Mag7spy wrote: » To further drive it home you are trying to say na those 5% of players that want to focus on pve and focus on pvp arenas since they hate ow need to be froced not to have arena content just cause. Even though it hardly effects the game as a whole. And those players need to do pve to get gear to begin with which means pvx content.
Ravicus wrote: » Mag7spy wrote: » Ravicus wrote: » I guess according to the wiki it is instance based. https://ashesofcreation.wiki/Arenas I find that sad however, as you lose a lot of community involvement. You don't lose community involvement that doesn't make any sense. You main more community rep in the server in a wider margin based on the size of the server. you would have community involvement in open world arenas by having to post guards and police the area. You would have the announcers and such. You would have an audience to watch the event. You have zero community involvement when you que up for an instance.
Mag7spy wrote: » Ravicus wrote: » I guess according to the wiki it is instance based. https://ashesofcreation.wiki/Arenas I find that sad however, as you lose a lot of community involvement. You don't lose community involvement that doesn't make any sense. You main more community rep in the server in a wider margin based on the size of the server.
Ravicus wrote: » I guess according to the wiki it is instance based. https://ashesofcreation.wiki/Arenas I find that sad however, as you lose a lot of community involvement.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » To further drive it home you are trying to say na those 5% of players that want to focus on pve and focus on pvp arenas since they hate ow need to be froced not to have arena content just cause. Even though it hardly effects the game as a whole. And those players need to do pve to get gear to begin with which means pvx content. Yes, I want those 5% to be in the damn game and not in an instance. That's my only point
Mag7spy wrote: » So you are just wanting the game to be worse just cause from what I'm seeing.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » So you are just wanting the game to be worse just cause from what I'm seeing. Worse in your opinion? Yes. Worse in mine? No
Ashes is not forcing anyone to do owpvp. You choose to do it. You choose to play a game that has owpvp by simply logging in. Now arena's should not have any downtime. That should not have any limitations other than maybe other players in the actual arena at that time. There will be some intanced stuff now, but it will not be the focus. If instancing becomes the focus of the game then it will fundamentally change the game's focus.
And I want those choices to not include instanced bullshit I know that people love instanced shit. It's obvious by the genre and by my own experience. People also love a ton of things that are not good for them or others, but it doesn't mean that they should be free to do those things. We supposedly won't have farmable instanced pve (if even repeatable at all), so why in the hell should pvpers get pure instanced content for themselves?
Ace1234 wrote: » Well, I think the difference is the farmable aspect. We don't want to undermine the open world through instanced content being farmable, so I think a better comparison would be instanced dungeons/raids which happen to already be planned for the game, which would be more comparable to instanced pvp/arenas, conversely.
Ace1234 wrote: » Players who don't want to play pvx stuff arent going to play the game regardless of how much you try to "remove their ability to avoid playing in the open world", so it would only help the game to draw in more players by allowing them to play the way they want, since they may end up developing an interest in the open world content, while keeping more players happy by giving the the flexibility to adapt how they can play based on the mood they are in.
I completely disagree with this position because it's this kind of thinking that has diluted every damn game out there. You start with "let's have something that appeals to a broader audience", then this broader audience complains and pushes for even more content that appeals to them, and by the end your game is changed so much that you have completely lost your main target audience, while this broader appeal has diluted your game past its uniqueness and this broader audience left to play other games that specialize in their preferred content. I'd rather have a niche specialized game that only appeals to its audience than a vague mess that barely appeals to anyone in particular. And if that niche game is great - it'll attract people naturally, because those who're playing it will share their hype with their friends and spread the word about the game.
Ace1234 wrote: » @Ludullu_(NiKr) I completely disagree with this position because it's this kind of thinking that has diluted every damn game out there. You start with "let's have something that appeals to a broader audience", then this broader audience complains and pushes for even more content that appeals to them, and by the end your game is changed so much that you have completely lost your main target audience, while this broader appeal has diluted your game past its uniqueness and this broader audience left to play other games that specialize in their preferred content. I'd rather have a niche specialized game that only appeals to its audience than a vague mess that barely appeals to anyone in particular. And if that niche game is great - it'll attract people naturally, because those who're playing it will share their hype with their friends and spread the word about the game. I agree thats why I said it would be best to prioritize the pvx stuff to maintain the identity of the game, but I don't think its as black and white as that, I think its more of a sprectrum and a matter of degrees. You can still have the focus on a certain type of content while still including other types of content, as long as you satisfy the needs of the target audiences, I think the problem starts to form when you swing the pendulum too far in another direction where you cant keep up with the needs of the main target audience, or when the needs of a different audience cause decisions to be made that have too much of a negatove impact on the experience of the main target audience. Again, I don't think this would be the case by simply adding instanced pvp content for players who desire that, because players are going to play how they want and of they can't meet their needs with one game they will just play a different one, so I don't think this would have any effect on the experience of the pvx players other than a potentially positive impact by drawing more players to the game.
Ludullu_(NiKr) wrote: » I'd rather have a niche specialized game that only appeals to its audience than a vague mess that barely appeals to anyone in particular. And if that niche game is great - it'll attract people naturally, because those who're playing it will share their hype with their friends and spread the word about the game.
Apok wrote: » you realize MMOs used to not have mounts, your argument would be like me saying Ashes shouldn't have mounts because old school MMOs didn't.
Ludullu_(NiKr) wrote: » Apok wrote: » you realize MMOs used to not have mounts, your argument would be like me saying Ashes shouldn't have mounts because old school MMOs didn't. Not quite the same thing. I don't want instanced arena exactly BECAUSE I've played an old owpvp game with it and I saw a shitton of people choose the arena instead of the open world. Also, I'd support a no-mount design, because it'd lead to more PKs which means more targets for BHs All of us want at least a single thing that someone else here doesn't want. I just want a lot of things that a lot of people don't want (on both sides of the pvx spectrum).
Mag7spy wrote: » Which brings up the point it isn't about having most players doing owpvp it and just about you not wanting arena without a clear point to go against it.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » Which brings up the point it isn't about having most players doing owpvp it and just about you not wanting arena without a clear point to go against it. My point has been clear. Anyone who's not in the open world - are not in the open world. If there's any repeatable instanced content - people will be repeating it for a multitude of reasons, none of which I care about. What I do care about is that those reasons will always exist, which will directly lead to people not participating in ow content. And if 5% of concurrent players are sitting in an instanced thing - that's 5% of server slots not being used by people who would've been existing in the open world. And I'd prefer if everyone in an owpvx game were in the ow doing pvx things
Mag7spy wrote: » This is the issue you are so stuck wanting L3 and AoC is not L3, issues and how the game played are going to be different in AoC. AoC isn't going to go down the round of extreme niche for no reason so it dies off.