Voxtrium wrote: » Personally I think getting ganked will not be fun for 95% of the player base. Personally I don't even want to see it except for in ridiculous situations where it is called for..
My theory, I think the corruption system is not designed to protect greens but to increase the Risk (in the Risk vs. Reward) of hunting greens. Corruption will be common, farming will be a high risk activity or in groups for rare materials, and the majority of lower rarity materials will be farmed from freeholds.
Laetitian wrote: » What's your bigger concern here? Are you asking about what the ethical restrictions for ganking should be that the community should enforce? And the circumstances under which corruption should be viewed as reasonably justified? (Here my answer is very simple: It'll be a different culture on every server and across different subgroups, and that's inevitable, and desirable.) Or are you asking about the value of the bounty hunting system? Because you want it to be a more engaging PvP activity, or because you want the...development effort invested into it to be lower...?
ExiledByrd wrote: If I could choose I would make the corruption risk high enough that generally it's not worth doing. Similar to @Voxtrium leave OWPvP to those situations where emotions are flaring, resources are contested, or people deserve it for non-pvp griefing. Then I would change the BH system to a node based system and add bounties to people who kill your node's caravans.
ExiledByrd wrote: » If successful ganks are common, Greens will be rare and AoC will get the reputation of a murderfest.
tautau wrote: » I wouldn't be surprised if different servers didn't evolve with somewhat different PvP/ganking levels. We might end up with some servers having a pretty active Bounty Hunter culture while others might not have much at all.