Taerrik wrote: » Does it look ridiculous? Absolutely, its immersion breaking even. Will I do it anyway so I can have an edge over people that cant keep up with movement? Yup Should it be removed? Also yup, but I will use it until its gone.
Sathrago wrote: » lets remove the idea that its immersion breaking or theres an rp reason or some other crap. Do you really want to be stuck in a spot like a crevasse or maybe you fell into a cluster of rocks, and you have to wait for stamina to hopefully spam jump out? Come on, this is silly. leave spam jumping alone. Edit: This change would also most likely make climbing feel like crap assuming jumping and traversing terrain are one and the same. instead of just climbing the terrain you get to have "fun" standing there every few seconds waiting for stamina.
George_Black wrote: » Bunny hopping
Aszkalon wrote: » George_Black wrote: » Bunny hopping In Sea of Thieves - i call it MONKEY jumping !! And G~OOOOOOOOOOOOOSH is it ugly. . I can understand your wish to limit jumping around. The Idea that it drains Stamina bit by bit every single time is not wrong. The Question is how quick it should prevent People from jumping around.
Liniker wrote: » jumping has no impact on gameplay, its just a habit, its fun, I think its weird to try forcing people play the way you think its "pretty"
CROW3 wrote: » Curious to see how this tests in A2. I agree with the spirit of @George_Black’s point though. Bunny hopping and diving animations are annoying in aimed combat.
CROW3 wrote: » Liniker wrote: » jumping has no impact on gameplay, its just a habit, its fun, I think its weird to try forcing people play the way you think its "pretty" Not about being pretty at all. It's about attacks hitting your target. Same cheap dodges in FPS. I jump all the time in mmos, but I don't think incessantly jumping should prevent your 5s cast major class attack from doing any damage.
Garrtok wrote: » There is no reason to allow constant jumping. It's immersion breaking.
Legi wrote: » I think bunny hopping in combat should cost stamina or have any other downside. Else you wont see (m)any people using the action targeting. I mean we still have to play it, but that would be my take on it. Outside of combat I couldnt care less tbh.
Sathrago wrote: » CROW3 wrote: » Liniker wrote: » jumping has no impact on gameplay, its just a habit, its fun, I think its weird to try forcing people play the way you think its "pretty" Not about being pretty at all. It's about attacks hitting your target. Same cheap dodges in FPS. I jump all the time in mmos, but I don't think incessantly jumping should prevent your 5s cast major class attack from doing any damage. I would have to see an example of that being the case. the only thing i can currently think of is basic shots from ranged weapons, and that might only be if projectiles work like you think they do. they could easily have a larger hit box for players or the projectiles that stop jumping from being an advantage save jumping off of high areas, and at that point the jump is irrelevant.