.
bloodprophet wrote: » Did find this.
Dygz wrote: » LMAO You watched a biased video designed to convince people that Battlepasses suck in order to determine whether or not you are correct that Battlepasses suck. OK.