HazardNumberSeven wrote: » The health bars won't be visible, iirc. They were just made visible 'for now' and will be disabled later, is what I got from the stream.
akabear wrote: » I've always wondered why first-person shooters (FPS) manage quite well without health bars hovering over their enemies, yet MMORPGs (Massively Multiplayer Online Role-Playing Games) tend to feature them prominently.
Noaani wrote: » My opinion here is that the difference between the genres, the reason it is near ubiquitous in one and essentially not present in the other, is because in FPS games you are almost never in a situation where you would make a different decision based on knowing a rivals health, while in an MMORPG this will happen often.
akabear wrote: » I've always wondered why first-person shooters (FPS) manage quite well without health bars hovering over their enemies, yet MMORPGs (Massively Multiplayer Online Role-Playing Games) tend to feature them prominently. In FPS games, the absence of health bars can be attributed to the fast-paced, immersive gameplay that relies on visual and audio cues to indicate an enemy's health status.