DRAMA - the spice that other MMORPG development studios are afraid to use but which AoC will spice up a delicious and succulent dish
Many developers/writers are afraid to use DRAMA to give good development, maturity and growth to the MMORPG they are developing because that DRAMA can get out of control of an entire community so those developers/writers give their MMORPGS development, growth and maturity in a calmer way with much less drama or almost no drama at all to ensure they please all their players.
When was the last time YOU THE PLAYERS were really immersed and attentive to the growth, maturity and story development of your favorite MMORPG or that of your favorite characters?
When was the last time you really felt that you were in a MMORPG story where anything could happen to anyone regardless of the relevance of that character in that MMORPG?
When was the last time you saw a very important and beloved character die in order to give growth development to other characters or story of that MMORPG?
When was the last time you did NOT play a MMORPG where everyone would be a winner and the good person would always triumph because of the power of friendship and love?
When was the last time you played a MMORPG where you develop your characters in a mature way with positive events but also with many negative events ?
When did you as MMORPG players really get lost and let the development studios treat you like a child by giving you all the easy and mediocre happy candy to make you feel good about a story where your favorite characters will always have a 100% guarantee of success and where everything will be happiness, joy but no drama at all.
When did you really feel the DRAMA in a MMORPG story?
EVERYONE IS A WINNER a philosophy and way to develop a MMORPG because you are not good enough to develop, control and generate DRAMA that makes players be more aware of the events of that MMORPG either with positive events that attract the attention of a part of the players and with negative events that attract the attention of another part of the players.
The DRAMA that a MMORPG can generate will help the healthy growth of its sociability because that is what a society is about, nobody grows or improves when something is easy, nobody has a “character development” when most things are given away, the DRAMA is what will push players to want to move forward in a story that have them involved in suspense, concentration and waiting.
Does anyone remember the Prime of GAME OF THRONES ? That kind of DRAMA is what AoC should aim for. Having the AoC community PENDING WHAT WILL HAPPEN BECAUSE NO ONE KNOWS WHAT WILL HAPPEN ! HAVE THEM FEARING THAT THEIR FAVORITE CHARACTER MIGHT DIE! TO HAVE THEM ANXIOUS TO KNOW MORE! THAT'S THE DRAMA AOC SHOULD BE AIMING FOR!
https://www.youtube.com/watch?v=xk0Y0gu_pnk
Imagine generating so much drama that your followers are always watching to see what will happen in the MMORPG.
https://youtu.be/sn8ptplqQ38?si=eCoxeA0b96hTGOHz&t=87LONG LIVE TO THE LORD COMANDER!