Dygz wrote: » NiKr wrote: » Or did you mean "everyone will pay for the sub, so nothing is free"? I think achieveable in the game does not mean that you can just grab them any time you wish. Without a BP, you may never know which paramaters need to be unlocked before they become appear somewhere on the server. And on some servers, the Cosmetics you want might never become available. Technically they will be achievable, but the parameters for them to appear would never be met on that server. Otherwise, there is no purpose for the Cosmetics Shop. The Cosmetics Shop makes it easy for people to buy what they want - when those items rotate into the Shop. But they are going to be on par with the prices in the original Ashes Shop and the WoW Shop and the NW Shop. I don't know what makes you think that a free BP path is not the same thing as Cosmetics "achievable in the game". And I don't know why you would think that free Cosmetics "achievable in the game" would mean immediately available just for paying the sub - rather than "you have to do a bunch of stuff in the game to achieve the Cosmetics". Battlepass lets you very clearly see which Cosmetics you might want during a Season - rather than hoping that a Tulnar Scientific Metro finally appears and lasts long enough to unlock the Services and Artisan Buildings needed for the "achievable in-game" Cosmetics to appear somewhere. You will still have to do 100 hours worth of gameplay to get those "achieveable in-game" Cosmetics. Just like you have to do with gear. You seem to be thinking that wiki quote means you pay for the sub, log in and then immediately walk over to an NPC and grab 5 handfuls of free Cosmetics just because you paid a sub. It's definitely not going to work like that.
NiKr wrote: » Or did you mean "everyone will pay for the sub, so nothing is free"?
Dygz wrote: » NiKr wrote: » Subscription buys you access to the game. So when the game is out, I'd expect to get that access as soon as I pay for it, rather than waiting for a hundred hours before getting it. You don't get access to gear and quest rewards as soon as you pay for the sub. You still have to play for hundreds of hours to get all of the rewards that drop in the game - or even that you Craft in the game. NiKr wrote: » Paying for a BP doesn't give you access to the thing you paid for, because it requires you to spend time earning what you paid for. I personally dislike that in a sub-based game, because I already paid for my gameplay, so why should I be required to pay more just to play more. It gives me the same access that Quests and Dungeons and Raids give me. I just know before I purchase what all the items will be without having to look at a wiki or YouTube vid. NiKr wrote: » Or did you mean "everyone will pay for the sub, so nothing is free"? I think achieveable in the game does not mean that you can just grab them any time you wish. Without a BP, you may never know which paramaters need to be unlocked before they become appear somewhere on the server. And on some servers, the Cosmetics you want might never become available. Technically they will be achievable, but the parameters for them to appear would never be met on that server. Otherwise, there is no purpose for the Cosmetics Shop. The Cosmetics Shop makes it easy for people to buy what they want - when those items rotate into the Shop. But they are going to be on par with the prices in the original Ashes Shop and the WoW Shop and the NW Shop. I don't know what makes you think that a free BP path is not the same thing as Cosmetics "achievable in the game". And I don't know why you would think that free Cosmetics "achievable in the game" would mean immediately available just for paying the sub - rather than "you have to do a bunch of stuff in the game to achieve the Cosmetics". Battlepass lets you very clearly see which Cosmetics you might want during a Season - rather than hoping that a Tulnar Scientific Metro finally appears and lasts long enough to unlock the Services and Artisan Buildings needed for the "achievable in-game" Cosmetics to appear somewhere. You will still have to do 100 hours worth of gameplay to get those "achieveable in-game" Cosmetics. Just like you have to do with gear. You seem to be thinking that wiki quote means you pay for the sub, log in and then immediately walk over to an NPC and grab 5 handfuls of free Cosmetics just because you paid a sub. It's definitely not going to work like that.
NiKr wrote: » Subscription buys you access to the game. So when the game is out, I'd expect to get that access as soon as I pay for it, rather than waiting for a hundred hours before getting it.
NiKr wrote: » Paying for a BP doesn't give you access to the thing you paid for, because it requires you to spend time earning what you paid for. I personally dislike that in a sub-based game, because I already paid for my gameplay, so why should I be required to pay more just to play more.
Mag7spy wrote: » lp Dygz wrote: » NiKr wrote: » Subscription buys you access to the game. So when the game is out, I'd expect to get that access as soon as I pay for it, rather than waiting for a hundred hours before getting it. You don't get access to gear and quest rewards as soon as you pay for the sub. You still have to play for hundreds of hours to get all of the rewards that drop in the game - or even that you Craft in the game. NiKr wrote: » Paying for a BP doesn't give you access to the thing you paid for, because it requires you to spend time earning what you paid for. I personally dislike that in a sub-based game, because I already paid for my gameplay, so why should I be required to pay more just to play more. It gives me the same access that Quests and Dungeons and Raids give me. I just know before I purchase what all the items will be without having to look at a wiki or YouTube vid. NiKr wrote: » Or did you mean "everyone will pay for the sub, so nothing is free"? I think achieveable in the game does not mean that you can just grab them any time you wish. Without a BP, you may never know which paramaters need to be unlocked before they become appear somewhere on the server. And on some servers, the Cosmetics you want might never become available. Technically they will be achievable, but the parameters for them to appear would never be met on that server. Otherwise, there is no purpose for the Cosmetics Shop. The Cosmetics Shop makes it easy for people to buy what they want - when those items rotate into the Shop. But they are going to be on par with the prices in the original Ashes Shop and the WoW Shop and the NW Shop. I don't know what makes you think that a free BP path is not the same thing as Cosmetics "achievable in the game". And I don't know why you would think that free Cosmetics "achievable in the game" would mean immediately available just for paying the sub - rather than "you have to do a bunch of stuff in the game to achieve the Cosmetics". Battlepass lets you very clearly see which Cosmetics you might want during a Season - rather than hoping that a Tulnar Scientific Metro finally appears and lasts long enough to unlock the Services and Artisan Buildings needed for the "achievable in-game" Cosmetics to appear somewhere. You will still have to do 100 hours worth of gameplay to get those "achieveable in-game" Cosmetics. Just like you have to do with gear. You seem to be thinking that wiki quote means you pay for the sub, log in and then immediately walk over to an NPC and grab 5 handfuls of free Cosmetics just because you paid a sub. It's definitely not going to work like that. Even if you buy cosmetics in the game like a mount or a freehold, you still you need get it in game to apply the skin. To add even more onto that point.
Otr wrote: » Dygz wrote: » Otr wrote: » So the Battle Pass would be a major tweak to the statement from 2018. It makes no sense to have both DLC and Battle Pass. For cosmetics, the Battle Pass is not necessary. GW2 has them too and they rotate them every few weeks, sometime they have discounts too and the store works fine. For new content, DLCs were promised. That leaves Battle Passes without purpose except "for keeping us logging in daily and reaching for our wallets". Battlepass is a form of DLC. It's not really a major tweak. Especially not after the APOC BP in 2019. Ok so let's use the word DLC then. I say for an MMORPG they are exactly the same, not just "a form". Why use a different name for an MMORPG? Dygz wrote: » Otr wrote: » Wiki states that"Ashes of Creation Apocalypse was free-to-play.[15][16]" and it seems that it was designed from the beginning with Battle passes in mind:"There will be an optional Legendary Path that players can purchase for USD $10 per 10 weeks.[79][81]" and most likely without DLCs. Searching further to see what happened to the game, I see that it even landed onto Steamhttps://store.steampowered.com/app/1133430/Ashes_of_Creation_Apocalypse/ Or better say crash landed. I mean... the wiki is great and all - but it does kinda help to have been around for the entirety of Ashes' development. APOC had a Free Path and an optional (paid) Legendary Path. APOC planned to introduce Siege Mode and Horde Mode as DLCs, but... ended testing before they did so.https://www.youtube.com/watch?v=wGbqQ1QpD3U Your argument was that it was an old statement: "The vid you posted is from 2018, the first year of development." The wiki shows that both statements were made close to each-other, the same year. For the free game which was a battle royale they used payed updates (Legendary Path) For the subscription based game they said the updates will be free on top of the subscription. Dygz wrote: » Otr wrote: » I want to login daily because the game is fun all the time not because developers make the game fun only during a Battle Pass. I don't need Battle Passes. I don't need DLCs either but if they insist to make them using the monthly subscription, so be it. I would prefer frequent granular updates instead which fit with a living world and nodes being destroyed and built again. Sure. Everyone wants that. Typically, 75% of the player population stops playing once they hit Max Level. And return when new content drops - but typically it takes 12-18+ months for an Expansion, while Battlepasses drop new content every 3 months. And the population spikes at least 3x at the beginning of a new Season. Steven hopes Nodes will make it so that a Battlepass isn't needed. I've said several times that I don't think a Battlepass will be needed. Hopefully, Nodes will be succussful, but... Steven still plans to drop new content every Season - and that has most successfully been achieved with Battlepasses. I'm not aware of other MMORPGs that have managed Seasonal content drops without it being in the form of a Battlepass. Ashes doesn't need a Battlepass. I expect Ashes will have a Battlepass. Especially since the currently stated model is sub + Cosmetics Shop. (And because Intrepid already had a successful BP with APOC - also while they had the Cosmetics Shop) They tried to monetize the free game and to collect even more money, with a buggy game, presenting it as an Early Access. Just because they look the same and are made by the same people, does not mean you can expect they will use the same monetization if they said they will not. Dygz wrote: » Otr wrote: » Here in this articlehttps://www.pcgamer.com/its-been-10-years-since-valve-invented-the-battle-pass-and-changed-gaming-forever/[A]t their best, they can be a great addition—an extra layer of progression that's satisfying to work through and showers you with cosmetics at a discount price. They can be a great addition - like I said. They are DLCs and were said to be free. It is not great to change their name and charge money. Players were quite upset in their reviewshttps://store.steampowered.com/app/1133430/Ashes_of_Creation_Apocalypse/ Dygz wrote: » Otr wrote: » People who need Battle Passes are probably players who cannot commit to one game only. They play several games and switch between them, knowing they do not lose anything important while there is no battle pass. And they cannot commit because those games are made intentionally that way, to be more interesting when a BP is released. Battlepasses appeal to players who are motivated by story and Cosmetics, rather than by combat and BiS gear. The masses of MMORPG players who typically stop playing after they hit Max Level and are waiting for new content to drop before they play again. They cannot commit because MMORPGs run out of new content in 3 months and then players have to wait 9-15 months or more for the next expansion. If new content arrives every 3 months, you can expect fans of that game to return to play whenever the new content drops. Let's just say "DLCs appeal to players who are motivated by story" without the "and Cosmetics" part. GW2 has a "pay to play" and sells the DLC and indeed has versions which cost more and the more expensive ones have additional cosmetics, gems, max level boosts... But the story is the common part which has to be payed because they don't have a subscription model. In AoC, we have monthly subscription which should cover all the new added story, quests, areas... without additional costs. Therefore players who pay monthly (or a bigger amount an year in advance) should get the story for free and be able to buy cosmetics from the store with embers:Embers is a virtual currency that can be used to purchase cosmetic items within Ashes of Creation.[9] If they want, they can synchronize and present new cool skins, costumes, dyes etc with bigger updates and bundle them together as special offers in the store. If you buy all new cosmetics instead of each separately you might end up cheaper. But those packages should not be called DLCs or "Battle passes". Those are just store content. If DLCs bring new cosmetics as part of completing story, those should be available for free for all, as they pay monthly subscription. Example 1: if a DLC will add a new jumping puzzle which sometime has new random skins from a pool of skins, that pool should be same for everyone. There should be no pool of 12 skins because you purchased 2 of them in the store and others to have just a pool of 10 skins. Example 2: if a DLC unlocks through the additional story a new mount, then of course we have to complete the story and unlock the mount with the default in-game skin to have the thing onto which you apply the cosmetic. Or buy the mount from somebody who completed the story. Example 3: Same as 2 but skin reward instead. if a DLC unlocks through the additional story a new skin, then purchasing the same skin in the store (if available) should grant you the skin immediately and not force you to go and do quests or complete a story. Cosmetics should be visible in your inventory as soon as you own them. Certain mount types might be limited in time and purchase-able later from whoever wants to part with them. They do not die permanently (unlike ships in Eve). Nodes will change too. Story evolves. People will miss out the content which changes constantly as part of a living world concept. That's fine for me. If they can make some story stay in-game as part of instanced content, that's ok. The open world should change. In a fashion war, one could say that buying the cosmetics from the store is pay to win. And I want to be able to skip quests rather than being forced to do activities I do not want, just to get the cosmetics I purchased. Imagine Steven forcing you to go into the deep ocean to get something you payed for. So be careful what words you use for what kind of content and how the game will change if you ask for something.
Dygz wrote: » Otr wrote: » So the Battle Pass would be a major tweak to the statement from 2018. It makes no sense to have both DLC and Battle Pass. For cosmetics, the Battle Pass is not necessary. GW2 has them too and they rotate them every few weeks, sometime they have discounts too and the store works fine. For new content, DLCs were promised. That leaves Battle Passes without purpose except "for keeping us logging in daily and reaching for our wallets". Battlepass is a form of DLC. It's not really a major tweak. Especially not after the APOC BP in 2019.
Otr wrote: » So the Battle Pass would be a major tweak to the statement from 2018. It makes no sense to have both DLC and Battle Pass. For cosmetics, the Battle Pass is not necessary. GW2 has them too and they rotate them every few weeks, sometime they have discounts too and the store works fine. For new content, DLCs were promised. That leaves Battle Passes without purpose except "for keeping us logging in daily and reaching for our wallets".
Dygz wrote: » Otr wrote: » Wiki states that"Ashes of Creation Apocalypse was free-to-play.[15][16]" and it seems that it was designed from the beginning with Battle passes in mind:"There will be an optional Legendary Path that players can purchase for USD $10 per 10 weeks.[79][81]" and most likely without DLCs. Searching further to see what happened to the game, I see that it even landed onto Steamhttps://store.steampowered.com/app/1133430/Ashes_of_Creation_Apocalypse/ Or better say crash landed. I mean... the wiki is great and all - but it does kinda help to have been around for the entirety of Ashes' development. APOC had a Free Path and an optional (paid) Legendary Path. APOC planned to introduce Siege Mode and Horde Mode as DLCs, but... ended testing before they did so.https://www.youtube.com/watch?v=wGbqQ1QpD3U
Otr wrote: » Wiki states that"Ashes of Creation Apocalypse was free-to-play.[15][16]" and it seems that it was designed from the beginning with Battle passes in mind:"There will be an optional Legendary Path that players can purchase for USD $10 per 10 weeks.[79][81]" and most likely without DLCs. Searching further to see what happened to the game, I see that it even landed onto Steamhttps://store.steampowered.com/app/1133430/Ashes_of_Creation_Apocalypse/ Or better say crash landed.
Dygz wrote: » Otr wrote: » I want to login daily because the game is fun all the time not because developers make the game fun only during a Battle Pass. I don't need Battle Passes. I don't need DLCs either but if they insist to make them using the monthly subscription, so be it. I would prefer frequent granular updates instead which fit with a living world and nodes being destroyed and built again. Sure. Everyone wants that. Typically, 75% of the player population stops playing once they hit Max Level. And return when new content drops - but typically it takes 12-18+ months for an Expansion, while Battlepasses drop new content every 3 months. And the population spikes at least 3x at the beginning of a new Season. Steven hopes Nodes will make it so that a Battlepass isn't needed. I've said several times that I don't think a Battlepass will be needed. Hopefully, Nodes will be succussful, but... Steven still plans to drop new content every Season - and that has most successfully been achieved with Battlepasses. I'm not aware of other MMORPGs that have managed Seasonal content drops without it being in the form of a Battlepass. Ashes doesn't need a Battlepass. I expect Ashes will have a Battlepass. Especially since the currently stated model is sub + Cosmetics Shop. (And because Intrepid already had a successful BP with APOC - also while they had the Cosmetics Shop)
Otr wrote: » I want to login daily because the game is fun all the time not because developers make the game fun only during a Battle Pass. I don't need Battle Passes. I don't need DLCs either but if they insist to make them using the monthly subscription, so be it. I would prefer frequent granular updates instead which fit with a living world and nodes being destroyed and built again.
Dygz wrote: » Otr wrote: » Here in this articlehttps://www.pcgamer.com/its-been-10-years-since-valve-invented-the-battle-pass-and-changed-gaming-forever/[A]t their best, they can be a great addition—an extra layer of progression that's satisfying to work through and showers you with cosmetics at a discount price. They can be a great addition - like I said.
Otr wrote: » Here in this articlehttps://www.pcgamer.com/its-been-10-years-since-valve-invented-the-battle-pass-and-changed-gaming-forever/[A]t their best, they can be a great addition—an extra layer of progression that's satisfying to work through and showers you with cosmetics at a discount price.
Dygz wrote: » Otr wrote: » People who need Battle Passes are probably players who cannot commit to one game only. They play several games and switch between them, knowing they do not lose anything important while there is no battle pass. And they cannot commit because those games are made intentionally that way, to be more interesting when a BP is released. Battlepasses appeal to players who are motivated by story and Cosmetics, rather than by combat and BiS gear. The masses of MMORPG players who typically stop playing after they hit Max Level and are waiting for new content to drop before they play again. They cannot commit because MMORPGs run out of new content in 3 months and then players have to wait 9-15 months or more for the next expansion. If new content arrives every 3 months, you can expect fans of that game to return to play whenever the new content drops.
Otr wrote: » People who need Battle Passes are probably players who cannot commit to one game only. They play several games and switch between them, knowing they do not lose anything important while there is no battle pass. And they cannot commit because those games are made intentionally that way, to be more interesting when a BP is released.
bloodprophet wrote: » Personally I hope this game is so successful Steven becomes a Billinoaire from it.
Dygz wrote: » You don't get access to gear and quest rewards as soon as you pay for the sub. You still have to play for hundreds of hours to get all of the rewards that drop in the game - or even that you Craft in the game.
Dygz wrote: » We'll just know at the beginning of each Season what all the available items on the BP will be without having to look at a wiki or YouTube vid.
Dygz wrote: » The Cosmetics Shop makes it quick and easy for people to obtain the specific items they want - when those items rotate into the Shop. But they are going to be on par with the prices in the original Ashes Shop and the WoW Shop and the NW Shop. It's going to be fairly expensive. Like ~$20 for a Mount and $25 for a Freehold Skin.
Otr wrote: » If a youtuber buys the BP and then makes a walk-through in the wiki how to get those cosmetics, then do you think people will still buy such in-game guides to such rewards? Also they make the game worse for those who refuse to watch spoilers. The way you describe this is like selling spoilers.
Dygz wrote: » If there is a BP, why would people need a walkthrough for how to get the Cosmetics?
Dygz wrote: » Otr wrote: » If a youtuber buys the BP and then makes a walk-through in the wiki how to get those cosmetics, then do you think people will still buy such in-game guides to such rewards? Also they make the game worse for those who refuse to watch spoilers. The way you describe this is like selling spoilers. I don't know what this means. If there is a BP, why would people need a walkthrough for how to get the Cosmetics? I don't know what you mean by "Spoilers". By that logic, buying items from the Cosmetics shop would be buying "Spoilers".
Otr wrote: » The way I understood it was that cosmetics may appear somewhere but I don't know where and when unless something (BP, wiki) or somebody (YT) helps me. You can clarify maybe.
NiKr wrote: » Otr wrote: » The way I understood it was that cosmetics may appear somewhere but I don't know where and when unless something (BP, wiki) or somebody (YT) helps me. You can clarify maybe. Nah, Dygz was just talking about normal BPs that show all the cosmetics on their BP paths. It's me that was advocating for stuff to be included into quests and stuff. Though that will still be the case even if the BP is in the game. But outside of those quests I want directly buyable cosmetics, so we'd still see all the purchasable stuff that's new.
Otr wrote: » But I would prefer to go in details and examples focused on AoC rather than being sent to other games to learn how they use the BPs. And then I can for sure identify what he wants (for others who play) and why he thinks that can be sold separately from a DLC and also if that can be integrated into the general risk vs reward philosophy of AoC.
Otr wrote: » Your argument was that it was an old statement: "The vid you posted is from 2018, the first year of development." The wiki shows that both statements were made close to each-other, the same year. For the free game which was a battle royale they used payed updates (Legendary Path) For the subscription based game they said the updates will be free on top of the subscription.
Otr wrote: » They tried to monetize the free game and to collect even more money, with a buggy game, presenting it as an Early Access. Just because they look the same and are made by the same people, does not mean you can expect they will use the same monetization if they said they will not.
Otr wrote: » They are DLCs and were said to be free. It is not great to change their name and charge money. Players were quite upset in their reviewshttps://store.steampowered.com/app/1133430/Ashes_of_Creation_Apocalypse/
Otr wrote: » Let's just say "DLCs appeal to players who are motivated by story" without the "and Cosmetics" part. GW2 has a "pay to play" and sells the DLC and indeed has versions which cost more and the more expensive ones have additional cosmetics, gems, max level boosts... But the story is the common part which has to be payed because they don't have a subscription model. In AoC, we have monthly subscription which should cover all the new added story, quests, areas... without additional costs. Therefore players who pay monthly (or a bigger amount an year in advance) should get the story for free and be able to buy cosmetics from the store with embers:
Otr wrote: » If they want, they can synchronize and present new cool skins, costumes, dyes etc with bigger updates and bundle them together as special offers in the store. If you buy all new cosmetics instead of each separately you might end up cheaper. But those packages should not be called DLCs or "Battle passes". Those are just store content.
Otr wrote: » If DLCs bring new cosmetics as part of completing story, those should be available for free for all, as they pay monthly subscription.
Otr wrote: » Example 1: if a DLC will add a new jumping puzzle which sometime has new random skins from a pool of skins, that pool should be same for everyone. There should be no pool of 12 skins because you purchased 2 of them in the store and others to have just a pool of 10 skins.
Otr wrote: » Example 2: if a DLC unlocks through the additional story a new mount, then of course we have to complete the story and unlock the mount with the default in-game skin to have the thing onto which you apply the cosmetic. Or buy the mount from somebody who completed the story.
Otr wrote: » Example 3: Same as 2 but skin reward instead. if a DLC unlocks through the additional story a new skin, then purchasing the same skin in the store (if available) should grant you the skin immediately and not force you to go and do quests or complete a story.
Otr wrote: » Cosmetics should be visible in your inventory as soon as you own them.
Otr wrote: » Certain mount types might be limited in time and purchase-able later from whoever wants to part with them. They do not die permanently (unlike ships in Eve). Nodes will change too. Story evolves. People will miss out the content which changes constantly as part of a living world concept. That's fine for me. If they can make some story stay in-game as part of instanced content, that's ok. The open world should change.
Otr wrote: » In a fashion war, one could say that buying the cosmetics from the store is pay to win. And I want to be able to skip quests rather than being forced to do activities I do not want, just to get the cosmetics I purchased.
Otr wrote: » Imagine Steven forcing you to go into the deep ocean to get something you payed for.
Otr wrote: » So be careful what words you use for what kind of content and how the game will change if you ask for something.
Mag7spy wrote: » We finally made it, people OUT here in the streets saying skins p2w for arguments now LMFAO.
Dygz wrote: » I can expect whatever I expect. I did not say that you have to expect the same thing that I do. You can expect Intrepid to not include a BP. We do not have to share the same expectations. We will see what happens. But... Steven also said in 2018 that Ashes would not have any permanent Zones with FFA Corruption-free PvP. And then he added a very large one to the design in 2022.
Otr wrote: » Dygz wrote: » I can expect whatever I expect. I did not say that you have to expect the same thing that I do. You can expect Intrepid to not include a BP. We do not have to share the same expectations. We will see what happens. But... Steven also said in 2018 that Ashes would not have any permanent Zones with FFA Corruption-free PvP. And then he added a very large one to the design in 2022. I start to regret that I bought the Alpha 2 key.
NiKr wrote: » Depraved wrote: » no because battle passes give you things other than cosmetics as well. You're now talking about a completely different BP that we've been discussing so far. Mag doesn't want any gameplay influence from BPs and I believe Dygz is fine with purely cosmetic BPs. And I've been talking about purely cosmetic BPs so far.
Depraved wrote: » no because battle passes give you things other than cosmetics as well.
Xeeg wrote: » bloodprophet wrote: » Personally I hope this game is so successful Steven becomes a Billinoaire from it. I don't. The fact that billionaires exist is a flaw in our system. No one is working 100,000 times harder than most of humanity (88% of humanity is worth less than $100,000). Steven is an "ideas guy" who just happened to also be very wealthy in order to start funding this project and convince us to fund the rest of the game without getting any shares for it. Pretty good deal for him. If he becomes a billionaire off this it is just another sign that the system is rigged to benefit those who are already on top. Lots of people have great ideas, but barely anyone has tens of millions of dollars to get their ideas off the ground.
Depraved wrote: » ok sorue, cosmetics only then. people don't buy based on logic, they buy do so based on emotion. chances are that the game will make more money by selling the bp even if the cosmetics costed the same amount. lets say a bp with 5 costemics for 10 USD, or those 5 cosmetic
Dygz wrote: » You would not be playing the game for longer because you would be playing the game anyway. and I play past the story content because the Battlepass rewards me with related Cosmetics I would like for continuing to do stuff in the game even after the story ends.
Dygz wrote: » I dunno why you are obsessed with the paid paths of some Battlepasses when Battlepasses typically have a free path.