Kilion wrote: » I agree that having elements of terrain obstruction to access certain areas will make a good addition to the game, not only because it would be fun to have such thrill in your exploration, but also because it is a great element for PvP. Imagine a monastery carved into a cliff as an open dungeon. A group as part of a raid could prevent others from accessing the dungeon while they take on a boss that spawns in the entrance area of the dungeon.
AidanKD wrote: » Guild Wars 2 for me will always be the gold standard - open world Jumping Puzzles with rewards at the end.
Aszkalon wrote: » AidanKD wrote: » Guild Wars 2 for me will always be the gold standard - open world Jumping Puzzles with rewards at the end. And they looked " beautiful - as - HELL " !! (*_*) Guild Wars 2 had such wonderfully pretty Jumping Puzzles at times. I didn't play the Game for very long, but it was still a cool Experience.
Dolyem wrote: » They're cool, but one thing to consider in terms of puzzles to access certain content can be easily griefed in a setting with character collision.
Halae wrote: » I'd personally prefer if some things were locked off behind a jumping puzzle, but that they be exclusively optional things. No dungeons, no major content, but like... rare resource spawns? Special mutant animals? Special events or NPCs? Those could be a fun reward for a player that manages to get up there.