Azherae wrote: » I... think I don't really get it. I don't see how this makes it more instrument oriented. And this is coming from someone who's very familiar with the FFXI bard, which is incredibly instrument oriented and has lots more focus on the musical aspect than the Ashes one, along with the longer casts, way more effects, positioning and awareness requirements, etc. Steven's said that he didn't want bards to be viewed as purely musical, from the beginning, I think, and I'd also assume that we got this simpler version of the positioning aspect both for balance reasons and to reduce the sort of complexity and teamwork required to make FFXI's style of Bard work (as the baseline, the dances still do some of this). The other thing is, wouldn't you need the same number of 'hotkeys' to do this? What's the UI you're visualizing here that reduces the actual 'complexity' of the interaction with the music? (I might be thinking too much in terms of the games that use the Hunting Horn style sequential notes/melodies)
willsummon wrote: » I disagree. The way the Bard is presented is genius. The Bard's skills are separated into three classes, which subclasses. The primary three are instruments, dancing, and plays. Most than likely, the Bard mixed with caster classes will use instruments more. While melee Bard classes will use dancing more.