I might have missed something. But if anyone knows me by now, they'll tell you I probably have some out there ideas.
So here is one. Dynamic music.
I wanted to pitch two ways this could be done.
Method one: Dynamic Orchestra
Each race and/or class has an instrument tied to it. Each zone has a track or a number of tracks tied to it.
Let's say we are playing as a kaelar fighter (about as generic as they come, I know) they are represented in the Riverlands as a violin. Joined in their party is an Empyrean cleric, represented as a piano or a harp. Then a py'rai elf as a flute, and each race adds one intrument.
Another option could go that each race has 8 instruments tied to their cultural them.
But method one all boils down to each zone having 1 or a set of tracks for each intrument to have set notes to play.
Merhod Two: A Reactive World
You are roaming into section 1 of the Riverlands, track 1 plays.
You start a fight with a minotaur, combat track 1 starts playing.
You die, death music plays.
I know it sounds boring the way I put it, but reactive music is rather common and gives you nonverbal ques about the world around you. Something aggroed you, combat music ensues. You are out of combat, zone track starts to play. You entered a new zone, that zone's track begins to play. An event started, music for that event or a event alerts you.
The game could communicate to you, without text or verbal ques what is going on.
I wanted to suggest this idea and hear what people think. Any suggestions or ideas of your own?