I am curious to know what is AoC current stance in 2024 on their expected #. What is their current belief their PEAK numbers will be and what will be the number that will settle down in reality.
With that said then we need to discuss and look at their server size (capacity).
We know each server will host 8-10k CONCURRENT players with a base of 50k registered player per server.
Bit of reality checks - as of today on
https://steamdb.info/charts/?sort=peak
If we were to look at all the games that ever came out and sort through their HIGHEST - ALL TIME PEAK and compare it to their 24h recent peak and Current - of the first 100 games
Only 18 games has maintained over 20% of their player base in the past 24 hours.
Of those 18 games, 14 of them maintained 33% of their player base.
Of those 14 games, only 6 games maintained 50% of their player base.
And only 1 game has maintained over 75% of their player base (Counter-Strike2).
Majority of the top 100 "all-time peak" games has kept below 10% of their player base.
If we were to apply this logic, we are signing up 50k player per server with an expectation of 10k concurrent, we are looking at maintaining 20% of the player base per server. Where 10% would be 5k concurrent players which is WHAT I EXPECT the reality of our servers being.
Is AoC prepared and is their game world, economy, nodes at a place where it is functional with the potential of having a server world hovering around 4-5k concurrent players?
Also is the community and AoC prepared for the perception "backlash"??? Meaning it's gonna get huge numbers followed by a huge loss of players and that perception WILL hurt our game in that sense.
Look at Palworld, New World, Enshrouded, Valheim, Hellsdiver, for fuck sakes BAULDER GATE 3, they All open up with much fanfare and much success & Hype (let's put a asterisk on New World but i'll digress) only to lose 80-95% of their initial player base.
THIS IS THE NORM and the reality of gaming nowadays. if you look at the top 18 or top 6 games I was mentioning above; they are: dated games, FPS & MOBA games.
Should we be aiming for 50k signee with 8-10k concurrent?
How many servers do we want?
What is the minimal baseline # the world of Verra is functional to the core mechanics of the world for being "successful" and "meaningful progression" to the server & it's players?
I know about this:
https://ashesofcreation.wiki/Servers but it's time to get a more updated info.
Lots of games have came out since then & most of these info from the wiki are coming from 2017-2021. In the span of 3 years, lots of games came out & has shown a trend. A trend that shows things didnt dip/drop nor were many game had a fluke of bad luck or that was attributed to bad decision, design, direction. Outside of New World, most of the games were all regarded as great games, well received games. Hell one of them was Game of the year.