Ravicus wrote: » Just remember, I do not think anything will be soulbound. I believe most everything can be lootable and taken in pvp or traded. There might be a couple of exceptions, but not many.
Ludullu_(NiKr) wrote: » Ravicus wrote: » Just remember, I do not think anything will be soulbound. I believe most everything can be lootable and taken in pvp or traded. There might be a couple of exceptions, but not many. I'd expect any and all cosmetics to be at least account-bound. Losing your irl money by dying in game would be the last thing Intrepid would want as part of their design
Ravicus wrote: » I guess we will find out.
Ludullu_(NiKr) wrote: » Ravicus wrote: » I guess we will find out. Cosmetics are not gear though. Obviously gear might be copyable into a cosmetic skin or smth, but at that point I'd expect that cosmetic to simply be account-bound. No reason not to have it that way. It serves no function to the other player, so why punish people even further. Though obviously this only applies to red players in the first place, so maybe Steven wants to fuck those over even more than they'll already be, but that's a whole separate issue.
BlackBrony wrote: » I despise Battlepass. It's fake content with real rewards. Basically forcing you to buy it if you're a collector. Sometimes they even give power up. For example OW, giving access to new heroes or skins. The game should be fun to play, or not. It's not the same as a single player RPG where you might want to complete all achievements because it's something to do, once, and then you're done. Bpass keep changing and giving new fake rewards and objectives. Make the game fun, balance it, keep adding new things. I hope there is no bpass in this game.
Dygz wrote: » BP Tasks are no more fake than anything else players do in the game. No more fake than Achievements or repeating Dungeons and Raids.
Dygz wrote: » Otr wrote: » DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[1][2] - The frequency and size of expansions will be based on the popularity and subscription base of the game.[1] - DLC will not cost anything more than the normal subscription.[3][4]https://youtube.com/watch?v=-fUWFkMvyHY&t=3758s - Larger expansions will add new content and increase various aspects of the game.[1][5] - New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[6] The vid you posted is from 2018, the first year of development. Battlepasses have become quite popular in the last 5 years. 2018 is a year or more before Intrepid developed their Battlepass for APOC. Everything is subject to change. Except no P2W. Battlepass fits in with a quarterly release of content. And it's not unusual for Battlepasses to have a free path as well as a premium/paid path. So... Battlepass is not a major tweak of those quotes.
Otr wrote: » DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[1][2] - The frequency and size of expansions will be based on the popularity and subscription base of the game.[1] - DLC will not cost anything more than the normal subscription.[3][4]https://youtube.com/watch?v=-fUWFkMvyHY&t=3758s - Larger expansions will add new content and increase various aspects of the game.[1][5] - New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[6]
Ludullu_(NiKr) wrote: » https://www.twitch.tv/ashesofcreation/clip/UnsightlyEntertainingDaikonGrammarKing-7FALKDhYjf0XGEu3