Solmyr wrote: » I've noticed that mounts can stop on a dime and instantly snap to face any direction, regardless of their size or speed. IMO mounts tend to feel much better when there's some inertia behind them, so stopping from a full gallop would make your horse skid briefly, and turning 180 degrees requires a short animation. Besides feeling more believable, it also offers an opportunity to make mounts feel more distinctive by adjusting the values. Maybe a giant rabbit can get to its top speed faster than a horse, but can't turn quite as fast. Or maybe a floating mount could do things like strafe and move backward at full speed, at the cost of being more sluggish to stop and start. Of course, this does mean you'd sacrifice some of the fine control you have while on foot, which I could see making some people dislike it. Jumping puzzles on horseback would probably be out of the question, and maneuvering in cities might become a chore with player collision factored in - though that would depend on how exactly it was tuned.
tautau wrote: » Good idea. The higher the weight, the more the inertia.
Texas wrote: » Movement like that generally feels terrible when playing.
arkileo wrote: » Mount inertia can be annoying when the environment has a lot of things to collide with, you tend to get hung up on things. It could disincentivize being mounted in confined spaces. Whether that's a good thing or not, dunno. If there is inertia, hopefully it would be a small amount. In a game where people collide with each other, mounts being hard to control makes moving in mounted groups sound like a nightmare.