Suggestion for the Progress of the Hunting Profession (Taming)

PeregrinumPeregrinum Member
edited August 2023 in General Discussion
Although we don't yet have access to detailed information about the progression of the professions, as someone who has identified with the hunting (taming) profession, I would like to suggest a few things about its progression in particular:

1) There could be a classification of the creatures to fit them into the tiers of the profession and this classification could work as a restriction so that it is only possible to skin or tame creatures of the same tier that we are in. This would generate both greater competitiveness for those who are in the same tier and share the same region of the map, as well as a "sense of urgency" to increase the level of the profession as soon as possible in order to gain access to higher quality hides and tame stronger creatures.

2) There could be "quests" to increase the profession's tier.
Instead of just hunting the creatures of our tier that are in the region where we are going to settle (which could end up being monotonous), we could be challenged to hunt a certain number of creatures from different biomes according to the tier we are in and then move on to the next level. This would make moving up to each tier an ever greater challenge and would lead us to always be "on the move", looking for new places, exploring the world, having a more challenging experience with the potential dangers we would encounter along the way (both other players and stronger monsters).

3) The rare creatures of Verra could only be skinned or tamed by those in the last tiers of the profession.
As a way of rewarding the effort of those who have reached the highest levels of the profession (as well as motivating those who haven't yet), after going through all the challenges (especially if they adhere to this system of "missions" to increase the tier), the rare creatures would be "trophies" to be competed for only by those who have proven themselves fit for this achievement (because given the difficulty of obtaining them and their rarity, they will in fact be like "achievements").
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Comments

  • GarrenGarren Member, Alpha One, Adventurer
    I like the idea of the rare creatures. Maybe while hunting Elk to skin an Alpha Elk mini boss spawns within the area and killing/hunting it grants a big boost to exp for the profession as well as a plethora of resources. By keeping an eye out for this bigger kills or mini bosses you can eliminate more of a need to farm many normal creatures to earn your levels.

    Because of the node system there may only be a few creatures of your tier within a given node. Constantly changing regions to find better game could lead to the sense of exploration and need to venture farther and farther. Maybe players who take the Hunting profession gain an ability that marks a larger hunt able creature on the map for you to chase. It would show you its last known location and once close you would need to hunt it down, looking for foot prints, broken vegetation and clues towards its whereabouts.

    What if we include the caravan system into the hunt as well. Killing large mammoth would require a larger crafting station to process. Thus an entire empty caravan could be spawned in order to haul the massive mammoth back to a node so you can process it. The amount of complexity and extra steps of this caravan system would offer greater yield and rare materials when you successfully complete the journey.
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