TheHiddenDaggerInn wrote: » While I believe that during the early alpha many players will engage in corruption to test the system and find potential loopholes, I am confident that Intrepid Studios will refine the corruption penalties to meet their intended goals before the official launch. If this happens, much like in Lineage 2, corruption might not be a significant issue. Players are likely to prefer other forms of PvP, especially since the seas offer penalty-free opportunities. However, do you think there will be enough work for bounty hunters in this context? If not, what ideas can you suggest to prevent bounty hunting from becoming an afterthought? I apologize , I just saw there is a similar post below, at least I know someone else is thinking the same thing lol.
TheHiddenDaggerInn wrote: » Bounty Hunters: Essential or Afterthought ? do you think there will be enough work for bounty hunters in this context ?
Arya_Yeshe wrote: » The term "bounty hunter" in AoC serves merely as a symbolic gesture, devoid of any real bounty hunting mechanics within the game. The current system is superficial and lacks meaningful gameplay, leading to disappointment among players
Githal wrote: » Arya_Yeshe wrote: » The term "bounty hunter" in AoC serves merely as a symbolic gesture, devoid of any real bounty hunting mechanics within the game. The current system is superficial and lacks meaningful gameplay, leading to disappointment among players WDYM by "lacks meaningful gameplay,"? The bounty hunting system provides you the location of the Red players, Also reward for killing them.
Arya_Yeshe wrote: » Githal wrote: » WDYM by "lacks meaningful gameplay,"? The bounty hunting system provides you the location of the Red players, Also reward for killing them. which is nothing, boring and anyone will barely get any kill ever since the corruption system is also uninteresting and overly punitive the so called "bounty hunters" will be so numerous and will almost never get any target for them the bounty hunter today is closer to a witch hunter for the corrupted and not a bounty hunter in any means
Githal wrote: » WDYM by "lacks meaningful gameplay,"? The bounty hunting system provides you the location of the Red players, Also reward for killing them.
Githal wrote: » Arya_Yeshe wrote: » Githal wrote: » WDYM by "lacks meaningful gameplay,"? The bounty hunting system provides you the location of the Red players, Also reward for killing them. which is nothing, boring and anyone will barely get any kill ever since the corruption system is also uninteresting and overly punitive the so called "bounty hunters" will be so numerous and will almost never get any target for them the bounty hunter today is closer to a witch hunter for the corrupted and not a bounty hunter in any means There will be corrupted players for sure. Tho probably not to extreme corruption where your stats drop by a lot. But defending some boss/mob from being stolen, securing farm spot, preventing other team from entering non instanced dungeon. This will all make corrupted players
Arya_Yeshe wrote: » I don't think this will happen because the people going to farm dungeons and bosses will go in their best gear and rush to nuke the bosses and secure the loot, nobody will waste time and risk getting corrupted and lose any pice of good gear
oOKingOo wrote: » Higher level hunters and higher level bounty buildings could include things like prisons where captured corrupted players get a timeout when killed by a bounty hunter. Their friends could try to break them out earlier, but the bounty hunters can apply to protect the prison..
Apok wrote: » if you get any kind of reward outside what the red player drops I could see people gaming this system, one player will PK till he gets a bounty and the friend is ready to cash in the bounty and collect whatever his friend had. This could possibly lead to more people who would avoid PvP to get targeted for being that getting a bounty is now incentivized.
Githal wrote: » Apok wrote: » if you get any kind of reward outside what the red player drops I could see people gaming this system, one player will PK till he gets a bounty and the friend is ready to cash in the bounty and collect whatever his friend had. This could possibly lead to more people who would avoid PvP to get targeted for being that getting a bounty is now incentivized. dont think the bounty works this way... You need to accept the bounty quest from a military node. This means your friend should first get corrupted (maybe he needs to kill 3-4 players before he gets a bounty reward put for his head), then you need to accept the quest, and then you need to reach your friend. Till then there might be more bounty hunters there already, or some random may see your friend being red flagged and kill him
Texas wrote: » If the BH system works like that, it sounds like something no one would do.