Noaani wrote: » If me and my guild decide that we want to be mayor of a military node with Champions as the deciding mechanic, we would obviously go out of our way to prevent others from gearing up their champion. Sure, we never got any info at all on it, but since everything else in Ashes needs the backing of a lot of people, I see no reason why that would have been any different. Ashes really isn't a game for the solo player.
Otr wrote: » But if the best fighter can become mayor, it means the best 20 players on server can hold mayor position forever month after month in all military nodes. We need a bit more dynamic.
NiKr wrote: » Noaani wrote: » If me and my guild decide that we want to be mayor of a military node with Champions as the deciding mechanic, we would obviously go out of our way to prevent others from gearing up their champion. Sure, we never got any info at all on it, but since everything else in Ashes needs the backing of a lot of people, I see no reason why that would have been any different. Ashes really isn't a game for the solo player. It could be a "dojo attack tour" with instances inside node centers. A player gotta go to all the military nodes and fight in an increasingly difficult instances, earning points along the way. And on weekends there could be randomized tourneys with points on the line, where champions fight each other in the current biggest military node (this would also be viewable by other players, so it would be a spectacle as well).
NiKr wrote: » Otr wrote: » But if the best fighter can become mayor, it means the best 20 players on server can hold mayor position forever month after month in all military nodes. We need a bit more dynamic. Everything is already dynamic by default. If these strongest players do in fact hold the mayorship for a long time, while also being shitty mayors - the citizens can ask other nodes to siege them or they can go farm somewhere else so that the node decays on its own, or try bartering with other strong players in hopes of removing their mayor. Also, this would be literally do different from all the other node types. Economic node can be bought up by the same group every month. Scientific is literally controlled by a majority group, so that's never changing if that group holds the majority of citizenships. Divine node can be controlled by an acc-shared hardcore quester group, and ya ain't changing them out too. As Steven keeps saying "pvp changes the world". If something stagnates - put up a fight in some way
Noaani wrote: » As a system for selecting a mayor of a singular military node, this doesn't work.
NiKr wrote: » It could be a "dojo attack tour" with instances inside node centers. A player gotta go to all the military nodes
NiKr wrote: » And we could have all kind of inter-node relations based on that.
Noaani wrote: » This is the problem. Inter-node relations should not be a part of mayor selection.
NiKr wrote: » Noaani wrote: » This is the problem. Inter-node relations should not be a part of mayor selection. If we forget about the guilds just overtaking nodes, Scientific elections could very well depend on the contender's relationship with other mayors.