akabear wrote: » If the invested time to get to and fro a destination is high, I think the time to fill your bag within that destination should also be proportionate to the effort involved! And in this example, albeit hypothetical, perhaps 1hr is on the short side!
NiKr wrote: » akabear wrote: » If the invested time to get to and fro a destination is high, I think the time to fill your bag within that destination should also be proportionate to the effort involved! And in this example, albeit hypothetical, perhaps 1hr is on the short side! 1h is for the casuals who'd never step into a dungeon, so their only travel time is slightly outside of the node. Longer overall time is for constant parties in guilds, who'd be playing for longer than 1h a day. Also, do you expect an entire party to fill all 8 of their bags in one hour? Cause I sure as hell hope that's not the case.
Texas wrote: » There are separate inventories for gathering professions and mob loot. I'm pretty sure the 1 hr duration is meant to be a player focusing on a gathering profession, say mining. They are saying it should take about 1 hr of focused mining to fill his mining bags. The general inventory should take much longer to fill. And dungeoning to find rare mining node spawns would take longer.
xMrWoolf wrote: » im hoping resources are scarce. id prefer the market to not just be flooded with endless farm. some items like wood sure it makes sense to be able to farm it all day if your in a jungle and then transport it to a desert node or something like that. but some resources would be nice to not just have a static spawn and endless farming
Behague wrote: » Where can we unload our bags, when there are no nodes developed? Are we going to be running around overencumbered until an expedition procs?