Ludullu_(NiKr) wrote: » Hate it. I hated the seas as well. This will push away even more people, while completely ruining the whole fucking point of wars between guilds and nodes. And don't even start me on corruption and BHs...
Dolyem wrote: » Spif wrote: » There won't be much content in these lawless zones (no POIs, quest, etc), so opening up PvP in them is a way to add content and get more traffic. It may also be designed to spread people out a bit more so L25s aren't overrunning lower level zones and killing low level bosses because there's nothing else to do. I couldve swore I heard him say there is higher content in the lawless zones
Spif wrote: » There won't be much content in these lawless zones (no POIs, quest, etc), so opening up PvP in them is a way to add content and get more traffic. It may also be designed to spread people out a bit more so L25s aren't overrunning lower level zones and killing low level bosses because there's nothing else to do.
rollox wrote: » Mag7spy wrote: » I'll have to bring law back to the land so people don't jump dgyz XD Lol I can already see the Dygz Exploratory Group Zerg (DEGZ) clearing they way for Dygz to continue his work
Mag7spy wrote: » I'll have to bring law back to the land so people don't jump dgyz XD
rollox wrote: » Lol I can already see the Dygz Exploratory Group Zerg (DEGZ) clearing they way for Dygz to continue his work
TeemEmurica wrote: » Ludullu_(NiKr) wrote: » Hate it. I hated the seas as well. This will push away even more people, while completely ruining the whole fucking point of wars between guilds and nodes. And don't even start me on corruption and BHs... Bro, its to test the idea of the lawless oceans beofre we get oceans. They aren't going to be the norm when the game launches.
Diamaht wrote: » TeemEmurica wrote: » Ludullu_(NiKr) wrote: » Hate it. I hated the seas as well. This will push away even more people, while completely ruining the whole fucking point of wars between guilds and nodes. And don't even start me on corruption and BHs... Bro, its to test the idea of the lawless oceans beofre we get oceans. They aren't going to be the norm when the game launches. I'm pretty sure that is not accurate. They are not having corruption free zones "to test pvp", they are having corruption free zones because they are planning on having corruption free zones.
Veeshan wrote: » lawless zones are only existing for new biomes basicly until nodes can develop in them and im guessing it many to test pvp along with how ocean works since thats basicly a lawless zone
Dolyem wrote: » Diamaht wrote: » TeemEmurica wrote: » Ludullu_(NiKr) wrote: » Hate it. I hated the seas as well. This will push away even more people, while completely ruining the whole fucking point of wars between guilds and nodes. And don't even start me on corruption and BHs... Bro, its to test the idea of the lawless oceans beofre we get oceans. They aren't going to be the norm when the game launches. I'm pretty sure that is not accurate. They are not having corruption free zones "to test pvp", they are having corruption free zones because they are planning on having corruption free zones. Refer to this post. Its just open sea supplement content. Though he doesss say "most likely" Veeshan wrote: » lawless zones are only existing for new biomes basicly until nodes can develop in them and im guessing it many to test pvp along with how ocean works since thats basicly a lawless zone
LeRebelle wrote: » Like Nikr, I don't really like those lawless zones. It remove the responsibility for one's actions by killing everyone without real repercussions. I really prefer when it's the players' / guilds' actions that lead to the decision to flag instead of having a "rule" that said "Now, it's open pvp without no thinking, do whatever you want". That being said, I can understand the RP reason for this.
Noaani wrote: » This in itself is anti-productive to a testing environment, as if people know that (for example) farming a given area for coin works as it should, it is of no further use for people to spend time there during alpha. Intrepid should want those players to move on to something else that needs testing, which means players can't have the mindset of progression for alpha, which means Intrepid shouldn't be adding things specific to alpha that are designed around the notion of players wanting to progress.
RocketFarmer wrote: » Maybe they want data from the lawless areas to see if they’d want to incorporate it into the game. It will already be on the oceans, so it could be conceptual data to help develop that. Also, consider thinking of it as negative node progression. We’re used to a node starting out as level 0. What if nodes can have negative levels? Just as resources become more valuable as a node increases in level, as well as the danger, perhaps the same would be true on the negative end of the scale. Think of it as Mordor. Only really bad things live there and it’s a free for all. Would it also help incentivize groups of players who are locked out from developed nodes to “civilize” the lawless nodes so that those nodes can be developed. And rather than start nodes at 0, should they be somewhat random or influenced by other nodes in the negative sense as much as the positive (at least in terms of their development). And what kind of actions could players take to make a node move more to the negative to unlock features and access to new content? Or could it be what the players don’t do that drives a node to be more negative? I can see purely PVE type behaviors increasing node experience and purely PVP type behaviors decreasing node experience. Maybe they want to experiment with that.
hleV wrote: » I wouldn't be opposed to a lawless area or two staying there for the live game, open sea PvP might get stale.
Noaani wrote: » The whole thing makes no real sense to me. If the idea is to test the PvP system working differently in different areas, why use caravans and high level content as a carrot on a stick to get people in? Just create the area, and then one say just say "we want to test this out, can you guys all go to that area and fight?". I mean, Intrepid adding high level content to this area and increased caravan rewards for it suggests that they (that Steven, specifically) think people will be playing the alpha like they would a live game, where they are wanting to progress and earn and such. This in itself is anti-productive to a testing environment, as if people know that (for example) farming a given area for coin works as it should, it is of no further use for people to spend time there during alpha. Intrepid should want those players to move on to something else that needs testing, which means players can't have the mindset of progression for alpha, which means Intrepid shouldn't be adding things specific to alpha that are designed around the notion of players wanting to progress. It just makes no sense. The funny thing is, if it is a high level area and they want to properly test it, they are going to have to provide players with an automated means of leveling up to that level anyway in order to test it.
Otr wrote: » hleV wrote: » I wouldn't be opposed to a lawless area or two staying there for the live game, open sea PvP might get stale. I would be fine with that but only if they are associated with lvl 1 and 2 nodes, where law cannot be enforced (because Steven mentioned the lore). Or outside of any ZoI, so no nodes to level up there, and in that case, NPC level and rewards should have same quality as the ones in metro ZoI, without overlapping the rewards. Each should provide their unique necessary materials, so PvPers to have to trade or to farm in both zone types.