I've seen some other members in the forums post about this, and I thought I'd make this its own thread since I'm offering specific design advice.
In general I agree with the sentiment that a greater emphasis on the instrumentality of Bards is important. We don't want Bards to just be "Combat, but Music-Themed this time."
Here is my suggestion:
Apply "Virtuosity" for Out-of-Combat Bards actively playing music. This can optionally be extended to be instrument-specific bonuses, but read on for solutions if Intrepid don't want instruments to perform differently to one another.
Basically, while you are both
out of combat and playing a melody you get "Virtuosity".
Virtuosity would alter your Melodies in a way that looks something like this:**
**: These numbers are obviously completely made up, don't read too much into them or think something is under/overpowered just because of a number you read here
- Drums: 75% More AoE, 75% Reduced Effect of Melody, Drum effects stack once with any other instrument, but generates no Counterpoint
- Lute: 50% Increased Effect of Counterpoint Build-up, 25% More Effect of Melody, 75% Less AoE
In this example, I assume that Counterpoint is made a forced behavior for Bards, and not something you manually have to spec into. I think it was Bucky who said in the livestream that they liked this enough to potentially just give it to all Bards irrespective of their passive trees.
So those are simple examples, but they could be extended to more advanced modifiers like:
- Applies 15% Movement Speed inherently (nice for drums?);
- More Effect per different Melody affecting your party (harp?)
Alternatively, if Intrepid would like the instruments to remain neutral, you can have these modifiers roll randomly on instruments so that if you want a specific mod for a specific instrument, you have to go out and play for it or perhaps craft it.
Or, probably more prudently, Intrepid can simply create a spec-line in the skill tree for 'Virtuosity'
this way it utilizes existing systems. But the point is I would definitely like to see an option to be more instrument/music focused, and I think the best way to do that is to have an "Out-of-Combat Instrument Bonus"