arkileo wrote: » I'm confused, are we talking about skills from the skill tree, or augments as in secondary archetype augments? We were shown two skill options from the bard tree, but I don't think we were shown any augments.
nanfoodle wrote: » arkileo wrote: » I'm confused, are we talking about skills from the skill tree, or augments as in secondary archetype augments? We were shown two skill options from the bard tree, but I don't think we were shown any augments. Steven talked about it at the end of the stream. They are the skill and skill trees that you will see. Each class will have 4 of them. Much like a Mage: One Augment line could me Ice, another Fire, 3rd Arcane. Or maybe I have it 100% wrong lol
arkileo wrote: » nanfoodle wrote: » arkileo wrote: » I'm confused, are we talking about skills from the skill tree, or augments as in secondary archetype augments? We were shown two skill options from the bard tree, but I don't think we were shown any augments. Steven talked about it at the end of the stream. They are the skill and skill trees that you will see. Each class will have 4 of them. Much like a Mage: One Augment line could me Ice, another Fire, 3rd Arcane. Or maybe I have it 100% wrong lol Oh, schools of augmentation. Yeah, he mentioned buffs and regeneration as two of the schools. The schools keep within the themes of the archetype's kit, so I think it's possible a 3rd one might center around debuffing enemies, unless that would fall under the buff school. Hard to say what a 4th one might be, just because the kit we were shown mainly centered around buffs, regen, and debuffs. I think a more heal-centric build would fall under the regeneration school.
nanfoodle wrote: » arkileo wrote: » nanfoodle wrote: » arkileo wrote: » I'm confused, are we talking about skills from the skill tree, or augments as in secondary archetype augments? We were shown two skill options from the bard tree, but I don't think we were shown any augments. Steven talked about it at the end of the stream. They are the skill and skill trees that you will see. Each class will have 4 of them. Much like a Mage: One Augment line could me Ice, another Fire, 3rd Arcane. Or maybe I have it 100% wrong lol Oh, schools of augmentation. Yeah, he mentioned buffs and regeneration as two of the schools. The schools keep within the themes of the archetype's kit, so I think it's possible a 3rd one might center around debuffing enemies, unless that would fall under the buff school. Hard to say what a 4th one might be, just because the kit we were shown mainly centered around buffs, regen, and debuffs. I think a more heal-centric build would fall under the regeneration school. I think it would be nice if least one was a DPS spec. Just for two reasons. One, so Bards players don't get burn out. Two, so that guildies can play together. Two Bards on duty that night. Would be nice if they could do a dungeon with his friends. One Bard DPS and one plays support.
arkileo wrote: » nanfoodle wrote: » arkileo wrote: » nanfoodle wrote: » arkileo wrote: » I'm confused, are we talking about skills from the skill tree, or augments as in secondary archetype augments? We were shown two skill options from the bard tree, but I don't think we were shown any augments. Steven talked about it at the end of the stream. They are the skill and skill trees that you will see. Each class will have 4 of them. Much like a Mage: One Augment line could me Ice, another Fire, 3rd Arcane. Or maybe I have it 100% wrong lol Oh, schools of augmentation. Yeah, he mentioned buffs and regeneration as two of the schools. The schools keep within the themes of the archetype's kit, so I think it's possible a 3rd one might center around debuffing enemies, unless that would fall under the buff school. Hard to say what a 4th one might be, just because the kit we were shown mainly centered around buffs, regen, and debuffs. I think a more heal-centric build would fall under the regeneration school. I think it would be nice if least one was a DPS spec. Just for two reasons. One, so Bards players don't get burn out. Two, so that guildies can play together. Two Bards on duty that night. Would be nice if they could do a dungeon with his friends. One Bard DPS and one plays support. If a bard wants to be more DPS, they can take a different secondary archetype. Support secondary archetypes are little more scare, so I think bard's should be reserved for support.
nanfoodle wrote: » We saw skills from I think it was two Augments. They were centered around support. What would you like to see for the other two Augments the Bard class will be getting? I have two suggestions. DPS: I would love to see a mix of AoE dots and ST ranged attacks that are centered around 20% doing less damage then other DPS specs that also do debuffs. Slow attack speed and casting speed. Snares and roots. Crippling effects that lower melee damages and other skills that will debuff spells damage. Main Healer spec: This would not do that same volume of damage as a Cleric but would have solid ST heals but their skills would be more about HOT songs that also add better damage buffers, also increasing things like Stats like Str, Sta, Dex and other things like that. Maybe even a song that helps with mitigation of damage. With a raid, such a bard would be needed along with a cleric.
P0GG0 wrote: » i'm confused on why healers should be able to dps for ever just because of the 'levelling' excuse. supports should stay supports. if they cant find a dps or two to grind with its their problem.
nanfoodle wrote: » P0GG0 wrote: » i'm confused on why healers should be able to dps for ever just because of the 'levelling' excuse. supports should stay supports. if they cant find a dps or two to grind with its their problem. Support players get burn out... ...Fact, people who play DPS mostly, don't get support burnout. Games that require support and heals. End up losing these type of gamers from that high pressure role. Support players need to swap out and take turns.
Damokles wrote: » I think its gonna be the Melodies we play as a buff ontop of other abilities. Like a Mage that uses Lightning Bolt and gives everyone a little bit of mana regen etc.
nanfoodle wrote: » In the steam they said two things that were telling. One: The Bard skills shown where from two Augments. Two: We will be seeing more skills after all the classes get their other two Augments. They are focusing on just two Augments for now. From that my guess that would be a Mage switching between: Fire, Ice, Arcane and something else. Or a Cleric switching between Heals or DPS spec.