Arya_Yeshe wrote: » I talked about this a year ago and people dumped a truck of poop on me for it, they said players would exploit, its a bad idea, people would find ways to jinx the game, blah blah... bunch of nay sayers basically but to me, what would be REALLY good is building an instanced underground dungeon and putting the mobs inside
Voxtrium wrote: » Arya_Yeshe wrote: » I talked about this a year ago and people dumped a truck of poop on me for it, they said players would exploit, its a bad idea, people would find ways to jinx the game, blah blah... bunch of nay sayers basically but to me, what would be REALLY good is building an instanced underground dungeon and putting the mobs inside Hey honestly i wouldnt mind having an instanved basement under our freeholds that show our loot inside of them, thatd be dope. However I think for owning a mob for defense it would have to be outside and visible to players. Of course the mob could never leave the freehold, but still
Voxtrium wrote: » Expansion idea - Let us own high level mobs as servants/defenders for our freeholds
Shabooey wrote: » Sounds like a cool idea. You could possibly link it to Animal Husbandry, so they could tame creatures. Over time, with a lot of effort and other stuff, you could create an 'Elite' that could be sold to patrol freeholds. Obviously this would move it away from the monster idea you had so not sure how you'd feel about that. But think this would be a fun way to incorporate a system in the game.
Aszkalon wrote: » Voxtrium wrote: » Expansion idea - Let us own high level mobs as servants/defenders for our freeholds Like, when we can make People "into Vampire-Thralls" in V Rising and have them patrol around our Castles ? Actually - Yes, why not ? Why should Freehold-Owners not have the Option to have like a t~iiiiiiiiiiny NPC Army or something, that has like the Strength of Three Players or something - who have the same Level and "Gear-Level" of the Freehold-Owner ? I am honest. I can not imagine this being in any kind or way being "overpowered" in an Open World MMO where whole "ARMIES" can move around, and raze and raid a Freehold at the latest after the Freehold's Node has fallen through a Siege, right ? I can not see these few NPC's there hold off "ANY" kind of Attacker Force that would be bigger than Three Players or so. And how many People can have Freeholds anyway ? Between 5% to 15% of the whole Server Population at the End ? . Not overpowered at all, despite what some People may seem to fear.
Sengarden wrote: » Seriously though, that does sound pretty cool! Would open up tons of locations players may have already delved into for more opportunities for impactful progression. Perhaps these could also be earned and kept as guards at guild castles, or somewhere deep inside a metropolis node where they could be unleashed during siege battles.
Voxtrium wrote: » Haha yeah it could go loads of different directions, I have no idea how messy that might get in the back end but its potential is definitely there!
arkileo wrote: » Taming a beast to keep as a guard dog is one thing, but capturing a corrupted demon-monster to keep as a guard dog is a different thing. The latter feels like it would be a little immersion breaking to encounter in someone's freehold. I think here's a line somewhere between what would and wouldn't be immersion breaking.
Otr wrote: » arkileo wrote: » Taming a beast to keep as a guard dog is one thing, but capturing a corrupted demon-monster to keep as a guard dog is a different thing. The latter feels like it would be a little immersion breaking to encounter in someone's freehold. I think here's a line somewhere between what would and wouldn't be immersion breaking. My line is: if I see female characters running on high heels through the forest, then they can add anything else.
Dygz wrote: » The Ashes design already includes minion and mercenary NPCs to defend Freeholds.