Blip wrote: » **The Proposal: Cosmetic Toggles** To address these concerns, I propose the introduction of a toggle option that allows players to disable the visibility of cosmetic items purchased through the game's cash shop
Otr wrote: » Blip wrote: » **The Proposal: Cosmetic Toggles** To address these concerns, I propose the introduction of a toggle option that allows players to disable the visibility of cosmetic items purchased through the game's cash shop I would even pay a monthly subscription to get such a toggle option.
Blip wrote: » they can also blur the lines between actual progression and appearance. Players who invest time and effort into earning gear may feel overshadowed by those who purchase similar-looking items through a cash shop. This issue is particularly acute when these items do not have any level or achievement restrictions, allowing anyone to bypass the visual journey traditionally associated with character development
Veeshan wrote: » Personaly would have cosmetic toggle off for everyone when they exit town/freeholds. since gear recognition is important when it comes to pvp
Saabynator wrote: » Some people buy cosmetics for themselves, some buy them to look cool infron of others.
Saabynator wrote: » I want Intrepid to earn big money doing this.
Otr wrote: » Saabynator wrote: » Some people buy cosmetics for themselves, some buy them to look cool infron of others. If they would look cool... But in other threads people complain that cosmetics on this store are ugly. Saabynator wrote: » I want Intrepid to earn big money doing this. Me too. That's why I offer to pay to hide them than not paying anything. Free money, to replace the ugly cosmetics with default cosmetics! This alone is worth $375
Blip wrote: » I know its been discussions before, and before anyone says yes i used ChatGPT to help with spelling and formating. **The Importance of Visual Progression in MMORPGs and the Case for Cosmetic Toggles** In MMORPGs, visual progression is a crucial element that enhances player immersion and satisfaction. This progression, which manifests through the gradual acquisition of increasingly impressive gear, allows players to visually showcase their in-game achievements. However, the introduction of purchasable cosmetics can disrupt this experience by enabling new or lower-level players to don high-end appearances, which can diminish the sense of accomplishment tied to actual gameplay progression. **Why Visual Progression Matters** Visual progression is integral to the MMORPG experience because it provides a clear and satisfying sense of advancement. When players see their characters evolve from basic starter gear to intricate, high-tier equipment, it reinforces the journey they've undertaken in the game world. This transformation is not just aesthetic but also symbolic of the player's growth, dedication, and mastery. **The Issue with Paid Cosmetics** While cosmetic items offer a way for games to generate revenue, they can also blur the lines between actual progression and appearance. Players who invest time and effort into earning gear may feel overshadowed by those who purchase similar-looking items through a cash shop. This issue is particularly acute when these items do not have any level or achievement restrictions, allowing anyone to bypass the visual journey traditionally associated with character development. **The Proposal: Cosmetic Toggles** To address these concerns, I propose the introduction of a toggle option that allows players to disable the visibility of cosmetic items purchased through the game's cash shop. This feature would enable players to see only in-game earned gear, preserving the integrity of visual progression and allowing them to enjoy a more immersive experience. Additionally, this toggle could be offered as a premium feature, providing an optional revenue stream for the developers while respecting player choice. **Conclusion** Incorporating a toggle for cosmetic visibility respects both the player's journey and the game's economic model. By offering this as an additional paid feature, developers can cater to players who prioritize immersion and authentic progression, while still benefiting from cosmetic sales. This approach could strike a balance between maintaining game integrity and supporting a sustainable business model.
Saabynator wrote: » Otr wrote: » Saabynator wrote: » Some people buy cosmetics for themselves, some buy them to look cool infron of others. If they would look cool... But in other threads people complain that cosmetics on this store are ugly. Saabynator wrote: » I want Intrepid to earn big money doing this. Me too. That's why I offer to pay to hide them than not paying anything. Free money, to replace the ugly cosmetics with default cosmetics! This alone is worth $375 Ugly cosmetics is subjective. Some like, some dont. Point still stand. I got no idea what your talking about there hehe.
Vospha wrote: » I agree with the fact that I would much rather see people in towns and be like "oh, looks at that guys gear. He most have done something awesome to get that!" rather than "ah that guys got a fat wallet".
Noaani wrote: » While I would personally like to see a cosmetics toggle, I fully understand Intrepids reason for not having one (they have said they will not have one). People pay money for cosmetics, and in doing so expect their character to be displayed to others in the manner in which they intend. It would be kind of wrong for Intrepid to have this deal with players on one end, and then kind of backhandedly take money from other players to go against that first deal. If nothing else, it would be a massive loss in trust in Intrepid if they did this, even if it is something I would personally want.
TheDarkSorcerer wrote: » Omg another thread...