Garrtok wrote: » The ttk in the stream was much too long and most spells not impactful enough
Azherae wrote: » (yes, I've done the analysis of it, but only as an observer, which isn't useful for discussion, particularly when I don't know why certain players didn't just get focused down by the three enemies close to them, and instead they spread out the battle TL style, I don't know what the motivation for doing that was).
NiKr wrote: » Azherae wrote: » (yes, I've done the analysis of it, but only as an observer, which isn't useful for discussion, particularly when I don't know why certain players didn't just get focused down by the three enemies close to them, and instead they spread out the battle TL style, I don't know what the motivation for doing that was). Having listened to several PIs from the Winstead side, it was all due to scripting of the overall fight. Miraleth people were so much weaker that Winstead leaders had to tell their players to slow down and let Miraleth win from time to time. Maybe not in all fights, but definitely near the Spike at the end.
Fantmx wrote: » TTK felt good. You need good structure and tactics if you plan to win here.
Diamaht wrote: » Garrtok wrote: » The ttk in the stream was much too long and most spells not impactful enough Possibly, I was thinking that at times too. However, I think the fact that people were keeping range and using cooldowns added to that. If they were being over cautious to not die on camera then it's probably all fine.
Legi wrote: » Diamaht wrote: » Garrtok wrote: » The ttk in the stream was much too long and most spells not impactful enough Possibly, I was thinking that at times too. However, I think the fact that people were keeping range and using cooldowns added to that. If they were being over cautious to not die on camera then it's probably all fine. The problem with the TTK on stream was that Steven was level30(?) with 3k hp and the rest was lvl15 with ~1k hp (as a fighter) and less as other classes. I think that it was intentionally so he could showcase stuff and not be focussed 100% on gameplay, but that should maybe have been said too at the start of the stream with the ui stuff because this was missable. When other people fought it actually looked fine imo.
Summpwner wrote: » The TTK question puzzles me a lot. It entirely depends on the scenario and skill levels and builds of participants, and how action-dodges factor in (if they still plan to add it). Most people can probably agree that dying in 1 second or less sucks, and most people don't want to spam abilities for 5 minutes before seeing the tide turn. Other than that, it's just twiddling knobs to get healing and protection and damage and mitigation in line.