Nightmarelol wrote: » Can’t wait for bottom feeders to AFK a Raid and still get the same rewards as players who put in 110% effort. This just promotes laziness and people to get away with minimal effort. A DPS meter will filter these weasels out. Can tell people haven’t done high level raids before and it shows
George_Black wrote: » Pyrolol wrote: » How do you expect class balancing without seeing dps meters? Can tell we got some real fresh mmo’ers here that might not be able to handle the criticism 😂 Class balancing for what? 1v1 duel Small scale random pvp Large scale siege pvp Raiding Grinding xp/loot Gathering
Pyrolol wrote: » How do you expect class balancing without seeing dps meters? Can tell we got some real fresh mmo’ers here that might not be able to handle the criticism 😂
NiKr wrote: » Pyrolol wrote: » How do you expect class balancing without seeing dps meters? Can tell we got some real fresh mmo’ers here that might not be able to handle the criticism 😂 Can I kill ~2 other archetypes? If yes - there's your balance. If no - I gotta do better.
Endowed wrote: » Pyrolol wrote: » How do you expect class balancing without seeing dps meters? Can tell we got some real fresh mmo’ers here that might not be able to handle the criticism 😂 Internally.
Pyrolol wrote: » Nightmarelol wrote: » Can’t wait for bottom feeders to AFK a Raid and still get the same rewards as players who put in 110% effort. This just promotes laziness and people to get away with minimal effort. A DPS meter will filter these weasels out. Can tell people haven’t done high level raids before and it shows ^ this The DPS meter will show the blokes doing less damage than the tank/healers but still getting the same rewards 😂
Noaani wrote: An experienced player can probably tell a class isn't balanced without needing to use a combat tracker. If all you are interested in if you find yourself playing an underpowered class is knowing this to be true and then changing to a different class, then a tracker may well be of no use to you.
George_Black wrote: » Nightmarelol wrote: » Can’t wait for bottom feeders to AFK a Raid and still get the same rewards as players who put in 110% effort. This just promotes laziness and people to get away with minimal effort. A DPS meter will filter these weasels out. Can tell people haven’t done high level raids before and it shows Out of touch. Not every player gets to loot. The drops are numbered. The leader decides who gets what.
Laetitian wrote: » Or you just do the math yourself and test in the field in practice. If you don't care enough to do that, you don't care enough to play better. Which is fine, too.
Laetitian wrote: » Communicate. Talk to people about their builds and how they use them. If you've done an encounter twice and it was twice as fast and easy with the first group, find out what made that group more effective and ask future party members about how they intend on recreating that effect.
Noaani wrote: » Laetitian wrote: » Or you just do the math yourself and test in the field in practice. If you don't care enough to do that, you don't care enough to play better. Which is fine, too. The kind of math we are talking about here would take months after each play session. It would take weeks just to collate the inputs after a reasonable length raid, let alone any actual math happening. We are literally talking tens or hundreds of thousands of events, each event having at least 6 different inputs.
Noaani wrote: Edit to add; the group of players that I personally consider most toxic in MMORPG's are those that refuse to put any effort in to being involved in groups or raids. Games would be inherently better expirences if these people simply stuck to offline games - not that I am pointing to any specific posters or anything.
Laetitian wrote: » "Play the way I've determined to be optimal in order to earn the right to exist in my presence, or don't play at all; your lack of effort to impress me is toxic."
Laetitian wrote: » That's great. So analyse the potential performance increase of reaching optimal setups by doing spot tests and comparing the differences.
Laetitian wrote: » That's a luxury you can only get in a game that doesn't make information access and analysis easy.
Laetitian wrote: » "Play the way I've determined to be optimal in order to earn the right to exist in my presence, or don't play at all; your lack of effort to impress me is toxic." What a fucking princess. How about I put effort into the groups that bother to communicate and theorycraft the way I like and you fuck right off if all you can do is compare epeens and circlejerk about how little fun and variety you have left in your hyperoptimised game, and exclude everyone who doesn't conform to your implicit standards?
Noaani wrote: » Laetitian wrote: » "Play the way I've determined to be optimal in order to earn the right to exist in my presence, or don't play at all; your lack of effort to impress me is toxic." What a fucking princess. How about I put effort into the groups that bother to communicate and theorycraft the way I like and you fuck right off if all you can do is compare epeens and circlejerk about how little fun and variety you have left in your hyperoptimised game, and exclude everyone who doesn't conform to your implicit standards? I've never met anyone that is even remotely close to what you are talking about here. When it comes to pickup groups in EQ2, everyone I know only cared if they thought their group was capable of running the content they had in mind. If they thought they were fine, no one at all cared about the class or build of people - other than in regards to what alterations it meant people needed to make to how they play.
Noaani wrote: » In the real world, people don't want to have that discussion you are talking about every time they run group content. If they had to have it, they would be able to run significantly less content.
Noaani wrote: It just means more content, which means more fun for most people.
Laetitian wrote: » I don't understand what you're correcting here. Talking about other people's playstyle and experience level is how you find out whether players are "capable of running the content they had in mind." How else would you do it in a game without DPS meters?
You don't have to. But then you don't really get to be disappointed if the person you end up with isn't capable of doing what you expected them to do. That's on you for being too careless to have that conversation when you don't have an Add-On to do the talking for you.
Is it? Is it fun for you to be quietly disappointed every time a no-name player you're accepting into your party is not performing the way you were expecting?
Players just take the path of least resistance
Noaani wrote: You keep talking about this conversation - in over two decades of playing MMORPG's, I've never seen that conversation actually happen.
Noaani wrote: That is why actual data is what most players use in most MMORPG's, and when that isn't available, build/gearscore is what is used.
Noaani wrote: Laetitian wrote: Players just take the path of least resistance Yes, this is my point. You wanting things to change will not mean things will change. Things are the way they are - we need to work within that. Trying to go in opposition to how things are simply will not be successful.
Laetitian wrote: Players just take the path of least resistance
Pyrolol wrote: » I don’t see how an mmo of this size won’t have such vital information that’s helpful, why not just turn it off if you don’t want to see it? Im yet to play an mmo that doesn’t have some sort of dps /hps tracker, scoreboard or meter
Pyrolol wrote: Stop looking at the negatives and look at how it can be a huge positive, you can practice and see what builds work, what skill rotations work, testing out augs and different talents