rollox wrote: » It shouldn't be balanced based on 1v1. Would be pretty nasty to say that a Cleric is just dead in any and every encounter against anyone else. There's some misconception in this thread using the word healer. Lots of assumptions that means just cleric. What about Bard, or a fighter or some class that has their own capacity to self heal? This isn't about just a squishy priest in cloth robes and a wand. In Ashes you will be encountering healers in all forms be it a dps fighter/cleric or a cleric/mage... Or what about Bard/Cleric. Summoners? Necros? Shadow Cleric Rogue. I would certainly hope that a Shadow Rogue will lay out serious damage before you even know something attacked you
Arya_Yeshe wrote: » imagine if you can't kill a healer who is only healing and othing else... !! LOL Well, at least EVE Online got this right, when your ship gets out of capacitor (mana) then all your active resistances shutdown and you become paper thing so your tanking simply crumbles and you die, it won't matter anymore how high your healing was
rollox wrote: » Is it then Ashes is more of a diamond instead of a trinity triangle. Tank, DPS, Support, Heal. Where each can slide themselves slightly through augment towards other roles. Because so far all that has been presented has been Tank, DPS, Support. And healing falls into the support role. I know it's a facetious argument because clearly the Cleric is main healer. But for sake of debate, does not a diamond represent this better than a trinity? And totally agree on the mana. A Cleric out of mana is a Cleric on the run and dead. But that is a feature of every class being OOM and special resource makes any class at disadvantage. I do like the thought that this should be better presented as TTK instead of how many players. And in that TTK is the calculation of mana and special resources,chow long it takes a player to burn through those resources, and how long they can maintain their health.