Songcaller wrote: » I have quickly checked the wiki (on beach about to have bbq). I can't locate where the 'base' comes from nor the 'rating'. Yes, I often make formulas when I can. The lifeblood of min maxing requires the arteries of foundation to be revealed. 😉
Sathrago wrote: » Honestly the more I look into the skills they have shown off, the less I want for every weapon to be used by every class. Some of these just wouldnt make sense. Like a fighter with a book would need extensive animation/effect creation just to make it work. and ranger as you can see above is mostly bow focused. I expect that there will be many restrictions on what weapons can be used across the archetypes due to skills not being able to use them. It kind of defeats the stated goal of "everyone can use any weapon" but this does make it more important what weapon you bring.
Songcaller wrote: » So, the gatekeepers will be happy. Low rating = no raids.
Ludullu_(NiKr) wrote: » Sathrago wrote: » Honestly the more I look into the skills they have shown off, the less I want for every weapon to be used by every class. Some of these just wouldnt make sense. Like a fighter with a book would need extensive animation/effect creation just to make it work. and ranger as you can see above is mostly bow focused. I expect that there will be many restrictions on what weapons can be used across the archetypes due to skills not being able to use them. It kind of defeats the stated goal of "everyone can use any weapon" but this does make it more important what weapon you bring. Don't you dare deny me my Wand Shield Tank!! As for "anyone can use anything". That has never implied that using anything will be in any way viable. It simply states that it's possible.
Sathrago wrote: » Ludullu_(NiKr) wrote: » Sathrago wrote: » Honestly the more I look into the skills they have shown off, the less I want for every weapon to be used by every class. Some of these just wouldnt make sense. Like a fighter with a book would need extensive animation/effect creation just to make it work. and ranger as you can see above is mostly bow focused. I expect that there will be many restrictions on what weapons can be used across the archetypes due to skills not being able to use them. It kind of defeats the stated goal of "everyone can use any weapon" but this does make it more important what weapon you bring. Don't you dare deny me my Wand Shield Tank!! As for "anyone can use anything". That has never implied that using anything will be in any way viable. It simply states that it's possible. look if you can use a wand and a shield or a stupid book it should be more than reasonable for me to use a 2h shield to bash peoples faces in.
arkileo wrote: » I'm a newcomer to this discussion, so am I missing something here?
Ludullu_(NiKr) wrote: » Well, the power stat doesn't come directly from the main attribute, so the weapon's own stat values are still really important. The same was true in the bard showcase. 61int, but the rating is at 234. And considering that in both cases the characters were wearing the same type of jewels from this set There's 2 possibilities: difference between magic and physic weapons is huge (i.e. 334phys power vs 39 phys power) Steven went out of his way to give himself super precise jewels with magic atk power for the bard showcase, in order to boost his m.a.p. To me this implies that difference between weapons is big enough to not make them redundant. And this would also imply that vertical increase of the weapon's main attacking stat would also mean only a 1/10 (even slightly less) of that increase in pure dmg output, cause the "raiting" part of the attack power equation is always 1/10ed to make the numbers smaller.
Songcaller wrote: » I keep seeing weapons and accessories being shown. There is no reason to my knowledge why all armour and accessories can be enchanted to safe level +5 and I bet such an approach would reach soft cap long before the weapon has a chance.
Ludullu_(NiKr) wrote: » Songcaller wrote: » I keep seeing weapons and accessories being shown. There is no reason to my knowledge why all armour and accessories can be enchanted to safe level +5 and I bet such an approach would reach soft cap long before the weapon has a chance. Is there any reason for you to believe that literally every item type can have phys or mage power stat on it? I'd personally hope that is NOT the case, for the exact reason you stated. If any item can be given any stat - items have no inherent value. I sure as fuck hope that is not the case, cause what's the point of farming for shit if you can just craft the most basic item with the stat you want and then just enchant it higher. That'd be waaaaay too stupid of a design.
Songcaller wrote: » Ludullu_(NiKr) wrote: » Songcaller wrote: » I keep seeing weapons and accessories being shown. There is no reason to my knowledge why all armour and accessories can be enchanted to safe level +5 and I bet such an approach would reach soft cap long before the weapon has a chance. Is there any reason for you to believe that literally every item type can have phys or mage power stat on it? I'd personally hope that is NOT the case, for the exact reason you stated. If any item can be given any stat - items have no inherent value. I sure as fuck hope that is not the case, cause what's the point of farming for shit if you can just craft the most basic item with the stat you want and then just enchant it higher. That'd be waaaaay too stupid of a design. Not sure how to respond. If we cam use any weapon we need the ability to select the best stats for the build on our toons. I still believe hybrid will suck for the reasons you mentioned and on top of that crofters can not change all stats on a piece of gear. The further I go down the rabbit whole the more I feel I've been conned out of 3000 quid of packages and cosmetics because the more that is revealed the more mirroring I am seeing.
Songcaller wrote: » Not sure how to respond. If we cam use any weapon we need the ability to select the best stats for the build on our toons. I still believe hybrid will suck for the reasons you mentioned and on top of that crofters can not change all stats on a piece of gear. The further I go down the rabbit whole the more I feel I've been conned out of 3000 quid of packages and cosmetics because the more that is revealed the more mirroring I am seeing.
Songcaller wrote: » There is need and there is want. I learnt the best builds on bg3, best equipment for each build, best process for each group, best companions for the perfect roles. Every game of bg3 is the same. My main toon just changes role each rendition but the team as a whole is identical. Replayability level? Next to zero unless you love the sex scenes.